[ToME 2.3.3 Character Sheet] Name : Pinnis Age 23 STR! 18/*** Sex : Male Height 108 INT! 18/*** Race : Troll Barbarian Weight 309 WIS! 18/*** Class : Unbeliever Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 103 Level 50 Hit Points 1499/ 1499 + To Melee Damage 78 Experience 14427204 Spell Points 113/ 113 + To Ranged Hit 57 Max Exp 14530604 Sanity 930/ 930 + To Ranged Damage 11 Exp to Adv. ***** AC 21+34 Gold 481191 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Very Bad Blows/Round: 16 Bows/Throw : Legendary[25]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 96d7+1248 Stealth : Bad Magic Device: Bad Infra-Vision: 1280 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Cave-Troll Warrior. You have slime green eyes, mangy sea-weed green hair, and blue ulcerous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 105 of Angband. You have defeated 14750 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ...1.....*...... Add Int : ...1..4..*...... Add Wis : ...1.....*...... Add Dex : .4.1.....*4..... Add Con : ...13.4..*...... Add Chr : ...1.....*...... Add Stea. : ...1..43........ Add Sear. : ...1............ Add Infra : .........*...... Add Tun.. : 3.............8. Add Speed : 34...343...7.... Add Blows : 3.3............. Slay Und. : +............... Slay Drag.: +............... Poison Brd: +............... Elec Brand: +............... Fire Brand: +............... Sust Str : ...............+ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ....+........... Sust Chr : +............... Invisible : +............... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..........+..... Hold Life : ....++.......... Res Acid : .+....++.++..... Imm Elec : ++....+.*+...... Imm Fire : *+....*..+...... Imm Cold : ++..+.+.*+...... Res Pois : +..+.....+...... Res Fear : +..............+ Res Light : .....+...+...... Res Dark : ...+++..++...... Res Blind : ................ Res Conf : +....+..++...... Res Sound : ................ Res Shard : ................ Res Neth : ....+....+...... Res Nexus : ......++.+...... Res Chaos : +....+..+....... Res Disen : +............... Aura Fire : ......+......... Aura Elec : +............... EvilCurse : +............... Lite : ....+....+...... See Invis : ...+.+...+...... Digestion : +............... Regen : ....+..........+ Activate : ...+++.+..+..... Drain Exp : +............... Aggravate : +............... Cursed : +........+...... Hvy Curse : +........+...... Prm Curse : .........+...... Fly : ......+......... Sentient : +............... Orc.ESP : .....+.......... Troll.ESP : +............... TLord.ESP : ......+......... Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 23.300 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 00.900 [0.900] . Stealth -04.000 [0.400] . Disarming 00.300 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Padded Armour on level 1. You are fated to meet an Aimless-looking merchant on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:513165, L:45) (6d7) (+3,+1) [-20] (+3 to speed) It generates an antimagic field. It increases your ability to tunnel, speed and attack speed by 3. It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, poison, chaos and disenchantment. It allows you to sense the presence of trolls. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. d) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. e) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Black Market. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 70 of Erebor. n) The Thunderlord Coat of Trone [9,+17] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Colannon' [1,+14] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. p) The Large Leather Shield of Rahir [4,+12] It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Dol Guldur. x) a Pair of Soft Leather Boots of Speed [2,+0] (+7) It increases your speed by 7. You found it lying in a vault on level 32 of Mirkwood. z) (nothing) {) 20 Arrows (exploding) (1d4) (+5,+6) |) a Magical Mattock of Digging (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Erebor. [Character Inventory] a) Mordekainen's Sneaking Eye {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven priest on level 17 of Orc Cave. b) The Bottomless Bottle (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Acidic cytoplasm on level 60 of Erebor. c) The Hand of Vecna {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dreadlord on level 66 of Mordor. d) 5 Sprigs of Athelas e) 4 Potions of Cure Insanity f) 14 Potions of Healing g) 9 Potions of *Healing* h) a Potion of Life i) 8 Potions of Restore Life Levels j) 3 Potions of Enlightenment k) 51 Scrolls of Teleportation l) 24 Scrolls of Word of Recall {25% off} m) a Ring of Speed n) a Ring of Speed o) a Ring of Speed p) a Dark Sword (3d7) (+0,+0) {!d!k} q) a Climbing Set r) 36 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Elven Metal Scale Mail of Resist Lightning (-2 to accuracy) [13,+8] (+3 to s It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 28 of Maze. b) The Double Ring Mail of Arnor (-14,-6) [15,+10](20%) It increases your hit points by 20%. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining , acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. d) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. e) The Robe of Elfinael [2,+9] It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 36 of Maze. g) The Soft Studded Leather 'Vanfar' [5,+10] It sustains your dexterity. It provides resistance to acid, cold, poison , nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Maze. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. l) The Halberd 'Elbel' (3d5) (+19,+26) (+3 attacks) It can be wielded two-handed. It increases your wisdom, dexterity and attack speed by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. m) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) The Ring 'Olmot' (+2) It increases your constitution, infravision and speed by 2. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to shards and chaos. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of Erebor. c) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Speed Ring Market. d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Erebor. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Erebor. f) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. g) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and shards. It cannot be harmed by fire. It was given to you as a reward. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Iron lich on level 42 of Moria. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. j) a Green Dragon Scale Mail (-2 to accuracy) [30,+18] k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. m) a Golden Crown of Night and Day [0,+13] It provides light (radius 1) forever. It provides resistance to light , dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. n) The Scimitar of Girin (2d5) (-4,+15) (+3) It increases your dexterity and constitution by 3. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Minas Anor ] a) The Tome of Pinnis b) The Ring 'Norirth' (+5) It increases your strength and speed by 5. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, sound and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. c) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. d) a Polished Black Dragon Scale Mail (-2 to accuracy) [30,+21] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. f) The Metal Lamellar Armour of Rutheloth (-3 to accuracy) [23,+15] It sustains your wisdom. It provides immunity to cold. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 91 of Mount Doom. g) The Hard Studded Leather of Galiond (-1 to accuracy) [7,+8] It sustains your intelligence. It provides immunity to electricity. It provides resistance to poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 40 of Moria. h) The Stone and Hide Armour of Handorn (-1 to accuracy) [15,+4] It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 49 of Moria. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. k) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Erinyes on level 42 of Moria. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 43 of Moria. m) a Shield of Deflection [10,+13] {!d!k} n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. p) The Set of Cesti of Carnarand [5,+14] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 98 of Angband. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and light. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 46 of The Sacred Land Of Mountains. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 46 of The Sacred Land Of Mountains. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) a Fiery Dark Sword (3d7) (+7,+7) It provides light (radius 1) forever. It generates an antimagic field. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of a Crystal drake on level 44 of Moria. w) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. x) The Mace 'Loste' (2d4) (+29,+2) It can be wielded two-handed. It poisons your foes. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 38 of Moria. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) The Ring of Calad (+3) It increases your strength, intelligence and searching by 3. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to confusion, sound and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 71 of Erebor. c) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Dol Guldur. e) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Ancalmon It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, dark, sound and shards. It allows you to see invisible monsters. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Erebor. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Erebor. h) The Amulet of Fuinul (+3) It increases your constitution by 3. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. i) The Gold Dragon Scale Mail of Ciryatar (-2 to accuracy) [30,+21] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to acid, fire and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. j) The Ring Mail of Ilmind (-2 to accuracy) [12,+14] It sustains your wisdom. It provides resistance to acid, cold, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Erebor. k) The Double Ring Mail 'Rhuor' (-71,-70) [15,+13](20%) It increases your hit points by 20%. It sustains your strength and dexterity. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 66 of Erebor. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Dol Guldur. m) The Double Chain Mail 'Halebrian' (-2 to accuracy) [16,+14] It sustains your dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Moria. o) The Padded Armour of Bringloth [4,+7] It sustains your wisdom and dexterity. It provides immunity to electricity and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . p) The Small Leather Shield 'Dindorim' [2,+12] It sustains your charisma. It provides resistance to acid, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Erinyes on level 66 of Erebor. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Erebor. t) The Jewel Encrusted Crown of Gorthrung [0,+11] It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, light, dark, sound, nether, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 63 of Erebor. v) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Moria. w) a Dark Sword (3d7) (+0,+0) {!d!k} x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 41 of Moria. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. b) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 33 of Mirkwood. d) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 32 of Mirkwood. e) The Broken Sword of Lurthil (1d2) (-1,+6) (+1 attack) It increases your intelligence, dexterity and attack speed by 1. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 28 of Mirkwood. f) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 60 of Erebor. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Rapier of Nestar (1d6) (+14,+14) (+1) It increases your intelligence by 1. It does extra damage from fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 23 of Mirkwood. i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 28 of The Helcaraxe. j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 28 of Mirkwood. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. m) The Ball-and-Chain 'Brimlach' (2d4) (+8,+4) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It is a great bane of demons. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Maze. n) The Morning Star 'Mogrin' (2d6) (+13,+4) (+2) It increases your charisma by 2. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 34 of Moria.