[ToME 2.3.3 Character Sheet] Name : Arvedui Age 54 STR! 36 Sex : Male Height 108 INT! 40 Race : Vampire Dunadan Weight 176 WIS! 40 Class : Warper Social Class 87 DEX! 35 Body : Player CON! 40 God : Eru Iluvatar Chr! 40 40 + To Melee Hit -3 Level 50 Hit Points 1158/ 1158 + To Melee Damage -14 Experience 86448991 Spell Points 2822/ 3479 + To Ranged Hit 35 Max Exp 86448991 Sanity 918/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 48641 AC 44+128 Gold 8314965 Speed Fast (+58) (Miscellaneous Abilities) Fighting : Bad Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-56 Stealth : Superb Magic Device: Superb Infra-Vision: 180 feet Tactic: coward Explor: normal (Character Background) You are the first child of a Noble Lord. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently on level 150 of The Void. You have defeated 33430 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Quelle of the 2890th year of the third age. You have been adventuring for 62 days. adefkmnopsuxz{|@ Add Str : ..3...........6. Add Int : *.3.2....33..... Add Wis : *.3.2........4.+ Add Dex : ..3......3...... Add Con : ..3........3.4.. Add Chr : *.3......3...... Mul Mana : +...+.....+....+ Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : .......2.3....6. Add Infra : *.............6. Add Tun.. : ..............6. Add Speed : .*3*.3...3.3.4.. Chaotic : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Poison Brd: .............+.. Acid Brand: ..............+. Sust Str : ..+............. Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : ..+............. Sust Con : ..+............+ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+......++..... Hold Life : ..+++++.+......+ Imm Acid : +.....+.*.....+. Imm Elec : +.*.....*.+..... Imm Fire : *+......*....... Imm Cold : +.....*..+.....+ Res Pois : ..+.......+....+ Res Fear : ................ Res Light : .....+...+...... Res Dark : .....++..++...++ Res Blind : .........+...... Res Conf : .....+.......... Res Sound : .........+...... Res Shard : .........+...... Imm Neth : ...*...........+ Res Nexus : .+......+....... Res Chaos : .....+.......... Res Disen : ..+...........+. Auto Curse: ....+........... WraithForm: ...+............ Levitate : ..+.......+..... Lite : ....+....+...+.+ See Invis : +.++.+...+...... Digestion : ..+.+........... Regen : ..+++..........+ Activate : +++..++..++...+. Drain Exp : ...+............ Blessed : .............+.. Cursed : ...+............ Hvy Curse : ...++........... No blows : +............... Precogn. : +............... Fly : ......+......... Climb : ..............+. Orc.ESP : .....+........+. Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+........... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 02.000 [0.300] . Weaponmastery 02.200 [0.400] . Archery 02.000 [0.300] - Sneakiness 01.800 [0.900] . Stealth 03.900 [0.500] . Disarming 00.400 [0.000] - Magic 41.860 [0.900] . Magic-Device 20.400 [1.050] . Spell-power 50.000 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 33.600 [0.800] . Conveyance 49.200 [1.200] . Divination 36.000 [1.200] . Temporal 20.400 [1.200] . Mind 00.000 [0.700] . Nature 20.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 06.800 [0.550] . Prayer 07.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Symbiosis 07.700 [0.500] Abilities * Perfect casting [Fates] You may meet a Newt on level 13. You are fated to find a Staff of Disarm on level 1. You may find an Essence of Life on level 3. You are fated to meet an Agent of the black market on level 10. You may meet a Blubbering idiot on level 1. You may find a Potion of Cure Light Insanity on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k!k!v} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 88 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 94 of Mount Doom. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Black Dragon Scale Mail of Rimland (-2 to accuracy) [30,+21] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, acid and dark. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. o) an Elven Cloak of Air [4,+20] (+2 to stealth) It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 110 of Angband. p) The Large Leather Shield of Orocamin [4,+14] It provides immunity to acid, electricity and fire. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 87 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) a Death mold (2741 hp) {) The Bolt 'Eruil' (1d5) (+10,+15) (+4 to speed) It provides light (radius 1) forever. It increases your wisdom, constitution and speed by 4. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 93 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 110 of Angband. [Character Inventory] a) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it in the remains of an Archlich on level 85 of Angband. b) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of an Iron lich on level 38 of Mordor. c) 5 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 52 of Mordor. d) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You found it in the remains of an Iron lich on level 38 of Mordor. e) 2 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 54 of Mordor. f) Raal's Tormented Spirits (charging) {cure insanity88} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven priest on level 88 of Angband. g) Tenser's Torch of Spontaneous Combustion {!k!k!d!d!s!s!v!v; satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire lord on level 70 of Angband. h) Olive's Omnipotent Ostrich (charging) {massgeno33} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 33 of A lost temple. i) 19 Potions of Cure Insanity j) 16 Potions of Speed k) 97 Potions of Healing {25% off} l) 50 Potions of *Healing* m) 61 Potions of Restore Mana {25% off} n) 60 Potions of Resistance o) 62 Potions of Curing {25% off} p) 12 Scrolls of Teleportation q) 4 Scrolls of Mass Genocide r) a Moonstone Rod of the Istari of Home Summoning (150/150) {!k!k!d!d!v!v!s!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Hezrou on level 54 of Mordor. s) a Staff of Genocide[1|14] (2 charges) t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of a Demilich on level 58 of Mordor. b) The Ring of Power of Ren the Unclean (+5) It increases your constitution by 5. It makes you invisible. It provides resistance to fire, dark, confusion, shards, nexus and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 127 of Angband. c) The Ring 'Tirech' (+7) It increases your strength, speed and attack speed by 7. It sustains your intelligence. It provides resistance to shards and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 101 of Angband. d) The Ring of Briand (+8) It increases your intelligence, infravision and speed by 8. It sustains your intelligence. It provides resistance to sound and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring 'Hisir' (+6) It increases your wisdom, stealth, infravision and speed by 6. It provides immunity to paralysis. It provides resistance to nether and disenchantment. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 120 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. h) a Ring of Lordly Protection [+23] It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment. You found it lying on the ground on level 127 of Angband. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 51 of Mordor. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Balance Dragon Scale Mail (-2 to accuracy) [30,+18] l) an Elven Cloak of Invisibility [4,+20] (+7) It increases your stealth, searching and luck by 7. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. m) The Fur Cloak of Salan [3,+20] It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Mist 'Mascar' [1,+15] It sustains your wisdom. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 99 of Mount Doom. p) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 51 of Mordor. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 88 of Angband. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 76 of Angband. u) a Dragon Helm of Water Breathing [8,+26] It provides resistance to shards, nexus, chaos and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. v) a Dragon Helm [8,+17] [Home Inventory - Gondolin ] a) The Ring of Briach (+3% of critical hits) It can be used to store a spell. It increases your stealth and ability to score critical hits by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to light, shards and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 127 of Angband. b) The Black Dragon Scale Mail of Eangwaeg (-2 to accuracy) [30,+23] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, acid, light, confusion, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 86 of Angband. c) The Black Dragon Scale Mail 'Pelos' (-2 to accuracy) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your strength and wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, acid, poison, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 127 of Angband. d) The Chain Mail of Miryath (-2 to accuracy) [14,+12] It sustains your strength and constitution. It provides immunity to acid and cold. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 56 of Mordor. e) The Double Ring Mail of Andagladh (-65,-48) [15,+17](20%) It increases your hit points by 20%. It provides immunity to acid and fire. It provides resistance to life draining, electricity, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 86 of Angband. f) The Augmented Chain Mail of Earel (-2 to accuracy) [16,+17] It sustains your strength. It provides immunity to electricity and cold. It provides resistance to poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient white dragon on level 69 of Angband. g) The Bar Chain Mail of Naras (-35,-15) [18,+22](20%) It increases your hit points by 20%. It sustains your intelligence, dexterity and constitution. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to electricity, cold, poison, confusion, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 127 of Angband. h) The Bar Chain Mail of Gorme (-2 to accuracy) [18,+9] It provides immunity to acid and electricity. It provides resistance to life draining, fire, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . i) The Metal Brigandine Armour 'Avanar' (-3 to accuracy) [19,+11] It sustains your intelligence. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. j) The Splint Mail of Arneleth (-56,-49) [19,+13](40%) It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides immunity to electricity. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) The Robe of Carnaxe (-53,-36) [2,+14](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to acid and electricity. It provides resistance to fire, poison, light and nether . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. m) The Rhino Hide Armour 'Fromen' (-1 to accuracy) [8,+6] It sustains your strength. It provides immunity to electricity and cold. It provides resistance to poison, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cord Armour of Endorth [6,+12] It sustains your constitution and charisma. It provides immunity to fire and cold. It provides resistance to acid, electricity, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. o) The Leather Scale Mail of Dirnumir (-1 to accuracy) [11,+9] It sustains your wisdom and constitution. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Small Leather Shield 'Marthir' [2,+11] It sustains your intelligence. It provides resistance to electricity, fire, shards, nether, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Small Leather Shield 'Nennor' [2,+8] It sustains your wisdom. It provides immunity to electricity. It provides resistance to life draining, acid, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 93 of Mount Doom. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 72 of Angband. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 75 of Angband. u) The Dragon Shield 'Haranas' [8,+26] It sustains your wisdom. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, dark and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a Dragon Shield of Preservation (-6,-6) [8,+35] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, electricity, cold, light, shards , nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Paths of the Dead. w) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Mage Staff of Forochel (3d4) (+11,+10)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) an Iron Rod of Simplicity of Illumination (50/50) {!k!d!v!k; @z7} You found it in the remains of a White wraith on level 27 of Mirkwood. b) a Moonstone Rod of the Istari of Nothing (150/150) {75% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 67 of Angband. d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 67 of Angband. e) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 57 of Mordor. f) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Pair of Metal Shod Boots of Barin [6,+11] It sustains your intelligence. It provides resistance to cold, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Submerged Ruins. h) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 51 of Mordor. i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 38 of Moria. j) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. l) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of Erebor. m) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 107 of Angband. n) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 97 of Angband. p) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. q) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 110 of Angband. r) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Angband. u) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. v) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 118 of Angband. w) a Mage Staff of Power (1d4) (+2,-12) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of an Archlich on level 85 of Angband. [Home Inventory - Lothlorien ] a) 30 Sprigs of Athelas {50% off} b) 16 Morphic Oils of Wolf c) 8 Morphic Oils of Vapour d) 14 Morphic Oils of Serpent e) 21 Morphic Oils of Mouse f) 17 Morphic Oils of Spider {25% off} g) 24 Potions of Life h) 96 Potions of Resistance i) 52 Scrolls of *Remove Curse* {50% off} j) 2 Fireproof Scrolls of Genocide It cannot be harmed by fire. You bought it from the Black Market. k) 16 Scrolls of Genocide {25% off} l) 4 Fireproof Scrolls of Mass Genocide It cannot be harmed by fire. You found it lying on the ground on level 42 of Mordor. m) 13 Scrolls of Mass Genocide n) a Staff of Genocide[1|15] (3 charges) o) a Fireproof Staff of Genocide[1|5] (4 charges) p) a Staff of Genocide[1|10] (3 charges) q) a Staff of Genocide[1|7] (2 charges) r) 4 Staffs of Genocide[1|5] (4 charges) s) a Staff of Genocide[1|5] (3 charges) t) a Ring of Speed (+16) It increases your speed by 16. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. u) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 145 of The Void. v) The Mage Staff 'Halad' (1d4) (-3,-6)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 127 of Angband. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Hoarmurath of Dir (+5% of critical hits) It increases your ability to score critical hits by 5. It makes you invisible. It sustains your constitution and charisma. It provides resistance to light. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. b) The Ring of Power of The Witch-King of Angmar (+1 attack) It increases your intelligence and attack speed by 1. It makes you invisible. It sustains your charisma. It provides resistance to acid , nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 100 of Angband. c) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your constitution and stealth by 4. It makes you invisible. It sustains your charisma. It provides resistance to acid , electricity, blindness and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth) It increases your intelligence, charisma and stealth by 2. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to dark, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. e) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Mordor. f) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It sustains your wisdom, dexterity and charisma. It provides resistance to blindness, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 77 of Angband. g) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your intelligence and constitution. It provides resistance to chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 63 of Paths of the Dead. h) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It provides resistance to poison, light, blindness, sound, nether and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 58 of Paths of the Dead. i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) Ugluk, the Uruk's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 17 of Mirkwood.