[Angband 3.0.6 Character Dump] Name Laurel Self RB CB EB Best Sex Female Age 118 STR: 13 +1 -5 +0 9 Race High-Elf Height 69 INT: 18/26 +3 +3 +0 18/86 Class Mage Weight 183 Wis: 11 -1 +0 +0 10 9 Title Evoker Status 44 DEX: 16 +3 +1 +3 18/50 HP -66/164 Maximize Y CON: 11 +1 -2 +0 10 SP 33/88 Preserve Y CHR: 18/27 +5 +1 +0 18/87 Level 29 Armor [23,+85] Saving Throw Superb Cur Exp 139063 Fight (+3,+0) Stealth Excellent Max Exp 139063 Melee (+9,+8) Fighting Superb Adv Exp 172500 Shoot (+3,+0) Shooting Excellent MaxDepth Lev 27 Blows 2/turn Disarming Excellent Gold 68520 Shots 0/turn Magic Device Heroic Burden 97.5 lbs Perception Superb Speed Normal Infra 50 ft Searching Very Good You are the only child of a Noldorin Ranger. You have light green eyes, wavy brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:........+.... Confu:............. Fire:........+.... Sound:............. Cold:........+.... Shard:......++..... Pois:............. Nexus:............. Fear:............. Nethr:........+.... Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+.... Feath:............. Sear.:.........+... PLite:............. Infra:....+........ Regen:............. Tunn.:............. Telep:............. Speed:......+...... Invis:.........+..+ Blows:+............ FrAct:...+.......+. Shots:............. HLife:............. Might:............. [Last Messages] > The Uruk flees in terror! > The Uruk screams in agony. > The Uruk dies. > You failed to get the spell off! > The Uruk misses you. <2x> > You miss the Uruk. > You hit the Uruk. > The Uruk flees in terror! > The Uruk dies. > You feel something focusing on your mind. > You resist the effects! > You feel something focusing on your mind. > You resist the effects! > It casts a mana bolt. > You die. [Character Equipment] a) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. b) (nothing) c) a Jet Ring of Protection [+16] d) an Emerald Ring of Free Action It grants you immunity to paralysis. e) a Dragon Tooth Amulet of Infravision (+1) It increases your infravision by 1. f) a Brass Lantern (with 3369 turns of light) It cannot be harmed by fire. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of Protection [1,+13] It provides resistance to shards. It cannot be harmed by the elements. i) a Small Leather Shield of Elvenkind [2,+16] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) a Metal Cap of Seeing [3,+5] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It grants you the ability to see invisible things. k) (nothing) l) a Pair of Metal Shod Boots of Free Action [6,+7] It grants you immunity to paralysis. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. g) 6 Pieces of Elvish Waybread h) 3 White Potions of Speed i) a Blue Potion of Healing j) 2 Scrolls titled "hydbyt vom" of Teleportation k) 2 Scrolls titled "poplu iv" of Word of Recall {25% off} l) a Titanium Rod of Illumination m) a Cast Iron Rod of Lightning Bolts n) a Lead-Plated Rod of Fire Bolts o) an Aluminum-Plated Wand of Acid Bolts (2 charges) p) a Runed Staff of Teleportation (1 charge) q) a Malachite Ring of Accuracy (+11) r) a Marble Ring of Damage (+10) s) The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. t) The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. u) a Small Sword of *Slay Giant* (1d6) (+5,+9) (+1) It increases your strength by 1. It slays giants. It sustains your strength. v) a Whip of Slay Giant (1d3) (+13,+8) It slays giants. w) 29 Rounded Pebbles of Slay Giant (1d2) (+7,+7) It slays giants. [Home Inventory] a) 7 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 2 Pieces of Elvish Waybread e) 5 Blue Potions of Healing f) 28 Misty Potions of Restore Life Levels g) 2 Cloudy Potions of Restore Strength h) 4 Tangerine Potions of Restore Intelligence i) 2 Puce Potions of Restore Wisdom j) 2 Magenta Potions of Restore Dexterity k) 3 Gloopy Green Potions of Restore Constitution l) 2 Dark Green Potions of Restore Charisma m) a Violet Speckled Potion of Self Knowledge n) 18 Scrolls titled "poplu iv" of Word of Recall o) an Ironwood Staff of Remove Curse (6 charges) p) Soft Studded Leather of Resistance [5,+5] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. q) Hard Leather Armour of Elvenkind (-1) [6,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. r) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. s) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. t) The Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. u) a Short Sword of Frost (1d7) (+3,+4) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. v) a Beaked Axe (Holy Avenger) (2d6) (+9,+12) [+2] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)