[Angband 3.0.6 Character Dump] Name Aldarion II Self RB CB EB Best Sex Male Age 119 STR! 18/100 +1 +5 +10 18/260 Race High-Elf Height 108 INT! 18/100 +3 -2 +5 18/160 Class Warrior Weight 230 WIS! 18/100 -1 -2 +4 18/110 Title ***WINNER*** Status 39 DEX! 18/100 +3 +2 +9 18/240 HP 1136/1136 Maximize Y CON! 18/100 +1 +2 +10 18/230 SP 0/0 Preserve Y CHR: 18/90 +5 -1 +7 18/200 Level 50 Armor [55,+137] Saving Throw Heroic Cur Exp 12870981 Fight (+51,+45) Stealth Excellent Max Exp 12870981 Melee (+51,+75) Fighting Legendary Adv Exp ******** Shoot (+69,+18) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 10945077 Shots 1/turn Magic Device Heroic Burden 288.4 lbs Perception Good Speed +23 Infra 40 ft Searching Good You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:.++.......... Elec:.+........... Confu:......+...... Fire:....+....+... Sound:........+.... Cold:..*...+...... Shard:.........+... Pois:....+........ Nexus:......++..... Fear:+...+.+.+...+ Nethr:......+...... Lite:.+...+......+ Chaos:......+.+.... Dark:.+...++...... Disen:.........+... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:..+.......... Sear.:.........+... PLite:............. Infra:............. Regen:..+.......... Tunn.:............. Telep:..+.......... Speed:..+++..+...+. Invis:..+..+......+ Blows:............. FrAct:..+.....+.+.. Shots:............. HLife:..+..++...... Might:.+........... [Last Messages] > The Aimless-looking merchant wakes up. > The Scruffy little dog wakes up. > You miss the Aimless-looking merchant. > You hit the Aimless-looking merchant. > You have slain the Aimless-looking merchant. > You have found 17 gold pieces worth of copper. > The Battle-scarred veteran wakes up. > You have 2 Scrolls of *Identify* (i). > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (r). > You have a Scroll of *Identify* (i). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (s). > You have no more Scrolls of *Identify* (i). > You drop The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (q). > You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (q). > Character dump successful. [Character Equipment] a) The Glaive of Pain (9d6) (+0,+30) {Cantora 4200'} It provides resistance to fear. It cannot be harmed by the elements. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Vault 3500'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4800'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+13) It increases your speed by 13. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Hezrou 4000'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Bile Wyrm 4950'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {Ice W} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {Vault 3450'} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 3450'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Gothmog 4550'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Maeglin 4050'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+14] (+7) It increases your speed by 7. [Character Inventory] a) 3 Mushrooms of Restoring b) 20 Pieces of Elvish Waybread c) 3 Potions of Speed {!*} d) 8 Potions of Heroism e) 3 Potions of Healing {!*} f) 5 Potions of *Healing* {!*} g) 5 Potions of Life {!*} h) 24 Scrolls of Phase Door i) 6 Scrolls of *Destruction* {!*} j) 3 Rods of Perception It cannot be harmed by electricity. k) a Rod of Recall (charging) {!*} It cannot be harmed by electricity. l) 3 Rods of Illumination m) a Rod of Detection It cannot be harmed by electricity. n) a Rod of Healing (charging) {!*} It cannot be harmed by electricity. o) 8 Rods of Teleport Other p) 5 Rods of Disarming q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) 16 Seeker Bolts of Slay Evil (4d5) (+12,+17) It slays all evil creatures. s) 30 Seeker Bolts of Flame (4d5) (+7,+9) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 8 Scrolls of *Identify* b) 2 Staffs of *Destruction* (4 charges) {!*} c) The Ring of Power 'Narya' (+6,+6) (+1) {Acq 4400'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Amulet of Weaponmastery (+3,+3) (+1) It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. e) The Full Plate Armour of Isildur [25,+25] (+1) {Floor 1300'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Vault 2500'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Vault 490} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Large Metal Shield of Anarion [5,+20] {Cantoras 4200'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Iron Helm of Dor-Lomin [5,+20] (+4) {Maeglin 4050'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+5) {Vault 3000'} It increases your stealth and speed by 5. It makes you fall like a feather. It cannot be harmed by acid or fire. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Hell Wyrm 4950'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Vault 2050'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {Witch-King 4050', cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Vault 3400'} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Vault 4800'} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. t) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Black Reaver 3350'} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. u) a Sling of Buckland (x2) (+23,+25) (+2) It increases your dexterity by 2. It increases your shooting speed and shooting power by 2. It cannot be harmed by acid or fire. v) The Long Bow of Bard (x3) (+17,+19) (+2) {Floor 1700'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Saruman 2550'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)