[FuryBand 3.0.0 Character Sheet] Name : *WhirlWind XVI Age 22 STR! 40 Sex : Male Height 36 INT! 38 Race : Hobbit Mutant Weight 61 WIS: 32 Class : Mercenary Social Class 43 DEX! 40 Body : Player CON! 38 God : Nobody CHR: 33 + To Melee Hit 148 Level 50 Hit Points 1579/ 1579 + To Melee Damage 106 Experience 10843381 Spell Points 61/ 138 + To Ranged Hit 57 Max Exp 10843381 Sanity 605/ 605 + To Ranged Damage 12 Exp to Adv. ***** AC 24+103 Gold 484060 Speed Fast (+38) (Miscellaneous Abilities) Fighting : Legendary[100Perception : Excellent Blows/Round: 25 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 75d4+2650 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 130 feet Tactic: aggressive Explor: brisk (Character Background) You are one of several children of a Hobbit Miller. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Barad-Dur: Level 66 (3300') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 38 (1900') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 59 (2950') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 46 (2300') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Tol Eressea: Level 45 (2250') Your body is a Player. You are currently in the town of Bree. You have defeated 9331 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 34 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. abdefklmnopqstuvz{|@ Add Str : 8.....4.....3....... Add Int : .2......4........... Add Wis : .2....4............. Add Dex : ..4.........3....... Add Con : ........4...3....... Add Chr : ......4......9...... Add Stea. : ........43.......... Add Sear. : .............9...... Add Infra : .............9...... Add Tun.. : ..................6. Add Speed : ..4*9.4343.......... Add Blows : 82........22........ Chaotic : +................... Slay Anim.: ++.................. Slay Evil : .+.................. Slay Und. : .+.................. Slay Maia : .+.................. Slay Drag.: ++.................. Impact : +................... Acid Brand: +................... Cold Brand: +................... Sust Str : .....+......+....... Sust Int : .................... Sust Wis : .................... Sust Dex : .....+......+......+ Sust Con : .....+......+....... Sust Chr : +............+...... Invisible : +................... Mul life : .....+.............. Sens Fire : .................... Reflect : ........+.+......... Free Act : .....+.........+.... Hold Life : .....+.+............ Imm Acid : *.+.....++..+....... Res Elec : +.+.....+........... Imm Fire : *.+...+.*........... Res Cold : +.+.....+...+....... Res Pois : +.....+............. Res Fear : +.....+.....+....... Res Light : +......+............ Res Dark : .......+....+....... Res Blind : +................... Res Conf : ++.....+............ Res Sound : +................... Res Shard : +................... Res Neth : .....+.............. Res Nexus : ++......++..+....... Res Chaos : .+.....+............ Res Disen : ++....+............. Aura Fire : +.......+........... Aura Elec : +................... Lite : +....+.............. See Invis : .+.....+............ Digestion : .....+......+....... Regen : .....+.............. Activate : ......++.+.......... Blessed : .+.................. Fly : ........+........... Sentient : +................... Troll.ESP : .......+............ Good.ESP : ........+........... Skills (points left: 0) - Combat 50.000 [0.700] - Weaponmastery 50.000 [0.900] - Sword-mastery 50.000 [0.700] . Critical-hits 01.000 [0.700] - Archery 03.000 [0.300] . Sling-mastery 00.000 [0.300] . Throwing 01.000 [0.750] - Sneakiness 16.100 [2.000] . Stealth 50.000 [1.500] . Disarming 02.500 [2.000] . Backstab 50.000 [1.000] . Stealing 07.000 [2.000] . Dodging 01.000 [2.000] - Powers 04.570 [0.700] . Devices 50.000 [1.600] . Temporal 00.000 [1.000] - Spirituality 21.900 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may meet a White worm mass on level 1. You are fated to meet an Agent of the black market on level 16. You are fated to meet a Raving lunatic on level 1. You may meet a Village idiot on level 1. You are fated to meet a Village idiot on level 1. You do not know all of your fate. [Character Equipment] a) a Chargeable Long Sword of Fury (E:3490054, L:41) (3d4) (+49,+26) [-7] (+8) It provides light (radius 1) forever. It can be upgraded with gold It increases your strength and attack speed by 8. It does extra damage from acid and frost. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to electricity, cold, poison, light, blindness, confusion, sound, shards, nexus and disenchantment. It produces a fiery sheath. It produces an electric sheath. It drains mana. It identifies all items for you. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion , nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 43 of Moria. e) a Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) a Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Main Gauche (Offhand) of Reflection (+1,+5) [-2,+10] (+2 attacks) It increases your attack speed by 2. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 50 of The Sacred Land Of Mountains. q) a Dagger (Offhand) (+1,+4) [-2,+10] (+2 attacks) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) a Gnomish Helm of Beauty [5,+10] (+9) It increases your charisma, searching and infravision by 9. It sustains your charisma. You found it in the remains of an Ogrillon on level 35 of Moria. u) a Set of Gauntlets of Slaying (+4,+5) [2,+10] You found it in the remains of a Snaga Shaman on level 18 of Orc Cave. v) a Set of Cesti of Free Action [5,+10] It provides immunity to paralysis. You found it in the remains of Luigi on level 62 of Barad-Dur. z) (nothing) {) (nothing) |) a Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Parchment titled ``Magic for the Layman'' It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 49 of Barad-Dur. b) 17 Rations of Cram c) 4 Potions of Speed d) 21 Scrolls of Teleportation e) a Moonstone Rod of the Istari of Disarming (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 25 of The Withered Heath. f) a Silver Rod of the Istari of Detection (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 49 of Moria. g) a Golden Rod of Recall (125/125) h) a Wand of Manathrust[1|15] (17 charges) i) a Fireproof Staff of Healing[3|34] (12 charges) j) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Yamata-no-Orochi on level 66 of Erebor. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your strength, wisdom, dexterity, charisma and attack speed by 1. It makes you invisible. It makes you completely fearless. It provides resistance to fire and confusion. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Arkenstone of Thrain (+3) e) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) 2 Scrolls of *Enchant Armour* b) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. c) a Wand of Thunderstorm[2|25] of Plenty (13 charges) d) a Wand of Essence of Speed[1|17] (6 charges) (+6 to speed) e) a Staff of Wings of Winds[2|25] (8 charges) (+8 to speed) f) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) a Draconic Ring of Protection (+2,+3) [+21] It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. h) a Blessed Ring of Speed [+10] (+6) {100% off} It increases your wisdom and speed by 6. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of It on level 30 of Heart of the Earth. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Logrus ghost on level 35 of The Helcaraxe. l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 61 of The Sacred Land Of Mountains. m) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Dark Sword of Mothon (3d6) (+17,+10) It generates an antimagic field. It does extra damage from acid and dark. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Locke, the Superman on level 65 of The Sacred Land Of Mountains. o) a Stiletto of the Noldor (2d3) (+13,+12) [+12] (+2 to stealth) It is easy to throw. It increases your wisdom , dexterity, constitution and stealth by 2. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 49 of Moria. [Home Inventory - Minas Anor ] a) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 61 of The Sacred Land Of Mountains. c) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. [Home Inventory - Caras Galadhon ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 36 of Heart of the Earth. b) 5 Scrolls of Reset Recall c) a Wand of Essence of Speed[1|18] (6 charges) (+6 to speed) d) a Staff of Disarm[1|10] [+6] (21 charges) (+21 to searching) e) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . g) The Ring of Turufinul (+3 to infravision) It increases your infravision by 3. It makes you completely fearless. It provides resistance to fire, cold, dark, confusion, nexus and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lloigor on level 45 of The Sacred Land Of Mountains. h) a Ring of Lordly Protection [+19] It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 65 of The Sacred Land Of Mountains. i) The Amulet of Endur (+1) It increases your charisma and searching by 1. It provides resistance to acid, cold, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Keeper of Secrets on level 61 of The Sacred Land Of Mountains. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . l) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Mortis on level 57 of The Sacred Land Of Mountains. o) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 49 of Moria. p) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Cirith Ungol. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 66 of Erebor. s) The Short Sword (Offhand) of Hartan (+1,+7) [-2,+8] (+1 attack) It increases your attack speed by 1. It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, light and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 53 of The Sacred Land Of Mountains. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow Creature of Fiona on level 21 of The Old Forest. u) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 45 of The Sacred Land Of Mountains. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor on level 52 of The Sacred Land Of Mountains. x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 69 of Erebor.