[Angband 3.0.6 Character Dump] Name Irashta Self RB CB EB Best Sex Female Age 118 STR! 18/100 +1 -5 +8 18/140 Race High-Elf Height 88 INT! 18/100 +3 +3 +4 18/200 Class Mage Weight 148 WIS! 18/100 -1 +0 +2 18/110 Title Warlock Status 32 DEX! 18/100 +3 +1 +6 18/200 HP 541/541 Maximize Y CON! 18/100 +1 -2 +7 18/160 SP 288/288 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 38 Armor [50,+121] Saving Throw Heroic Cur Exp 1938375 Fight (+34,+22) Stealth Excellent Max Exp 1938375 Melee (+47,+39) Fighting Legendary Adv Exp 1955000 Shoot (+51,+19) Shooting Legendary MaxDepth 2500 ft Blows 4/turn Disarming Superb Gold 795446 Shots 1/turn Magic Device Legendary Burden 161.4 lbs Perception Excellent Speed +2 Infra 40 ft Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........*.+.. Blind:.........+... Elec:...+......... Confu:.........+... Fire:+............ Sound:......+.+.... Cold:............. Shard:......+...... Pois:+............ Nexus:...........+. Fear:....+...+.... Nethr:............. Lite:............+ Chaos:........+.... Dark:............. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.......+..... Feath:...........+. Sear.:.........+... PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:.+........... Invis:.....+...+..+ Blows:............. FrAct:++..+...+.+.. Shots:............. HLife:.......+..... Might:.+........... [Character Equipment] a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Marble Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Quartz Ring of Lightning [+9] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. e) a Mother-of-Pearl Amulet of Weaponmastery (+2,+2) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Law Dragon Scale Mail (-2) [30,+19] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+19] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+4] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v, 10% off} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 4 Shimmering Potions of Healing j) a Vermilion Potion of *Healing* k) 7 Gold Speckled Potions of Restore Mana l) 3 Coagulated Crimson Potions of Restore Life Levels m) 9 Grey Speckled Potions of Enlightenment n) a Scimitar of Fury (2d5) (+17,+13) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. o) 18 Mithril Arrows of Flame (3d4) (+16,+11) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) a Scroll titled "ban doksri fa" of *Identify* b) a Diamond Ring of Acid [+10] It provides resistance to acid. It activates for acid resistance (20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be harmed by acid. c) a Quartzite Ring of Flames [+9] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. d) a Carnelian Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. e) a Carnelian Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. f) a Large Metal Shield of Elvenkind [5,+21] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and light. It cannot be harmed by the elements. g) The Small Sword 'Sting' (1d6) (+10,+9) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. i) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)