[ToME 2.3.3 Character Sheet] Name : Baewan Age 42 Str: 40 40 Sex : Male Height 48 INT! 40 Race : Vampire Petty-Dwarf Weight 82 WIS! 40 Class : Warper Social Class 71 Dex: 40 40 Body : Player Con! 40 40 God : Eru Iluvatar Chr: 40 40 + To Melee Hit 15 Level 50 Hit Points -241/ 1177 + To Melee Damage -10 Experience 35500950 Spell Points 1414/ 1414 + To Ranged Hit 30 Max Exp 36615521 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 10866 AC 17+118 Gold 750811 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Fair Perception : Bad Blows/Round: 4 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-40 Stealth : Superb Magic Device: Heroic Infra-Vision: 1310 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Miner. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 115 (5750') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Nether Realm: Level 691 (34550') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 148 (7400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body was a Player. You have defeated 16565 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 35th Quelle of the 2890th year of the third age. Your adventure lasted 49 days. Your Attributes: You are dead, killed by a Water hound on level 691 of Nether Realm. You can drain life from a foe. You can detect hidden doors and traps. You can restore lost life forces. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ........4*...... Add Int : ....234..*...... Add Wis : ....23...*.....+ Add Dex : .4.......*...... Add Con : ......4.4*.3.... Add Chr : .....3...*...... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : ......4....3.... Add Infra : ..1......*...... Add Tun.. : ..............8. Add Speed : .4.*..4....3.... Sust Str : ..+............. Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ..+.......+..... Sust Chr : ................ Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+..... Hold Life : ....+..........+ Imm Acid : .+....+.*+...... Res Elec : .++...+..+...... Imm Fire : .+....*..+...... Res Cold : .+....+..+.....+ Res Pois : .........+.....+ Res Fear : ................ Res Light : ........+++..... Res Dark : .........+.....+ Res Blind : ................ Res Conf : ........++...... Res Sound : ..+.....+....... Res Shard : ................ Res Neth : .........+.....+ Res Nexus : ..+...+..+...... Res Chaos : ........+....... Res Disen : ...............+ Aura Fire : ......+......... Auto Curse: ....+........... Lite : ....+....++....+ See Invis : .........+...... Digestion : ..+.+........... Regen : ....+........... Activate : ..........+..... Drain Exp : ..+............. Cursed : ..+...+..+...... Hvy Curse : ..+.+....+...... Prm Curse : .........+...... Fly : ......+......... Orc.ESP : ........+....... Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+........... Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 02.000 [0.300] . Weaponmastery 01.100 [0.500] . Archery 01.000 [0.300] . Barehand-combat 01.000 [0.300] - Sneakiness 04.200 [0.900] . Stealth 02.900 [0.500] . Disarming 00.300 [0.000] - Magic 50.000 [0.900] . Magic-Device 31.950 [1.050] . Spell-power 01.000 [0.700] . Mana 01.000 [0.700] . Fire 01.600 [0.800] . Water 06.400 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 50.000 [1.200] . Divination 00.000 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 10.400 [0.550] . Prayer 50.000 [0.500] - Monster-lore 02.900 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to meet a Newt on level 16. You may meet a Singing, happy drunk on level 1. You may meet a Pitiful-looking beggar on level 1. You may meet a Jackal on level 10. You may find a Wand of Confuse on level 1. You are fated to meet a Giant black ant on level 13. You may meet a Large kobold on level 1. You are fated to find something special on level 6. You may meet a Giant black ant on level 14. You may meet a Pike on level 1. [Character Equipment] a) a Mage Staff of Wizardry [See the Music] (1d4) (-5,-12)(60%) (+3) {!*} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 29 of The Sandworm lair. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring of Power of Khamul, the Black Easterling (+1 to infravision) {cursed} It increases your infravision by 1. It makes you invisible. It sustains your strength and constitution. It provides resistance to electricity , sound and nexus. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 128 of The Void. f) a Ring of Speed (+15) {!*} It increases your speed by 15. You stole it from the Rare Jewelry Shop. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) {!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed, !*} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Cloak of Mist of Air [1,+10] {!*} It allows you to breathe without air. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*} It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) {!*} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Translocation {!d!k!k!k!k!k} It cannot be harmed by fire. You bought it from the Library. b) 4 Fireproof Tomes of Knowledge {!d!k} It cannot be harmed by fire. You bought it from the Library. c) 3 Fireproof Holy Tomes of Eru Iluvatar {!d!k} It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Fireproof Book of Beginner Cantrips {!d} It cannot be harmed by fire. You found it in the remains of a Grave wight in the town of Bree . e) The Gem of Rage {!d} It can be activated for curing every 110 turns. You found it lying in a vault on level 30 of The Sandworm lair. f) Baalzebub's Tormented Skullcap (charging) {!d} It can be activated for genocide every 500 turns. You bought it from the Magic shop. g) The Jester's Cap of Insanity {!d} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. h) 5 Sprigs of Athelas i) 44 Potions of Cure Serious Insanity j) 14 Potions of *Healing* k) 13 Potions of Restore Mana l) 20 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. m) a Mithril Rod of the Istari of Healing (108/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) a Partial Totem of a Sky Drake o) The Ring 'Rinelin' (+9) {cursed} It increases your intelligence and speed by 9. It sustains your intelligence, wisdom and constitution. It provides resistance to fire and blindness. It allows you to see invisible monsters. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 77 of Angband. p) a Mage Staff (1d4) (+10,+3) It can be wielded two-handed. It can be used to store a spell. q) a Mage Staff (1d4) (+8,+7) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) {!*} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. b) a Greater rotting quylthulg (1500 hp) c) a Greater demonic quylthulg (1500 hp) d) a Death sword (324 hp) e) an Eye druj (1000 hp) f) a Hand druj (600 hp) g) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. h) a True Totem of The Minotaur of the Labyrinth i) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your dexterity, constitution, attack speed and ability to score critical hits by 2. It makes you invisible. It provides resistance to acid, electricity and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 60 of Dol Guldur. j) The Ring of Power of Adunaphel the Quiet (+3) It increases your wisdom and dexterity by 3. It makes you invisible. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Moria. k) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your dexterity, stealth and searching by 1. It makes you invisible. It sustains your strength. It provides resistance to acid , electricity, cold, dark, confusion, sound, nether and disenchantment . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Phial of Undeath (-5) {cursed} o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) a Fur Cloak of Air [3,+9] It allows you to breathe without air. You found it lying in a vault on level 29 of The Sandworm lair. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 48 of The Sacred Land Of Mountains. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . u) The Lead-Filled Mace of Bargorme (3d4) (+15,+0) (+3) It can be wielded two-handed. It increases your wisdom by 3. It does extra damage from acid. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. v) The Light Crossbow of Ciruir (x3) (+4,+7) (+1) It increases your strength, wisdom, dexterity, constitution and charisma by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Bolt of Aingil (1d5) (+23,+14) (+2) It increases your dexterity by 2. It poisons your foes. It drains life from your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . x) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) The Ring of Power of Ren the Unclean (+3% of critical hits) It increases your ability to score critical hits by 3. It makes you invisible. It sustains your strength. It provides resistance to electricity, poison, confusion, sound and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 63 of Mordor. b) The Ring of Power of Akhorahil the Blind (+2 to searching) It increases your wisdom, dexterity, searching and infravision by 2. It makes you invisible. It sustains your strength and intelligence. It provides resistance to dark and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 117 of Angband. c) The Ring of Power of Akhorahil the Blind (+1) It increases your strength and charisma by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Mordor. d) The Ring of Arsil (+7) {100% off} It increases your dexterity, searching and speed by 7. It sustains your strength and intelligence. It provides resistance to fire, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Ring 'Erimar' (+3) {100% off} It increases your wisdom and speed by 3. It sustains your intelligence. It provides resistance to shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Helereth (+5) {100% off} It increases your strength, searching and speed by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, light, shards and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Ring of Herad (+6) {100% off} It increases your wisdom and speed by 6. It provides resistance to cold, blindness, shards and nether. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Osgas (+1) {100% off} It increases your strength and stealth by 1. It makes you invisible. It provides resistance to electricity, cold, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Ring called 'Flappywings' It sustains your intelligence. It makes you completely fearless. It provides resistance to nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) The Amulet of Hurth (+5) {.} It increases your intelligence and charisma by 5. It provides resistance to acid, light, nether, nexus and chaos. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. k) The Amulet of Mingbar (+2) {100% off} It provides light (radius 1) forever. It increases your intelligence, wisdom and constitution by 2. It sustains your wisdom. It provides resistance to electricity, light, blindness and sound. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Amulet of Ormaeglar (+4) {100% off} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, stealth and searching by 4. It sustains your strength. It provides resistance to fire, light and dark. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Amulet 'Minon' (-4,-4) (+3 to searching) {100% off} It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to poison, blindness and confusion. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) The Amulet of Radaglath (+1) {100% off} It increases your charisma by 1. It sustains your dexterity. It provides resistance to poison, confusion, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) The Amulet of Echor (+5) {100% off} It increases your dexterity by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid and blindness. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) The Amulet 'Emeth' {100% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, electricity, fire, light, dark and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. q) The Amulet of Ninar (+5) {100% off} It increases your strength and constitution by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. r) The Amulet 'Thamir' (+1) {100% off} It increases your dexterity, stealth, searching, infravision and speed by 1. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to acid, electricity, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. s) The Amulet 'Nacir' (+4) {100% off} It increases your intelligence and wisdom by 4. It sustains your wisdom and dexterity. It provides resistance to fire, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. t) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+17] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Feathers Cloak of Air [1,+5] It allows you to breathe without air. It was given to you as a reward. w) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Tome of Collected Weird Magic It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 62 of The Sacred Land Of Mountains. b) The Golden Horn of the Thunderlords (6 charges) {!*!*!*} It was given to you as a reward. c) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed) d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Angband. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 71 of Angband. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 71 of Angband. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 70 of Angband. m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of Angband. o) The Steel Helm of Hammerhand [6,+20] (+3) {!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) Draugluin, Sire of All Werewolves's corpse [Home Inventory - Lothlorien ] a) a Potion of Water Curing {quest} b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 63 of The Sacred Land Of Mountains. c) The Jewel 'Evenstar' (+3) {!*} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. h) The Metal Brigandine Armour 'Atand' (-3 to accuracy) [19,+0] It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. i) The Filthy Rag of Dornin [1,+2] It provides immunity to cold. It makes you completely fearless. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 70 of The Sacred Land Of Mountains. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*} It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Bastard Sword of Beron (3d4) (+14,+18) (+1 attack) It can be wielded two-handed. It increases your strength and attack speed by 1. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. w) a Wyvern Egg x) a Great Wyrm of Thunder corpse [Home Inventory - Khazad-dum ] a) The Ring of Daidre (+3 attacks) It increases your searching and attack speed by 3. It sustains your charisma. It makes you completely fearless. It provides resistance to poison and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of Kavlax the Many-Headed on level 50 of Moria. c) The Amulet of Orthath (+1) {100% off} It increases your constitution, charisma and searching by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, shards and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Iron Crown of Dallos [0,+11] It sustains your intelligence, dexterity and constitution. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 50 of Moria. f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 50 of Moria. i) The Three Piece Rod of Eoninin (3d3) (+19,+6) (+4) It increases your constitution, charisma and ability to tunnel by 4. It can cause earthquakes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. b) Baalzebub's Tormented Box It can be activated for cure insanity every 200 turns. You found it in the remains of a Vampire on level 38 of Mordor. c) Boccob's Unfinished Works It can be activated for confusion. You found it lying on the ground on level 30 of The Sandworm lair. d) The Gem of Ice It can be activated for aggravate. You found it lying on the ground on level 30 of The Sandworm lair. e) The Gem of Venom It can be activated for cuts. You found it lying on the ground on level 30 of The Sandworm lair. f) The Gem of Ghosts It can be activated for cure hallucination every 100 turns. You found it in the remains of a Dark elven warlock on level 19 of A lost temple. g) The Shrunken Head of Nightmares It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 27 of The Sandworm lair. h) The Mirror of Alternate Dimensions It can be activated for gain corruption every 10 turns. You found it lying in a vault on level 28 of The Sandworm lair. i) The Diamond Prism of Light It can be activated for something weird every 5 turns. You found it lying on the ground on level 30 of The Sandworm lair. j) Gruumsh's Bottle of Death It can be activated for confusion. You found it in the remains of a Dreadmaster on level 55 of The Sacred Land Of Mountains. k) Tenser's Alteration Manual It can be activated for stun. You found it lying in a vault on level 30 of The Sandworm lair. l) Raal's Tome of Unconventional Warfare It can be activated for cuts. You found it lying on the ground on level 1 of Barrow-Downs. m) The Pendulum of Orcus It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 29 of The Sandworm lair. n) Benetar's Death Ray Experiment It can be activated for darkness. You found it lying on the ground on level 29 of The Sandworm lair. o) Valdarbon's Automatic Alchemist It can be activated for decreasing Intelligence. You found it lying on the ground on level 29 of The Sandworm lair. p) a Parchment titled ``Demigods and their Uses'' It can be activated for high stat loss. You found it in the remains of a Ranger chieftain on level 39 of Mordor. q) Benetar's Mana Battery It can be activated for confusion. You found it lying on the ground on level 30 of The Sandworm lair. r) Gamenlon's Summoning Manual It can be activated for high experience loss. You found it lying on the ground on level 1 of Barrow-Downs. s) The Box of Many Wonders It can be activated for high experience loss. You found it lying on the ground on level 29 of The Sandworm lair. t) The Clay Tablets of Antiquity It can be activated for cure blindness every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. u) Tenser's Mechanical Magician It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. v) The Grail of Kenault It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. w) The Hand of Vecna It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 30 of The Sandworm lair. x) The Skull of Vecna It can be activated for stat loss. You found it in the remains of a Dreadmaster on level 55 of The Sacred Land Of Mountains. a) The Eye of Vecna It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 58 of Dol Guldur. b) The Crystal Ball of The Witch-King of Angmar It can be activated for cuts. You found it in the remains of a Mind flayer on level 30 of Mirkwood. c) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for create hunger. You found it lying on the ground on level 26 of The Sandworm lair. d) The Medallion of Good Will It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. e) The Cunning Plan of Zog It can be activated for blindness. You found it lying on the ground on level 27 of The Sandworm lair. f) a Parchment titled ''Immortality For Dummies'' It can be activated for confusion. You found it lying on the ground on level 27 of The Sandworm lair. g) Jor's Compendium of Strange Behaviour It can be activated for high stat loss. You found it lying on the ground on level 29 of The Sandworm lair. h) Agannazar's Antique Acorn It can be activated for decreasing Constitution. You found it lying on the ground on level 22 of The Sandworm lair. i) Tenser's Top-Heavy Teaspoon It can be activated for summon monster. You found it in the remains of a Bat of Gorgoroth on level 35 of Heart of the Earth.