[ToME 2.3.3 Character Sheet] Name : Abaolith Age 15 STR: 18/114 Sex : Male Height 209 Int! 18/110 18/180 Race : Thunderlord Hermit Weight 233 Wis: 18/50 18/70 Class : Archer Social Class 72 DEX: 18/80 Body : Player CON: 18/80 God : Manwe Sulimo CHR: 18/154 + To Melee Hit 44 Level 32 Hit Points -45/ 376 + To Melee Damage 54 Experience 767121 Spell Points 88/ 88 + To Ranged Hit 69 Max Exp 767121 Sanity 158/ 245 + To Ranged Damage 16 Exp to Adv. 900000 Piety 11555 AC 25+74 Gold 774147 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 4 Bows/Throw : Legendary[27]Searching : Very Bad Shots/Round: 3 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 8d5+216 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 23 (1150') Your opponents are behaving stupidly. Your body was a Player. You have defeated 6653 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by an Ethereal dragon on level 50 of Moria. You can use thunderlords powers. You can sense what is beyond walls. You are terrified. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of dragons. You are lucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : ....2...4.2..... Add Int : 3...23.......... Add Wis : ....23...3...... Add Dex : 3...2.3......... Add Con : ....2...4.2..... Add Chr : .....3...3...... Add Stea. : ....2......3.... Add Tun.. : ..............2. Add Speed : 3.9...3........+ Slay Troll: +............... Slay Giant: +............... Sust Str : ....+........... Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ....+........... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.......+.+....+ Hold Life : ................ Imm Acid : ......+.*......+ Res Elec : ...............+ Res Fire : ....+..+........ Res Cold : ...............+ Res Pois : ....+........... Res Fear : ................ Res Light : ....+........... Res Dark : ................ Res Blind : ....+.+......... Res Conf : .+..+...++...... Res Sound : ....+...+....... Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ....+...+....... Res Disen : ....+........... Aura Fire : .......+........ Levitate : +..............+ See Invis : +............... Digestion : ....+........... Xtra Might: .+.............. Fly : ...............+ Orc.ESP : ........+....... Dragon.ESP: ...............+ Skills (points left: 61) - Combat 21.488 [0.800] . Weaponmastery 02.000 [0.500] - Archery 30.112 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 36.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 04.400 [0.900] . Stealth -13.000 [0.400] . Disarming 02.100 [0.900] - Magic 00.350 [0.200] . Magic-Device 36.100 [1.100] . Necromancy 01.000 [0.300] - Spirituality 08.400 [0.500] . Prayer 02.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation [Fates] You may find a Scroll of Summon Undead on level 1. You are fated to meet a Singing, happy drunk on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Extra Might (x4) (+19,+16) It provides resistance to confusion. It fires missiles with extra might. You bought it from the Black Market. e) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of an Imp on level 19 of A lost temple. f) a Ring of Slaying (+7,+8) You bought it from the Black Market. k) The Amulet of Theras (+2 to stealth) It increases your strength, intelligence, wisdom, dexterity, constitution and stealth by 2. It sustains your strength, dexterity and constitution. It provides resistance to fire, poison, light, blindness, sound, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Immolation [1,+10] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 27 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth) z) (nothing) {) 16 Seeker Arrows (4d4) (+6,+6) {90% off} |) a Shovel of Digging (+2) [Character Inventory] a) The Pendulum of Orcus {rest stats & life} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 3 of Barrow-Downs. b) Boccob's Magical Mish-mash {teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 27 of Mirkwood. c) a Mushroom of Restoring d) 20 Potions of Cure Critical Wounds e) 9 Scrolls of Phase Door {25% off} f) 11 Scrolls of Teleportation {50% off} g) 24 Scrolls of Identify {@r1} h) 12 Scrolls of Satisfy Hunger i) a Wooden Rod of Trap Location (10/10) {@z1} j) a Golden Rod of Recall (125/125) k) a Mithril Rod of Simplicity of Disarming (160/160) {@z3} You bought it from the Black Market. l) a Wand of Teleport Away[1|29] (6 charges) m) a Staff of Identify[1|19] (8 charges) n) a Ring of Chaos Resistance o) a Ribbed Plate Armour of Resist Cold (-3 to accuracy) [28,+6] p) a Cleaver of Gondolin (2d4) (+14,+11) (+1) q) a Dark Sword of Slay Demon (3d7) (+4,+10) r) 25 Sheaf Arrows of Slay Undead (1d5) (+8,+12) s) 19 Arrows of Slay Undead (1d4) (+10,+8) t) 17 Arrows of Acid (1d4) (+11,+5) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. u) 11 Arrows of Frost (1d4) (+7,+9) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Cure Light Insanity b) 2 Potions of Cure Critical Insanity c) 3 Potions of Speed d) 3 Potions of Healing e) a Staff of Teleportation[8|25] (13 charges) f) The Ring 'Cuthil' (+3) It increases your wisdom, dexterity and constitution by 3. It provides resistance to electricity, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Metal Cap of Glande [3,+3] It sustains your intelligence, dexterity and constitution. It provides immunity to paralysis. It provides resistance to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) 26 Flight Arrows of Slay Undead (1d3) (+14,+8) j) 20 Arrows of Slay Demon (1d4) (+10,+8) {90% off} It strikes at demons with holy wrath. You made it yourself. k) a Broken Bone [Home Inventory - Gondolin ] a) a Potion of Healing b) 2 Scrolls of *Identify* c) The Ring of Power of Uvatha the Horseman (+4) It increases your strength by 4. It makes you invisible. It provides resistance to fire and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) an Indestructible Ring of Damage (+14) e) a Ring of Damage (+10) f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 29 of Mirkwood. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 42 of Moria. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Hard Leather Cap 'Goldol' [2,+1] It provides light (radius 1) forever. It sustains your charisma. It makes you completely fearless. It provides resistance to acid and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. j) 18 Arrows of Slay Dragon (1d4) (+6,+4) [Home Inventory - Lothlorien ] a) 2 Potions of Cure Serious Insanity b) 4 Potions of Speed c) 4 Potions of Healing d) a Potion of Curing e) 5 Scrolls of Magic Mapping f) a Scroll of Rune of Protection g) a Rod Tip of Recall (80 Mana to cast) h) a Wand of Essence of Speed[1|20] (6 charges) i) The Wand of Digging of Thrain (18 charges) j) a Staff of Teleportation[5|35] (9 charges) k) The Amulet 'Gwarin' (+2 to stealth) It increases your dexterity and stealth by 2. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 27 of Mirkwood. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dagger 'Nimthanc' (E:3387, L:14) (1d4) (+12,+9) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Guisarme of Haraired (2d5) (+12,+7) (+4) It can be wielded two-handed. It increases your intelligence by 4. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Orc Cave. q) 2 Broken Bones r) 16 Elf Skeletons