[ToME 2.3.3 Character Sheet] Name : Bubba Age 78 STR: 34 Sex : Female Height 53 Int: 5 6 Race : Zombie RohanKnight Weight 76 WIS: 8 Class : Swordmaster Social Class 7 DEX: 32 Body : Player CON: 33 God : Melkor Bauglir Chr: 14 17 + To Melee Hit 66 Level 35 Hit Points -90/ 381 + To Melee Damage 56 Experience 1029542 Spell Points 12/ 12 + To Ranged Hit 22 Max Exp 1029542 Sanity 149/ 180 + To Ranged Damage 5 Exp to Adv. 1192500 Piety 23527 AC 27+76 Gold 276193 Speed Fast (+11) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Very Bad Blows/Round: 8 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 16d5+448 Stealth : Bad Magic Device: Heroic Infra-Vision: 10 feet Tactic: normal Explor: running (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Moria: Level 46 (2300') The Land Of Rhun: Level 40 (2000') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 5897 enemies. You saved 33 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by an earthquake on level 46 of Moria. You can drive yourself into a berserk frenzy. You can use rohir powers. You cannot see. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your digging ability is affected by your equipment. Your weapon drains life from your foes. adefkmnopsuxz{|@ Add Str : .........3.....+ Add Int : ...............+ Add Wis : ...............+ Add Dex : ....3....3...... Add Con : .........3.....+ Add Chr : ...............+ Add Tun.. : ..............1. Add Speed : ...............+ Vampiric : +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : ......+..+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ...............+ Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : +..............+ Imm Acid : ......*+.+...... Imm Elec : ......*......... Imm Fire : ...............* Res Cold : ......+..+.....+ Res Pois : ....+..........+ Res Fear : ......++.+.....+ Res Light : ..........+..... Res Dark : .........+...... Res Blind : ................ Res Conf : ..+............. Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ..+............. Res Disen : ................ Levitate : ...........+.... Lite : .....+....+..... See Invis : .......+.......+ Digestion : .........+.....+ Xtra Shots: .+.............. Activate : ....++....+..... Cursed : .......+.+....+. Hvy Curse : .........+...... Skills (points left: 58) - Combat 14.015 [0.900] - Weaponmastery 39.256 [1.150] . Sword-mastery 39.500 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth -09.000 [0.400] . Disarming 01.800 [0.900] - Magic 02.935 [0.300] . Magic-Device 30.050 [1.150] . Udun 00.000 [0.400] - Spirituality 05.880 [0.400] . Prayer 07.500 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Vampiric Scimitar (2d5) (+9,+9)(-40%) {@w1} It decreases your hit points by 40%. It drains life from your foes. It provides resistance to life draining . It was given to you as a reward. d) a Long Bow of Extra Shots (x3) (+4,+5) {cursed} e) a Ring of Chaos Resistance {25% off} It provides resistance to confusion and chaos. You bought it from the Jewelry Shop. f) an Indestructible Ring of Damage (+14) {cursed} k) an Indestructible Amulet of the Serpents [+7] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 36 of Moria. m) The Stone of Lore {@w9} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Double Chain Mail of Dacirch (-2 to accuracy) [16,+17] It sustains your dexterity. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. o) The Cloak of Thorongil [1,+10] {cursed} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) The Steel Helm of Hammerhand [6,+18] (+3) {cursed} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Levitation [3,+6] z) (nothing) {) 19 Arrows (1d4) (+5,+7) |) a Shovel (+1) {cursed} It increases your ability to tunnel by 1. It is cursed. [Character Inventory] a) 10 Potions of Cure Critical Wounds b) 6 Scrolls of Teleportation c) 15 Scrolls of Word of Recall d) 19 Scrolls of Identify {@r1} e) 13 Scrolls of Satisfy Hunger f) a Wooden Rod of Trap Location (10/10) {@z1} g) a Moonstone Rod of Nothing (75/75) h) a Rod Tip of Teleport Other (60 Mana to cast) i) 2 Wands of Manathrust[1|15] (32 charges) {25% off} j) a Staff of Teleportation[10|24] (4 charges) k) a Fireproof Staff of Healing[3|30] (0 charges) l) a Staff of Vision[1|13] (10 charges) m) a Dwarven Lantern of the Magi (+2) {@w9} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Full Plate Armour of Isildur [25,+25] (+1) o) The Robe of Incanus [2,+20] (+3) p) a Large Leather Shield of Resist Fire [4,+3] q) The Long Sword 'Durandil' (2d5) (+4,+6) (+3) {@w1} It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) t) The Lance of Eorlingas (3d8) (+3,+21) (+2) u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Pytar's Portable Pandemonium {BAD} b) 55 Scrolls of Identify {@r1} c) a Scroll of Recharging d) 46 Scrolls of Satisfy Hunger e) a Staff of Identify[1|15] (8 charges) {@u1} f) a Ring of Fear Resistance It makes you completely fearless. g) a Ring of Invisibility h) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) i) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) 3 Potions of Healing c) 15 Scrolls of Teleportation d) 53 Scrolls of Identify {@r1} e) a Scroll of Acquirement f) a Rod Tip of Recall (80 Mana to cast) g) a Staff of Teleportation[3|20] (9 charges) h) a Staff of Teleportation[1|23] (8 charges) i) an Automatic Fumes Trap Set [+5] j) a Ring of Flying k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} [Home Inventory - Lothlorien ] a) Gruumsh's Bottle of Death It can be activated for cure light wounds every 50 turns. You found it in the remains of a Dark elven warlock on level 40 of The Land Of Rhun. b) Balrilbon's Soulgem It can be activated for summon pet every 101 turns. You found it in the remains of a Gnome mage on level 23 of Mirkwood. c) a Potion of Speed d) a Potion of Enlightenment e) a Potion of Resistance f) 13 Scrolls of Summon Never-Moving Pet g) 62 Scrolls of Identify {@r1} h) 2 Scrolls of *Identify* i) a Copper Rod of Capacity of Nothing (40/40) j) a Silver Rod of Nothing (100/100) k) an Iron Rod of Nothing (50/50) l) The Ring of Gingion {cursed} m) an Everburning Torch of the Eternal Eye n) The Double Ring Mail 'Milyavan' (-46,-32) [15,+12](20%) It increases your hit points by 20%. It provides resistance to life draining, fire, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Spider Web of Protection [1,+15] p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Climbing Set