[ToME 2.3.3 Character Sheet] Name : Girac Age 95 STR: 26 Sex : Male Height 80 INT: 20 Race : Dunadan Weight 208 WIS: 11 Class : Demonologist Social Class 46 DEX: 30 Body : Player CON: 24 God : Nobody CHR: 15 + To Melee Hit 56 Level 30 Hit Points 422/ 422 + To Melee Damage 60 Experience 138011 Spell Points 98/ 98 + To Ranged Hit 18 Max Exp 138011 Sanity 155/ 155 + To Ranged Damage 7 Exp to Adv. 180000 AC 24+88 Gold 355915 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Fair Blows/Round: 9 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 18d5+540 Stealth : Good Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Guildsman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 21 (1050') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Your body is a Player. You are currently on level 21 of Mirkwood. You have defeated 4899 enemies. You saved 20 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Str : .1..2........... Add Int : 31.............. Add Dex : 31....3...4..... Add Con : ..3............. Add Stea. : .......3........ Add Sear. : .....4.......... Add Infra : ....2........... Add Tun.. : ..............2. Add Speed : 3.....33........ Slay Troll: +............... Slay Giant: +............... Sust Str : .........+...... Sust Int : ..+............. Sust Wis : .........+...... Sust Dex : ..+............. Sust Con : ....+...+......+ Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..........+.... Hold Life : ................ Res Acid : ......++........ Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : +............... Res Fear : ........+......+ Res Light : ........++...... Res Dark : ....+........... Res Blind : ................ Res Conf : ........+......+ Res Sound : .........+...... Res Shard : ..+...+......... Res Neth : ......+......... Res Nexus : .......+........ Res Chaos : ................ Res Disen : ........+....... Levitate : ..+............. See Invis : +............... Digestion : ..+............. Regen : ....+..........+ Activate : .....+.+........ Cursed : ....+......+.... Fly : ...+............ Skills (points left: 0) - Combat 34.291 [0.750] - Weaponmastery 34.371 [0.750] . Sword-mastery 34.800 [0.600] . Archery 03.000 [0.400] - Sneakiness 02.800 [1.800] . Stealth 02.000 [0.400] . Disarming 02.400 [1.800] - Magic 18.947 [0.700] . Magic-Device 19.900 [1.150] . Conveyance 01.000 [0.300] . Demonology 34.000 [1.000] - Spirituality 10.800 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w0!d!v} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Bow 'Rhurufin' (x3) (+8,+7) (+1) It increases your strength, intelligence and dexterity by 1. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. e) The Ring of Haldurie (+17 to damage) (+3) It increases your constitution by 3. It sustains your intelligence and dexterity. It provides resistance to shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. f) a Ring of Flying k) The Amulet of Morim (+2) {cursed} It increases your strength and infravision by 2. It sustains your constitution and charisma. It provides resistance to dark. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Old Forest. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 24 of The Old Forest. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Monwe [3,+9] It sustains your constitution. It makes you completely fearless. It provides resistance to light, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Demonhorn 'Bereth' [2,+14] It provides light (radius 5) forever. It sustains your strength and wisdom. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. u) a Set of Leather Gloves of Agility [1,+7] (+4) x) a Pair of Metal Shod Boots of Free Action [6,+10] {cursed} It provides immunity to paralysis. It is cursed. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Magical Gnomish Shovel (+2) [Character Inventory] a) a Demonblade (4d6) (+6,+8) {@w0!d!v} b) a Book of Teleportation c) a Holed Buckler d) 2 Lembases e) 10 Potions of Cure Critical Wounds f) 5 Scrolls of Word of Recall {@r2!*} g) 15 Scrolls of Identify {@r0} h) 11 Scrolls of Satisfy Hunger {@r1} i) a Wooden Rod of Trap Location (9/10) {@z0} j) a Staff of Disarm[1|10] (20 charges) k) a Set of Gauntlets [2] {average} l) a Broad Axe (2d6) {excellent} m) a Bastard Sword (3d4) {excellent} n) a Lead-Filled Mace (3d4) {excellent} o) The Rounded Pebble 'Travak' (3d6) (+8,+5) p) 3 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield [5,+7] b) The Tome of Elven Household Magic It can be activated for cure poison every 100 turns. You found it lying on the ground on level 18 of The Old Forest. c) 15 Mushrooms of Cure Serious Wounds {100% off} d) a Potion of Healing e) a Potion of Restore Mana f) a Scroll of *Identify* g) a Wooden Rod of Door/Stair Location (10/10) {@z2} h) a Wooden Rod of Nothing (10/10) i) a Copper Rod of Nothing (20/20) j) a Copper Rod of Nothing (20/20) k) an Iron Rod of Nothing (50/50) l) a Moonstone Rod of Nothing (75/75) m) a Silver Rod of Quickness of Nothing (100/100) n) a Silver Rod of Nothing (100/100) o) a Fireproof Staff of Identify[2|15] (7 charges) p) a Ring of Searching (+1) q) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. r) a Ring of Invisibility s) an Amulet of Acid Resistance t) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You bought it from the Jewelry Shop. u) an Elven Cord Armour [6,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 10 of Orc Cave. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.