[Angband 3.0.6 Character Dump] Name Faundir Self RB CB EB Best Sex Male Age 43 STR! 18/100 +2 -1 +2 18/130 Race Dwarf Height 47 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 138 WIS! 18/100 +2 +3 +7 18/220 Title Patriarch Status 83 DEX! 18/100 -2 -1 +5 18/120 HP -60/862 Maximize Y CON! 18/100 +2 +0 +6 18/180 SP 139/383 Preserve Y CHR! 18/100 -3 +2 +6 18/150 Level 50 Armor [44,+115] Saving Throw Legendary Cur Exp 6491366 Fight (+19,+18) Stealth Excellent Max Exp 6491366 Melee (+32,+34) Fighting Legendary Adv Exp ******** Shoot (+39,+21) Shooting Legendary MaxDepth 3200 ft Blows 4/turn Disarming Superb Gold 2019221 Shots 2/turn Magic Device Heroic Burden 236.7 lbs Perception Fair Speed +14 Infra 80 ft Searching Fair You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:......+.....+ Elec:......+.+.... Confu:.....+....+.. Fire:..........++. Sound:...........+. Cold:........+.... Shard:.......+..... Pois:........+.... Nexus:............. Fear:............. Nethr:.....+....... Lite:.....+....... Chaos:............. Dark:.......+..... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:......++...+. Stea.:......++..... Feath:.........+.+. Sear.:............. PLite:.....+.+..... Infra:.....+....... Regen:............. Tunn.:............. Telep:............. Speed:..++.......+. Invis:+........+... Blows:............. FrAct:+.........+.. Shots:.+........... HLife:.......+..... Might:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > The Marilith misses you. > The Gelugon misses you. > The Gelugon claws you. > You are covered with frost! > *** LOW HITPOINT WARNING! *** > The Gelugon misses you. > The Gelugon hits you. > *** LOW HITPOINT WARNING! *** > You are unaffected! > The Gelugon breathes shards. > The Marilith screams in pain. > The Gelugon resists. > The Marilith grunts with pain. <2x> > You die. [Character Equipment] a) a War Hammer of Westernesse (3d3) (+13,+16) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. b) a Heavy Crossbow of Extra Shots (x4) (+20,+21) (+1) It increases your shooting speed by 1. c) a Ring of Speed (+6) It increases your speed by 6. d) a Ring of Speed (+7) It increases your speed by 7. e) an Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. f) The Arkenstone of Ranie (+3) It increases your infravision by 3. It provides resistance to light, confusion, and nether. It lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Lamellar Armour of Haurth (-3) [23,+24] (+4) It increases your constitution by 4. It increases your stealth by 4. It provides resistance to acid, lightning, and blindness. It sustains your wisdom. It slows your metabolism. It cannot be harmed by the elements. h) The Cloak 'Miondi' [1,+21] (+2) It increases your stealth by 2. It provides resistance to dark, shards, and life draining. It slows your metabolism and lights the dungeon around you. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Eriath [10,+16] (+3) It increases your charisma by 3. It provides resistance to acid, lightning, cold, and poison. It sustains your charisma. It cannot be harmed by the elements. j) The Metal Cap 'Earos' [3,+13] (+3) It increases your intelligence, wisdom, and charisma by 3. It sustains your charisma. It makes you fall like a feather. It grants you the ability to see invisible things. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. k) The Set of Cesti of Elimphel (+6,+9) [5,+11] (+3) It increases your dexterity by 3. It provides resistance to fire and confusion. It sustains your strength. It grants you immunity to paralysis. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Rhuormir [2,+22] (+3) It increases your speed by 3. It provides resistance to fire and sound. It slows your metabolism and makes you fall like a feather. It cannot be harmed by the elements. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1@G1} b) 2 Holy Books of Prayers [Chants and Blessings] {@m3@b3@G3, 50% off} c) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4@G4, 25% off} d) 4 Holy Books of Prayers [Ethereal Openings] {@m5@b5@G5} It cannot be harmed by the elements. e) 13 Holy Books of Prayers [Godly Insights] {@m6@b6@G6} It cannot be harmed by the elements. f) 6 Holy Books of Prayers [Purifications and Healing] {@m7@b7@G7} It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Holy Infusions] {@m8@b8@G8} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@m9@b9@G9} It cannot be harmed by the elements. i) 2 Mushrooms of Paralysis j) a Mushroom of Restore Strength k) 3 Potions of Speed l) 4 Potions of Healing m) a Potion of Restore Mana n) 3 Scrolls of Banishment o) a Staff of the Magi (2 charges) p) a Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. q) an Amulet of the Magi [+6] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots of Mithon [6,+34] (+4) It increases your charisma by 4. It increases your stealth by 4. It provides resistance to acid. It sustains your dexterity and charisma. It makes you fall like a feather. It cannot be harmed by the elements. s) The Scimitar of Lendel (2d5) (+12,+17) It slays trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to cold. It grants you immunity to paralysis. It cannot be harmed by the elements. t) a Scimitar (Holy Avenger) (2d5) (+11,+17) [+4] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. u) 16 Seeker Bolts (4d5) (+10,+10) [Home Inventory] a) 7 Potions of *Healing* b) 30 Potions of Restore Mana c) 3 Scrolls of *Identify* d) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) The Amulet of Glion It provides resistance to sound. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Jewel 'Nildannar' (+4) It increases your charisma by 4. It provides resistance to lightning, light, and blindness. It sustains your charisma. It grants you immunity to paralysis. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) an Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. h) The Star of Hurth (+3) It increases your dexterity by 3. It lights the dungeon around you. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. i) The Robe 'Aredh' [2,+12] (+1) It increases your strength and charisma by 1. It increases your infravision and speed by 1. It provides resistance to acid, lightning, cold, poison, light, dark, and life draining. It sustains your strength and charisma. It slows your metabolism and lights the dungeon around you. It cannot be harmed by the elements. j) The Robe of Quenoegol [2,+19] (+1) It increases your wisdom by 1. It provides resistance to lightning, fire, cold, dark, confusion, sound, chaos, and life draining. It sustains your wisdom, constitution, and charisma. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Robe of Geldaur [2,+18] (+3) It increases your strength and intelligence by 3. It provides resistance to acid, lightning, fire, cold, poison, light, chaos, and life draining. It sustains your intelligence. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. l) The Hard Leather Armour 'Haranna' (-1) [6,+13] (+5) It increases your strength by 5. It increases your stealth and searching by 5. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your strength. It slows your metabolism m) The Hard Studded Leather of Dorevoron (-1) [7,+16] (+5) It increases your speed by 5. It provides resistance to acid, fire, cold, and poison. It cannot be harmed by the elements. n) The Cloak 'Hirdorind' [1,+7] (+5) It increases your stealth, infravision, and speed by 5. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. o) The Cloak of Ibing [1,+10] (+4) It increases your constitution by 4. It increases your stealth by 4. It sustains your constitution. It cannot be harmed by the elements. p) The Small Metal Shield of Mendar [3,+14] (+3) It increases your stealth by 3. It provides resistance to acid, lightning, dark, and blindness. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) a Large Metal Shield of Preservation [5,+17] It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. r) a Shield of Deflection of Elvenkind [10,+25] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements. s) an Iron Crown of Might [0,+11] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Hard Leather Cap 'Aegor' [2,+9] (+3) It increases your strength by 3. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. u) The Pair of Metal Shod Boots of Tureth [6,+14] (+3) It increases your speed by 3. It provides resistance to lightning. It makes you fall like a feather. It cannot be harmed by the elements. v) a Small Sword (Holy Avenger) (1d6) (+15,+14) [+4] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. w) The Mace 'Umari' (4d4) (+10,+10) [+4] (+3) It increases your wisdom and charisma by 3. It slays trolls, giants, undead, and all evil creatures. It is branded with frost. It provides resistance to cold, light, and blindness. It sustains your charisma. It cannot be harmed by the elements. x) The Two-Handed Flail 'Goroth' (3d6) (+20,+20) (+3) It increases your wisdom and constitution by 3. It slays trolls and giants. It sustains your wisdom and constitution. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)