[Angband 3.0.6 Character Dump] Name Demonde Self RB CB EB Best Sex Female Age 50 STR! 18/100 +2 -1 +14018/1510 Race Dwarf Height 47 INT! 18/100 -3 -3 +13018/1340 Class Priest Weight 134 WIS! 18/100 +2 +3 +13218/1470 Title ***WINNER*** Status 60 DEX! 18/100 -2 -1 +13618/1430 HP 994/994 Maximize Y CON! 18/100 +2 +0 +13218/1440 SP 359/359 Preserve Y CHR! 18/100 -3 +2 +13418/1430 Level 50 Armor [31,+130] Saving Throw Legendary Cur Exp 17729196 Fight (+59,+51) Stealth Fair Max Exp 17729196 Melee (+69,+66) Fighting Legendary Adv Exp ******** Shoot (+69,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 4453437 Shots 1/turn Magic Device Legendary Burden 324.0 lbs Perception Fair Speed +16 Infra 1300 ft Searching Fair You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:...+........+ Elec:......+..+... Confu:.........+... Fire:++*.+.++.+... Sound:........+.... Cold:...*..++.+... Shard:......+...... Pois:....+....+... Nexus:......+..+... Fear:+.+.+...++... Nethr:..+......+... Lite:.....+...+... Chaos:........+.... Dark:.....+...+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:...+......... Sear.:............. PLite:.........+... Infra:.........+... Regen:..++......... Tunn.:............. Telep:...+.....+... Speed:.++++..+...+. Invis:+.++.+...+... Blows:............. FrAct:+.++....+.+.. Shots:............. HLife:...+.+....... Might:............. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0!k!v!d} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {3300' Cave troll} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {3900' Maeglin} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {4200' vault} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {@A0 3450'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {3500' GSW} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {4200' vault} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {4200' vault} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+17] (+4) It increases your speed by 4. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@m0@b0@G0} b) a Holy Book of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] {@m1@b1@G1} d) a Holy Book of Prayers [Exorcism and Dispelling] {@m3@b3@G3, 50% off} e) a Holy Book of Prayers [Ethereal Openings] {1250' vault} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@m2@b2@G2 1400'} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {1550'} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {3300' vault} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {2000' Gorgimaera} It cannot be harmed by the elements. j) 9 Pungent Potions of Speed k) 15 Puce Potions of Restore Mana {10% off} l) a Scroll titled "biewerg faflit" of *Identify* m) 3 Zirconium Rods of Recall {@z0!d!k!v} It cannot be harmed by electricity. n) a Lead Rod of Speed {!! 3800' Floor} It cannot be harmed by electricity. o) 7 Silver-Plated Rods of Teleport Other {@z1!!} p) 2 Birch Staffs of the Magi q) an Oak Staff of Speed r) a Cypress Staff of Banishment s) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. u) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. v) The Mace 'Taratol' (3d4) (+12,+12) {4200' vault} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) a Jasper Ring of Speed (+11) {!* 4200' Pazuzu} It increases your speed by 11. b) The Ring of Barahir (+1) {2700' Marilith} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. c) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. d) The Jewel 'Evenstar' {3300' Saruman} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. e) The Palantir of Westernesse (+2) {4200'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {2750' Ar-Pharazo} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. i) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. k) The Cloak 'Holcolleth' [1,+4] (+2) {4200' vault} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. l) a Cloak of Aman [1,+16] (+3 to stealth) It increases your stealth by 3. It provides resistance to blindness. It cannot be harmed by the elements. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. n) The Shield of Deflection of Gil-galad [10,+20] (+5) {4200' vault} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. p) The Iron Helm 'Holhenneth' [5,+10] (+2) {3800' GWL} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Steel Helm of Hammerhand [6,+20] (+3) {3100' Gabriel} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {3000' Archon} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) {3800' ABlackD} It increases your intelligence by 3. It provides resistance to lightning, poison, and dark. It makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for mana bolt (12d8) every 30+d30 turns. It cannot be harmed by the elements. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {@A1} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. u) The Dagger of Rilia (2d4) (+4,+3) It cannot be harmed by the elements. It might have hidden powers. v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {3900' Maeglin} It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {4200' vault} It increases your strength and constitution by 3. It increases your tunneling by 3. It cannot be harmed by the elements. It might have hidden powers. x) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)