[ToME 2.3.1(CVS) Character Sheet] Name : Goali Age 110 STR: 16 Sex : Male Height 94 INT: 29 Race : High-Elf LostSoul Weight 201 WIS: 16 Class : Sorceror Social Class 32 DEX: 20 Body : Player CON: 27 God : Manwe Sulimo CHR: 21 + To Melee Hit -67 Level 40 Max Hit Points 210 + To Melee Damage -64 Experience 2571554 Cur Hit Points 210 + To Ranged Hit -69 Max Exp 2571554 Max SP (Mana) 386 + To Ranged Damage 22 Exp to Adv. 2875000 Cur SP (Mana) 386 AC 18+79 Gold 72909 Piety 9132 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 2 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 4d5-64 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body is a Player. You are currently on level 98 of Halls of Mandos. You have defeated 1403 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefkmnopsuxz{|@ Add Int : ...3............ Add Speed : ..7............+ Elec Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ................ Res Lite : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ WraithForm: ...............+ Levitate : ...............+ See Invis : ...............+ Climb : ..............+. Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 43.930 [1.000] . Magic-Device 44.000 [1.000] . Spell-power 44.400 [0.600] . Sorcery 44.400 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 05.400 [0.900] . Runecraft 00.900 [0.900] . Thaumaturgy 22.500 [0.900] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 07.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 97 of Halls of Mandos. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Halls of Mandos. e) a Ring of Speed (+7) f) a Ring of Intelligence (+3) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 98 of Halls of Mandos. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {special} It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) a Cloak of Mist of Air [1,+18] It allows you to breathe without air. You found it lying in a vault on level 98 of Halls of Mandos. p) (nothing) s) a Golden Crown of Night and Day [0,+9] It provides resistance to light, dark, and blindness. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by acid. You found it in the remains of a Stone Giant Priest on level 98 of Halls of Mandos. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 98 of Halls of Mandos. x) (nothing) z) (nothing) {) 17 Sheaf Arrows of Lightning (1d5) (+11,+10) |) a Climbing Set [Character Inventory] a) a Tome of Magical Energy b) a Tome of the Blowing Wind {!d!k} c) a Tome of the Impenetrable Earth {@3!d!k} d) a Fireproof Tome of the Everrunning Wave {!d!k} e) a Fireproof Tome of the Tree {@2!d!k} f) a Tome of Meta Spells g) a Tome of the Mind {@5!d!k!v} h) a Book of Beginner Cantrips {@1!d!k} i) a Book of Teleportation {@4!d!k} j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Halls of Mandos. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Halls of Mandos. l) The Ring 'Nelegon' (+6% of critical hits) It increases your wisdom and ability to score critical hits by 6. It sustains your intelligence, dexterity and constitution. It provides resistance to acid and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 98 of Halls of Mandos. m) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. n) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Halls of Mandos. o) The Everburning Torch of Amoth {special} p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 98 of Halls of Mandos. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {special} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Halls of Mandos. s) The Hard Leather Armour of Himring [6,+15] {special} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 98 of Halls of Mandos. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {special} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 98 of Halls of Mandos. u) The Dagger 'Ellaglion' (1d4) (+4,+10) (+2) {special} v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {special} It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 98 of Halls of Mandos. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos.