[ToME 2.3.3 Character Sheet] Name : Ciremos Age 91 STR! 23 Sex : Neuter Height 69 INT! 39 Race : Dark-Elf Weight 92 WIS! 36 Class : Thaumaturgist Social Class 22 DEX! 40 Body : Player CON! 33 God : Eru Iluvatar CHR! 40 + To Melee Hit 18 Level 43 Hit Points 542/ 542 + To Melee Damage 8 Experience 3612081 Spell Points 655/ 769 + To Ranged Hit 6 Max Exp 3612081 Sanity 650/ 650 + To Ranged Damage 0 Exp to Adv. 3780000 Piety 43126 AC 20+120 Gold 1033544 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Fair Perception : Fair Blows/Round: 7 Bows/Throw : Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 7d6+56 Stealth : Superb Magic Device: Fair Infra-Vision: 80 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 43 (2150') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 21 (1050') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 58 (2900') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body is a Player. You are currently on level 43 of Mordor. You have defeated 12540 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 42 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : ..1............. Add Int : ..1....2.2...... Add Wis : ..1....2.......+ Add Dex : 3.1.2.3....5.... Add Con : .21.2.....4..... Add Chr : ..132......5.... Mul Mana : ...............+ Mul SPower: .........+...... Add Stea. : ..1....2........ Add Sear. : ..13............ Add Infra : ...3............ Add Tun.. : ..............5. Add Speed : .....132........ Add Blows : 3............... Slay Anim.: +............... Slay Orc : +............... Sharpness : +............... Poison Brd: +............... Sust Str : ....+........... Sust Int : .........+...... Sust Wis : ...++........... Sust Dex : ................ Sust Con : ..........++.... Sust Chr : ...........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..........+.... Hold Life : .....+.......... Res Acid : ......++++...... Res Elec : ........++...... Res Fire : ...+....++...... Res Cold : ........+++..... Res Pois : +.+............. Res Fear : ...+............ Res Light : ........+....... Res Dark : ..++....+......+ Res Blind : ......+......... Res Conf : .........+.+.... Res Sound : ....+........... Res Shard : ......+......... Res Neth : ...........+.... Res Nexus : .+.............. Res Chaos : ...........+.... Res Disen : ...+....+....... Lite : .....+.......... See Invis : ..++.+.........+ Digestion : ...+............ Regen : .........++..... Activate : .++..+.+..++.... Cursed : ..........+...+. Orc.ESP : +............... Skills (points left: 51) - Combat 01.000 [0.200] . Weaponmastery 00.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 02.070 [0.900] . Stealth 05.900 [0.500] . Disarming 00.500 [0.000] - Magic 49.379 [1.150] . Magic-Device 05.650 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 35.000 [0.700] . Divination 39.200 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 47.000 [1.000] - Spirituality 11.880 [0.550] . Prayer 23.000 [0.500] - Monster-lore 01.300 [0.500] . Symbiosis 09.300 [0.400] Abilities * Perfect casting [Fates] You are fated to find a Wand of Manathrust on level 11. [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 56 of The Sacred Land Of Mountains. d) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Moria. f) The Ring of Celeith (+3) It increases your charisma, searching and infravision by 3. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, dark and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. k) The Amulet 'Earath' (+2) It increases your dexterity, constitution and charisma by 2. It sustains your strength and wisdom. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 46 of The Sacred Land Of Mountains. s) an Iron Crown of the Magi [0,+10] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {cursed} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+5) {cursed} It increases your ability to tunnel by 5. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) The Gem of Ghosts It can be activated for restore stats and life levels every 200 turns. d) 2 Rations of Food e) 9 Sprigs of Athelas f) 8 Potions of Cure Light Wounds g) 2 Potions of Cure Serious Wounds h) 5 Potions of Cure Critical Wounds i) 13 Potions of Healing j) 3 Potions of *Healing* k) 4 Potions of Restore Mana l) 3 Potions of Restore Life Levels m) a Scroll of Teleportation n) 2 Scrolls of Word of Recall o) 4 Scrolls of Satisfy Hunger p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Teleportation {25% off} b) 2 Potions of Cure Light Insanity c) a Potion of Cure Serious Insanity d) 2 Potions of Cure Insanity e) 47 Scrolls of Magic Mapping f) a Scroll of Genocide g) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your wisdom, dexterity and stealth by 2. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Spell i) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Moria. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 34 of Moria. q) The Set of Leather Gloves 'Cammithrim' [1,+10] r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 39 of Moria. s) The Dagger of Aereglan (1d4) (+12,+14) (+4) It provides light (radius 1) forever. It increases your intelligence by 4. It does extra damage from electricity and frost. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w0} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. v) The Fauchard 'Indreldi' (1d10) (+15,+8) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. x) The Mage Staff 'Ennuvar' (1d4) (-3,+5) [+5] (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. [Home Inventory - Minas Anor ] a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 51 of The Sacred Land Of Mountains. b) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 51 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) 12 Scrolls of Object Detection b) a Scroll of Genocide c) The Wand of Digging of Thrain (20 charges) d) The Amulet 'Elendin' (+8) It increases your stealth, searching and infravision by 8. It sustains your constitution. It provides resistance to dark and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 36 of Mordor. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. i) The Cleaver of Celiath (2d4) (+9,+17) (+1 attack) j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Heavy Crossbow 'Maelin' (x7) (+21,+16) (+3) It provides light (radius 1) forever. It increases your strength, wisdom and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 38 of Mordor. m) a Mage Staff of Wizardry (1d4) (+3,+1)(20%) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It increases your mana capacity by 20%. It was given to you as a reward. n) an Empty Bottle [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 48 of Moria.