[ToME 2.3.2 Character Sheet] Name : Rythamun Age 121 STR! 40 Sex : Neuter Height 57 INT! 40 Race : Vampire Dark-Elf Weight 102 WIS! 40 Class : Geomancer Social Class 6 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -69 Level 50 Hit Points 1568/ 1568 + To Melee Damage -25 Experience 49081067 Spell Points 2898/ 2898 + To Ranged Hit -31 Max Exp 49081067 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 65415 AC 38+124 Gold 4775409 Speed Fast (+50) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-100 Stealth : Superb Magic Device: Legendary[17]Infra-Vision: 1450 feet Tactic: coward Explor: leisurely (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 28 (1400') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 25603 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 74 princesses. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 41st Quelle of the 2890th year of the third age. You have been adventuring for 55 days. adefkmnopsuxz{|@ Add Str : ..3.....4*...... Add Int : *.3.3....*...... Add Wis : *.3......*.....+ Add Dex : ..3......*...... Add Con : ..3.....4*4..... Add Chr : *.3......*...... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......4........ Add Sear. : ....3..4.....3.. Add Infra : *........*...3.. Add Tun.. : .............3.. Add Speed : .*3*.......*.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ..+............. Sust Int : ....+........... Sust Wis : ................ Sust Dex : ..+............. Sust Con : ..+...+...+..... Sust Chr : ................ Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+.+...+....... Hold Life : ..++...........+ Imm Acid : +.....*.*+...... Imm Elec : +.*......+...... Imm Fire : *+....*..+...... Imm Cold : +.....*..++....+ Res Pois : ..+......+.....+ Res Fear : ........+....... Res Light : .........+...... Res Dark : .........+.....+ Res Blind : ....+........... Res Conf : ....+...++...... Res Sound : ........+....... Res Shard : ................ Imm Neth : ...*.....+.....+ Res Nexus : ......+..+...... Res Chaos : ........+....... Res Disen : .++...+......... WraithForm: ...+............ Levitate : ..+............. Lite : .....+...+.....+ See Invis : +.++.....+.....+ Digestion : ..+............. Regen : ..++......+..... Activate : +++.......+..... Drain Exp : ...+............ Cursed : .+.+.....+...... Hvy Curse : .+.+.....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Climb : ..............+. Orc.ESP : ........+....+.. Troll.ESP : .............+.. Demon.ESP : +............... Evil.ESP : +............... Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.200 [0.300] . Weaponmastery 00.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 04.500 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 50.000 [1.100] . Magic-Device 43.450 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 34.072 [1.050] . Air 34.072 [1.050] . Earth 34.072 [1.050] . Meta 05.600 [0.700] . Conveyance 10.500 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 02.100 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 18.150 [0.550] . Prayer 50.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to meet a Giant white mouse on level 4. You may meet a Pitiful-looking beggar on level 1. You may find a Small Wooden Boomerang on level 1. You are fated to meet a Giant black ant on level 14. You may meet a Giant white mouse on level 1. You may meet a Giant white mouse on level 18. You are fated to find a Soft Studded Leather on level 8. [Character Equipment] a) The Mage Staff of Eternity [Manathrust] (1d4) (-19,-19)(240%) (+12 to infravisi It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 98 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) {@w2@A0} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 123 of Angband. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) an Amulet of the Magi [Remove Curses] (-4,-4) (+3 to searching) {@w3} It has a spell stored inside. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 694 of Nether Realm. m) The Anchor of Space-Time {@w0} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. n) The Metal Lamellar Armour of Ungwilin (-71,-13) [23,+16](40%) {@w1} It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid, fire and cold. It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. o) an Elven Cloak of Air [4,+15] (+4 to stealth) It increases your stealth, searching and luck by 4. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. s) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 43 of Moria. x) a Pair of Metal Shod Boots of Speed [6,+11] (+10) It increases your speed by 10. You bought it from the Footwear Shop. z) a Greater draconic quylthulg (913 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. |) a Climbing Set [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. b) a Fireproof Tome of the Blowing Wind {!k!d!v} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Dracolisk on level 57 of Mordor. c) a Fireproof Tome of the Impenetrable Earth {!k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Greater Balrog on level 95 of Angband. d) a Fireproof Tome of the Everrunning Wave {!k!d!v} It cannot be harmed by fire. You bought it from the Library. e) a Fireproof Tome of Translocation {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 70 of Paths of the Dead. f) a Fireproof Tome of Knowledge {!k!d!v} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Fireproof Holy Tome of Eru Iluvatar {!k!d!v} It cannot be harmed by fire. You bought it from the Forbidden Library. h) The Diamond Prism of Light (charging) {genocide @A8} It can be activated for genocide every 500 turns. You found it lying on the ground on level 71 of Erebor. i) The Diamond Prism of Light {genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight on level 123 of Angband. j) The Medallion of Good Will (charging) {mass geno @A9} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 19 of Mirkwood. k) 64 Potions of Cure Insanity l) 68 Potions of *Healing* {@q9} m) 75 Potions of Restore Mana {@q1!q} n) a Golden Rod of the Istari of Nothing (250/250) o) a Mithril Rod of the Istari of Speed (320/320) {@z2!k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Black reaver on level 70 of Paths of the Dead. p) an Adamantite Rod of Cheapness of Home Summoning (200/200) {@z8!k!d!v!s} It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 66 of Erebor. q) a Wand of Essence of Speed[1|26] of Plenty (1 charge) {@a0!k!d!v!s} You found it in the remains of a Dread on level 69 of Paths of the Dead. r) a Staff of Genocide[1|7] (1 charge) {@u8} s) a Fireproof Staff of Mana[3|30] (1 charge) {@u1!k!d!v!s} It cannot be harmed by fire. You found it in the remains of a Barbazu on level 71 of Erebor. t) The Ring of Flare (+3) (charging) {@w2@A0} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 53 of The Sacred Land Of Mountains. u) The Blue Stone 'Toris Mejistos' [Remove Curses](40%) (+2) {@w3} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. v) The Arkenstone of Thrain (+3) {@w0} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of The Sacred Land Of Mountains. w) The Mage Staff of Aronwe [Manathrust] (1d4) (+0,+0)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 67 of Dol Guldur. [Home Inventory - Bree ] a) The Augmented Chain Mail of Feluindor (-59,-7) [16,+16](40%) It increases your hit points by 40%. It provides immunity to electricity. It provides resistance to poison, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Paths of the Dead. b) The Robe of Great Luck [-30,-20] (+60) {@w1} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Paths of the Dead. c) The Shadow Cloak of Luthien [6,+20] (+2) {@A5} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Mouse Fur of Lanerch [1,+17] It sustains your strength. It provides immunity to electricity. It provides resistance to cold, poison, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. e) The Large Metal Shield of Laurelwet [5,+11] {i.ac,el,co r.po,nx,sh,ds RE} It sustains your dexterity. It provides immunity to acid, electricity and cold. It provides resistance to poison, shards, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 65 of Dol Guldur. f) The Large Metal Shield of Belos [5,+14] It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to light, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 126 of Angband. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . h) an Iron Crown of the Magi [0,+12] (+1) {sp pow, ESP} It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and light. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. i) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, dark, blindness , confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Angband. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 90 of Angband. k) a Dwarven Iron Helm of Intelligence [5,+11] (+4 to infravision) It increases your intelligence, constitution and infravision by 4. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Master vampire on level 70 of Angband. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. o) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. s) a Magical Gnomish Shovel of Digging (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 53 of The Sacred Land Of Mountains. u) The Long Bow of Ostin (x6) (+6,+8) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 43 of Moria. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Mage Staff of Silornin [Manathrust] (1d4) (+9,+11)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Ring of Sulet {r.lite,blnd} It makes you invisible. It sustains your intelligence, wisdom and charisma. It provides resistance to light, blindness and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Ring 'Thodros' [+14] (+3) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your dexterity by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to electricity, fire, light and shards. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) The Ring of Helch (+16 to damage) It makes you invisible. It provides resistance to electricity, light, blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Mordor. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 126 of Angband. g) The Ring of Findi {r.sd,sh,nx,ds} It sustains your wisdom. It provides resistance to electricity, cold, sound, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. h) a Ring of Sound Resistance i) The Ring 'Barin' [Teleportation] {r.conf,chaos} It has a spell stored inside. It provides resistance to acid, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of The Sacred Land Of Mountains. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 65 of The Sacred Land Of Mountains. n) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. o) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. p) The Phial of Galadriel (+4) {luck} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. q) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . r) The Shield of Deflection of Gil-galad [10,+20] (+5) {luck} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 53 of The Sacred Land Of Mountains. s) The Metal Cap of Thengel [3,+12] (+3) {luck} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 77 of Angband. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {luck} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Long Bow of Bard (x5) (+17,+19) (+2) {luck} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 127 of Angband. w) The Mage Staff of Eruil [Manathrust] (1d4) (+4,+9) [+3](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. [Home Inventory - Minas Anor ] a) The Gem of Venom {heal 700 @A1} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Sorcerer on level 38 of Mordor. b) Benetar's Mana Battery {heal 700 @A0} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 28 of A lost temple. c) The Crystal Ball of Godly Sights {heal 700 @A2} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 60 of Dol Guldur. d) a Silver Rod of Quickness of Curing (31/100) e) a Silver Rod of Capacity of Nothing (200/200) f) an Adamantite Rod of Simplicity of Recall (200/200) {@z9!z!k!d!v!s} You found it in the remains of a Lesser black reaver on level 75 of Angband. g) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 70 of Paths of the Dead. h) a Rod Tip of Curing (35 Mana to cast) i) a Rod Tip of Speed (100 Mana to cast) j) a Wand of Teleport Away[20|50] (3 charges) k) a Staff of Probability Travel[4|20] (2 charges) l) a Staff of Probability Travel[3|12] (3 charges) m) The Golden Horn of the Thunderlords (6 charges) {@u9!u} It was given to you as a reward. n) an Elven Cloak [4,+8] (+3 to stealth) o) a Feathers Cloak of Air [1,+11] It allows you to breathe without air. It was given to you as a reward. p) a Dwarven Shovel (+3) [Home Inventory - Lothlorien ] a) a Fireproof Tome of Magical Energy {!k!d!v} It cannot be harmed by fire. You bought it from the Library. b) The Tome of Rythamun {!k!d!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) Raal's Tormented Spirits (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Ghoul on level 46 of Moria. d) The Medallion of Good Will (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Novice priest on level 127 of Angband. e) 10 Sprigs of Athelas f) 24 Potions of Cure Critical Insanity g) 85 Potions of Healing {@q0} h) 7 Potions of Life i) 3 Scrolls of Genocide j) 4 Scrolls of Mass Genocide k) a Silver Rod of the Istari of Disarming (200/200) {@z3!k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. l) a Golden Rod of the Istari of Healing (250/250) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Vampire on level 70 of Angband. m) a Mithril Rod of Capacity of Restoration (320/320) {@z1} It can hold more mana. You found it in the remains of a Nycadaemon on level 67 of Erebor. n) a Wand of Essence of Speed[1|39] (3 charges) {@a0!d!k!v!s} o) a Wand of Essence of Speed[1|26] (6 charges) p) a Fireproof Staff of Genocide[1|10] (4 charges) q) a Staff of Genocide[1|14] (4 charges) r) a Staff of Genocide[1|11] (4 charges) s) a Staff of Mana[1|20] (4 charges) t) The Ring of Precognition {@w2} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 123 of Angband. u) an Elven Cloak of Stealth [4,+14] (+6 to stealth) {luck} It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Mage Staff (1d4) (+5,+7) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mage on level 30 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 69 of Paths of the Dead. d) The Hand of Vecna that Giveth {acquirement} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 25 of The Sandworm lair. e) a Parchment titled ''Immortality For Dummies'' {death} It can be activated for death. You found it in the remains of a Nalfeshnee on level 53 of The Sacred Land Of Mountains. f) The Scroll of Belpion {cursed} It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. h) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) It increases your speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to dark, blindness and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol Guldur. j) The Ring of Power of Ji Indur Dawndeath (+1 to speed) It increases your wisdom, charisma, stealth and speed by 1. It makes you invisible. It provides resistance to acid, electricity and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 54 of Mordor. k) The Ring of Power of Ren the Unclean (+3% of critical hits) It increases your strength, charisma and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to acid, blindness and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 84 of Angband. l) The Ring of Power of Akhorahil the Blind (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your intelligence, wisdom and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 99 of Mount Doom. m) The Ring of Power of Khamul, the Black Easterling (+4) It increases your strength and charisma by 4. It makes you invisible. It sustains your wisdom. It provides resistance to light, chaos and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 87 of Angband. n) The Ring of Power of The Witch-King of Angmar (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your constitution. It provides resistance to acid, blindness , confusion, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 126 of Angband. o) The Ring of Power of Uvatha the Horseman (+2) It increases your intelligence by 2. It makes you invisible. It sustains your intelligence. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . p) The Ring of Power of Hoarmurath of Dir (+2) It increases your charisma by 2. It makes you invisible. It provides resistance to electricity, cold, blindness, confusion and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur. q) The Ring of Power of Adunaphel the Quiet It makes you invisible. It sustains your strength and charisma. It provides resistance to dark and blindness. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Paths of the Dead. r) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. s) The Wooden Torch 'Silmo' (with 532 turns of light) (+1 to searching) It provides light (radius 4) when fueled. It increases your searching and infravision by 1. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. t) a Dwarven Lantern of Fading (with 0 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. u) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 81 of Angband. v) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 89 of Angband. w) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. x) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 49 of The Sacred Land Of Mountains. a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. c) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. e) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Bolt of Finevan (1d5) (+3,+6) (+5) It increases your wisdom and dexterity by 5. It produces chaotic effects. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. h) The Mage Staff of Curos [Noxious Cloud] (1d4) (+5,+4) [+3](80%) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your mana capacity by 80%. It sustains your wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair.