[ToME 2.3.1 Character Sheet] Name : Suicidal Insanity Age 308 STR! 18/130 Sex : Neuter Height 75 INT: 18/10 Race : Ent Weight 77 WIS: 18/83 Class : Loremaster Social Class 1 DEX: 11 Body : Great Wyrm of Power CON! 18/110 God : Eru Iluvatar CHR: 18/01 + To Melee Hit 32 Level 50 Max Hit Points 4460 + To Melee Damage 44 Experience 15947732 Cur Hit Points 4460 + To Ranged Hit 32 Max Exp 15947732 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 17 AC 160+213Gold 582448 Piety 3881 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Very Bad Blows/Round: 8 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Superb Disarming : Very Bad Mel.dmg/Rnd: 368-2272 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Great Wyrm of Power. You are currently in the town of Bree. You have defeated 4886 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 28 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. efghijkmnosz{@ Mul Mana : .............+ Sust Str : .............. Sust Int : .............. Sust Wis : .............. Sust Dex : .............. Sust Con : .............. Sust Chr : .............. Invisible : .............. Mul life : .............+ Sens Fire : .............. Reflect : .............+ Free Act : .............+ Hold Life : .............. Res Acid : .............+ Res Elec : .............+ Imm Fire : .............* Res Cold : .............+ Res Pois : .............+ Res Fear : .............. Res Lite : .............. Res Dark : .............. Res Blind : .............. Res Conf : .............+ Res Sound : .............. Res Shard : .............. Res Neth : .............+ Res Nexus : .............+ Res Chaos : .............. Res Disen : .............+ Aura Fire : .............+ Aura Elec : .............+ Levitate : .............+ Fly : .............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 36.000 [0.700] . Weaponmastery 03.500 [0.700] . Archery 00.800 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.500 [0.700] . Stealth -2.-900 [0.700] . Disarming 01.500 [0.700] - Magic 03.438 [0.600] . Magic-Device 43.500 [1.000] - Spirituality 36.900 [0.700] . Prayer 30.000 [0.500] . Music 00.000 [0.300] - Monster-lore 24.540 [1.100] . Summoning 00.500 [0.500] . Corpse-preservation 10.100 [0.700] . Possession 50.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Tree walking 20 of your companions have been killed. [Fates] You are fated to meet a Giant white mouse on level 1. You are fated to meet an Agent of the black market on level 2. You may find a Potion of Cure Serious Wounds on level 1. You are fated to find a Scroll of Darkness on level 16. You may meet a Mean-looking mercenary on level 1. You are fated to meet a Jackal on level 1. You are fated to meet a Mangy-looking leper on level 1. [Character Inventory] a) The Tome of Suicidal Insanity b) a Parchment titled ''Finer Points of Munchkinism'' {!k!dA@4} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 100 of Angband. c) 5 Potions of Speed d) 27 Potions of Heroism {!k} e) 15 Potions of Cure Critical Wounds {!k} f) 5 Potions of Healing g) 5 Potions of *Healing* h) a Potion of Life i) 35 Potions of Resistance j) 37 Scrolls of Phase Door k) 19 Scrolls of Teleportation l) 12 Scrolls of Recharging {!k} m) a Moonstone Rod of Illumination (75/75) {!k!da@0} n) a Silver Rod of Quickness of Perception (100/100) {!k!da@6} o) a Golden Rod of Capacity of Disarming (250/250) {!k!da@5} p) a Mithril Rod of the Istari of Detection (320/320) {!k!da@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Hezrou on level 67 of Erebor. q) a Mithril Rod of Recall (160/160) {!k!da@1} r) an Adamantite Rod of Charging of Enlightenment (200/200) {!k!da@3} It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 114 of Angband. s) The Wand of Digging of Thrain (21 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. t) a Staff of Genocide[1|5] (6 charges) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Knowledge b) 5 Sprigs of Athelas {!k} c) 5 Potions of Berserk Strength {!k} d) 24 Scrolls of Object Detection {!k} e) a Rod Tip of Perception (20 Mana to cast) f) a Rod Tip of Enlightenment (40 Mana to cast) g) a Wand of Tidal Wave[5|24] (11 charges) h) The Ring of Tulkas (+4) [Home Inventory - Gondolin ] a) 19 Potions of Cure Insanity {!k} b) The Crumpled Scroll of Mass Resurrection c) a Rod Tip of Healing (120 Mana to cast) d) a Rod Tip of Restoration (140 Mana to cast) e) The Ring of Dildaur [+15] (+4 to stealth) f) The Ring of Amanth (+3,+13) (+5 to speed) g) The Palantir of Orthanc (+2) h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} [Home Inventory - Minas Anor ] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of a Grand master mystic on level 67 of The Sacred Land Of Mountains. b) 30 Scrolls of Magic Mapping {!k} c) a Rod Tip of Detection (80 Mana to cast) d) 2 Rod Tips of Speed (100 Mana to cast) e) 3 Staffs of Genocide[1|5] (4 charges) f) 3 Staffs of Genocide[1|5] (3 charges) {!k} g) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 35 of Mordor. [Home Inventory - Lothlorien ] a) The Ring of Durin (+2) {cursed} b) The Anchor of Space-Time c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth) d) The Thunderlord Coat of Trone [9,+20] (+4 to speed) e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) f) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} h) The Player corpse i) Eol, the Dark Elf's corpse [The Mathom-house Inventory - Bree ] a) The Ring of Anyaramar [+14] (-4) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It decreases your strength and constitution by 4 . It sustains your strength. It provides resistance to cold. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 103 of Angband. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 24 of A lost temple. c) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. d) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 90 of Angband. e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) The Pick of Taron (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband.