[ToME 2.3.2 Character Sheet] Name : Leafblighter Age 296 STR! 40 Sex : Neuter Height 66 INT! 28 Race : Ent Weight 91 WIS! 40 Class : Loremaster Social Class 34 DEX! 24 Body : Great Wyrm of Many Colours CON! 40 God : Eru Iluvatar CHR! 33 + To Melee Hit 74 Level 50 Hit Points 2822/ 2822 + To Melee Damage 92 Experience 23519671 Spell Points 22/ 22 + To Ranged Hit 74 Max Exp 23519671 Sanity 930/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 59127 AC 195+109Gold 1226506 Speed Fast (+48) (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Good Blows/Round: 14 Bows/Throw : Legendary[10]Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Very Bad Mel.dmg/Rnd: 1316-4648 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You were born with the soul of a dragon in an Ent's body. You seek to become what you were born to be. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 80 (4000') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 32 (1600') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') A lost temple: Level 28 (1400') Your body is a Great Wyrm of Many Colours. You are currently in the town of Minas Anor. You have defeated 20728 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 55 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Quelle of the 2890th year of the third age. You have been adventuring for 64 days. efghijkmnosz{@ Add Str : ....534....... Add Int : 3.........2... Add Wis : ......4...2..+ Add Con : .....3........ Add Chr : .....34....... Mul Mana : .............+ Add Sear. : .3..53........ Add Speed : 33*...43...... Add Blows : 33............ Sust Str : .............. Sust Int : +............. Sust Wis : .............. Sust Dex : .........+.... Sust Con : .+............ Sust Chr : ........+..... Invisible : ++............ Mul life : .............+ Sens Fire : .............. Reflect : .............. Free Act : ........++...+ Hold Life : .......+...... Imm Acid : +.......*....+ Imm Elec : .+.......*...+ Imm Fire : .....*+......+ Imm Cold : ........*....+ Res Pois : ......+......+ Res Fear : ....+.+...+... Res Light : .......+...... Res Dark : .......+...... Res Blind : ..........+... Res Conf : .+.....+.....+ Res Sound : ....+......... Res Shard : ....+......... Res Neth : +.......++.... Res Nexus : .........+.... Res Chaos : .+.....+...... Res Disen : ......+.++.... Aura Fire : .............+ Aura Elec : .............+ Levitate : .............+ See Invis : .....+.+...... Activate : .....+++...... Drain Exp : ++............ Cursed : ++............ Hvy Curse : ++............ Fly : .....+...+.... Orc.ESP : .......+..+... Troll.ESP : ..........+... Evil.ESP : ..........+... TLord.ESP : .....+........ Skills (points left: 0) - Combat 21.860 [0.700] . Weaponmastery 00.700 [0.700] . Archery 00.800 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 01.200 [0.600] - Sneakiness 01.500 [0.700] . Stealth -05.000 [0.700] . Disarming 01.500 [0.700] - Magic 03.408 [0.600] . Magic-Device 35.500 [1.000] . Conveyance 01.000 [0.300] . Runecraft 01.000 [0.300] - Spirituality 41.310 [0.700] . Prayer 31.500 [0.500] . Music 00.000 [0.300] - Monster-lore 42.690 [1.100] . Summoning 01.500 [0.500] . Corpse-preservation 26.900 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Tree walking [Fates] You may meet a Cave orc on level 1. You may meet a Rock lizard on level 10. You may find a Rounded Pebble on level 3. You may meet a Baby bronze dragon on level 9. You may find a Staff of Nothing on level 2. You are fated to meet a Village idiot on level 2. [Character Equipment] e) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your intelligence, speed, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your intelligence. It provides resistance to acid and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 61 of Paths of the Dead. f) The Ring of Power of Ren the Unclean (+3 to speed) It increases your searching, speed and attack speed by 3. It makes you invisible. It sustains your constitution. It provides resistance to electricity and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 69 of Paths of the Dead. g) a Ring of Speed (+16) It increases your speed by 16. You bought it from the Rare Jewelry Shop. h) a Ring of Slaying (+10,+16) i) The Ring called 'of Serendipity' (+16,+17) (+5 to searching) {?ofAC on OFr 17} It increases your strength and searching by 5. It makes you completely fearless. It provides resistance to sound and shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) The Ring of Flare (+3) {@A5} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {@A2} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. m) The Arkenstone of Thrain (+3) {@A2} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of The Sacred Land Of Mountains. n) The Partial Plate Armour of Avarth (-3 to accuracy) [22,+11] It sustains your charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of The Sacred Land Of Mountains. o) The Cloak of Niregil [1,+14] It sustains your dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to nether, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Hard Leather Cap of Thranduil [2,+11] (+2) {@w0} It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 48 of The Sacred Land Of Mountains. z) a Death mold named Blightspawn (1022 hp) {) (nothing) [Character Inventory] a) 3 Fireproof Holy Tomes of Eru Iluvatar {!*} It cannot be harmed by fire. You found it in the remains of Quickbeam, the Ent on level 60 of The Sacred Land Of Mountains. b) a Runestone of Blinking {@m2} c) a Runestone of Warding {@m1} d) a Runestone of Insight {@m5} e) The Gem of Ice {light absorp @A6} It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven priest on level 52 of Mordor. f) Kelek's Practical Joke {heal 700 @A1} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 53 of Mordor. g) Benetar's Mana Battery {light absorp @A7} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 17 of The Old Forest. h) Balrilbon's Soulgem of Sustenance {@A0} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 23 of The Old Forest. i) The Bottomless Bottle {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Black wraith on level 52 of Paths of the Dead. j) Boccob's Magical Mish-mash {mass geno @A9} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . k) Raistlin's Ready Ranger {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. l) Cathal's Corrupting Cymbal {light absorp @A8} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 1 of Barrow-Downs. m) 41 Potions of Healing {@q0} n) 10 Scrolls of Teleportation {@r8} o) a Moonstone Rod of Charging of Illumination (75/75) {@z2} It regenerates its mana faster. You found it lying on the ground on level 29 of The Sandworm lair. p) a Silver Rod of the Istari of Detection (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. q) a Silver Rod of the Istari of Disarming (200/200) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. r) a Golden Rod of the Istari of Healing (250/250) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 68 of Paths of the Dead. s) a Golden Rod of Cheapness of Recall (125/125) {@z9!z} It can cast spells for a lesser mana cost. You found it lying in a vault on level 30 of The Sandworm lair. t) an Adamantite Rod of Simplicity of Home Summoning (200/200) {@z8} You found it in the remains of an Archlich on level 58 of Mordor. u) a Wand of Stone Prison[3|13] (1 charge) {@a2} v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 45 of The Sacred Land Of Mountains. w) (nothing) [Home Inventory - Bree ] a) Balrilbon's Bag of Wondrous Tricks {summon} It can be activated for summon monster. You found it in the remains of an Emperor wight on level 38 of Moria. b) The Clay Tablets of Antiquity {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vrock on level 72 of Erebor. c) Tenser's Mechanical Magician {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death sword on level 70 of Paths of the Dead. d) a Parchment titled ``Household Magic'' {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the floor of a special level. e) The Skull of Vecna {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 48 of The Sacred Land Of Mountains. f) The Eye of Vecna {destruction} It can be activated for Destruction every 100 turns. You found it lying in a vault on level 26 of The Sandworm lair. g) The Crystal Ball of The Witch-King of Angmar {summon pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Forest wight on level 52 of Mordor. h) 11 Sprigs of Athelas i) 10 Morphic Oils of Spider j) 40 Potions of Cure Light Insanity k) 64 Potions of Cure Critical Insanity l) 14 Potions of Cure Insanity m) 79 Potions of Speed {@q1} n) 14 Potions of Heroism o) 47 Potions of Berserk Strength p) 55 Potions of *Healing* {!*} q) 4 Potions of Life r) 15 Potions of Restore Mana s) 15 Potions of *Enlightenment* t) 8 Scrolls of Reset Recall u) The Crumpled Scroll of Mass Resurrection v) The Elven Cloak called 'Dragonskin' [4,+11] (+1 to stealth) {?ofAC Ang75} It increases your stealth, searching and luck by 1. It sustains your constitution. It provides resistance to life draining, acid, electricity, fire, dark, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Gondolin ] a) The Ring of Emmor (+4 to stealth) It increases your charisma and stealth by 4. It sustains your dexterity. It provides resistance to dark, confusion and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. b) The Ring of Agorth [+14] (+5 to speed) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence, speed and ability to score critical hits by 5. It makes you invisible. It sustains your intelligence. It provides resistance to fire and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 68 of Angband. c) The Ring 'Teleb' [+9] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It sustains your strength and intelligence. It provides resistance to acid, fire, light and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Ring of Accuracy (+20) You bought it from the Black Market. e) a Ring of Damage (+22) {25% off} You bought it from the Black Market. f) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Rare Jewelry Shop. g) 2 Rings of Speed (+8) h) a Ring of Light and Darkness Resistance i) a Ring of Nether Resistance It provides resistance to life draining and nether. You bought it from the Black Market. j) a Ring of Nexus Resistance It provides resistance to nexus. k) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You bought it from the Black Market. l) a Ring of Lordly Protection [+18] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness and disenchantment. You bought it from the Rare Jewelry Shop. m) The Ring called 'Conflagration' (+2 attacks) {?ofAC Gond BM} It increases your dexterity, searching and attack speed by 2. It sustains your constitution. It provides resistance to fire, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 2 Rings of Extra Attacks (+3 attacks) o) a Ring of Critical Hits (+8% of critical hits) p) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of The Sacred Land Of Mountains. q) 2 Amulets of Anti-Magic r) an Amulet of the Serpents [+6] (+5) s) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. u) The Amulet of Rannielwe (+2) It increases your wisdom, charisma and stealth by 2. It sustains your wisdom, dexterity and constitution. It provides resistance to light, blindness and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . v) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. w) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 40 of The Land Of Rhun. [Home Inventory - Minas Anor ] a) 3 Scrolls of Genocide b) an Iron Rod of the Istari of Teleport Other (72/100) {@z4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. c) a Golden Rod of Simplicity of Nothing (125/125) d) a Rod Tip of Detection (80 Mana to cast) e) a Rod Tip of Healing (120 Mana to cast) f) a Wand of Firewall[6|22] (6 charges) g) a Wand of Teleport Away[15|34] (8 charges) h) a Wand of Essence of Speed[1|33] (3 charges) {@a0} i) a Wand of Confuse[2|28] (7 charges) j) a Wand of Haste Monster[1|20] (13 charges) k) The Wand of Digging of Thrain (144 charges) {@a9} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Staff of Remove Curses[4|49] (8 charges) m) a Staff of Remove Curses[3|48] (4 charges) n) a Staff of Shake[3|14] (5 charges) o) a Staff of Shake[1|13] (6 charges) p) a Staff of Probability Travel[3|18] of Plenty (2 charges) {@u1} You found it in the remains of an Old Sorcerer on level 52 of Mordor. q) a Staff of Probability Travel[2|24] (3 charges) r) 2 Staffs of Genocide[1|9] (3 charges) s) 2 Staffs of Genocide[1|5] (4 charges) t) The Golden Horn of the Thunderlords (5 charges) {@u9!u} It was given to you as a reward. u) an Amulet of Doom [+6] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 63 of Dol Guldur. [Home Inventory - Lothlorien ] a) The Gold Dragon Scale Mail of Ciren (-2 to accuracy) [30,+27] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to electricity, fire, poison, sound and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 45 of The Sacred Land Of Mountains. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 46 of Moria. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 42 of Paths of the Dead. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. e) The Splint Mail of Brech (-2 to accuracy) [19,+13] {i.ele r.poi,lit,snd,nth} It provides immunity to electricity. It provides resistance to poison, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of The Sacred Land Of Mountains. g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Hard Leather Armour 'Engisil' (-1 to accuracy) [6,+14] {fi,co,po,so,sh,ch} It makes you completely fearless. It provides resistance to fire, cold, poison, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of Paths of the Dead. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Leather Scale Mail 'Onardil' (+49,+55) [11,+16](-80%) It decreases your hit points by 80%. It sustains your intelligence. It provides immunity to fire. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Dol Guldur. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of The Old Forest. m) The Cloak 'Holcolleth' [1,+11] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Golden Crown 'Belin' [0,+13] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of The Old Forest. p) a Jewel Encrusted Crown of Seeing [0,+12] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. q) a Jewel Encrusted Crown of Lordliness [0,+9] (+3) {r.chaos} It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to chaos. It cannot be harmed by acid. You bought it from the Black Market. r) a Jewel Encrusted Crown of Night and Day [0,+5] It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You found it in the remains of Itangast the Fire Drake on level 59 of The Sacred Land Of Mountains. s) The Hard Leather Cap 'Earahir' [2,+9] {r.blind,disen} It provides resistance to blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Dragon Helm of Thrain [8,+10] {@w0} It provides light (radius 3) forever. It sustains your strength. It makes you completely fearless. It provides resistance to life draining, dark and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 38 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Acidic cytoplasm on level 37 of Maze. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre on level 61 of The Sacred Land Of Mountains. d) a Death sword named Bloodletter II (162 hp) e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your intelligence, dexterity and attack speed by 1. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. g) The Ring of Power of Uvatha the Horseman (+5) It increases your strength and constitution by 5. It makes you invisible. It makes you completely fearless. It provides resistance to fire, dark and confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power of Ji Indur Dawndeath (+5) It increases your intelligence and charisma by 5. It makes you invisible. It sustains your strength and charisma. It provides resistance to fire and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of the Dead. i) The Ring of Power of Adunaphel the Quiet (+2 to searching) It increases your wisdom, charisma and searching by 2. It makes you invisible. It provides resistance to dark and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 48 of Mordor. j) The Ring of Power of Dwar, Dog Lord of Waw (+3 to searching) It increases your charisma and searching by 3. It makes you invisible. It sustains your strength and intelligence. It provides resistance to electricity, confusion and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The Sacred Land Of Mountains. k) The Ring of Power of Akhorahil the Blind (+3 to stealth) It increases your constitution and stealth by 3. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to acid, electricity, fire, dark and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 69 of Paths of the Dead. l) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon in the town of Gondolin . p) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire.