[ToME 2.3.4(CVS) Character Sheet] Name : Expelliarmus II Age 11 STR! 18/*** Sex : Neuter Height 40 INT! 18/120 Race : Yeek Weight 53 WIS! 18/180 Class : Possessor Social Class 38 DEX! 18/200 Body : The Watcher in the Water CON! 18/*** God : Manwe Sulimo CHR! 18/200 + To Melee Hit 107 Level 50 Hit Points -15/ 1272 + To Melee Damage 84 Experience 6191136 Spell Points 16/ 16 + To Ranged Hit 87 Max Exp 6191136 Sanity 696/ 755 + To Ranged Damage 15 Exp to Adv. ***** Piety 54263 AC 125+147Gold 975028 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[25]Searching : Superb Shots/Round: 2 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 11d4+924 Stealth : Fair Magic Device: Legendary[12]Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a brown Yeek. You are a well-liked child. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Mordor: Level 40 (2000') Angband: Level 76 (3800') Barrow-Downs: Level 9 (450') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') Your body was The Watcher in the Water. You have defeated 8159 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 21 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. Your adventure lasted 30 days. Your Attributes: You are dead, killed by a Water demon on level 76 of Angband. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You are an animal. You are inherently evil. You are resistant to teleportation. You are resistant to water. You are resistant to nexus. You are immune to fear. You are immune to confusion. You can breathe poison. You can cast a ball of water. You can cast a bolt of water. You can cast a bolt of ice. You can touch to paralyze. You can go between places. You are aquatic. You can swim. You are immortal. You can switch locations with another being. You can cast magic missiles. You are stunned. Your position is very uncertain. You feel righteous. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are lucky. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. The impact of your weapon can cause earthquakes. Your weapon melts your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. abcdefghijkpqrsuvw|@ Add Str : ..2....3..3....2..6. Add Int : ..2................. Add Wis : ..2..1......5....... Add Dex : ..24............4... Add Con : ..24.1.3..3....2.... Add Chr : ..2....3....5....... Add Stea. : .........4.......... Add Sear. : .......3....5.2...6. Add Infra : ..................6. Add Tun.. : 5.................6. Add Speed : .....1..8..........+ Add Blows : .2...1.............. Slay Anim.: +................... Slay Evil : +.+................. Slay Und. : +.+................. Slay Orc : ..+...............+. Slay Troll: ..................+. Slay Giant: ..................+. Slay Drag.: ..................+. Impact : +................... Acid Brand: +.................+. Elec Brand: +................... Fire Brand: +................... Cold Brand: +.+................. Sust Str : ..........+......... Sust Int : .........+.......... Sust Wis : ...........+++...... Sust Dex : ............++...... Sust Con : .....+....+......+.. Sust Chr : ............+....... Invisible : .........+.......... Mul life : .................... Sens Fire : .................... Reflect : .............+...... Free Act : ..+.......++.+.+++.+ Hold Life : .................... Res Acid : +....+......+...+.++ Imm Elec : +..........*++...... Imm Fire : +......*.....+...... Imm Cold : +.*..........*.....+ Res Pois : ...................+ Res Fear : ..........+........+ Res Light : .................+.. Res Dark : ............+.....+. Res Blind : ..............+..... Res Conf : .....+...+.........+ Res Sound : .................... Res Shard : .................... Res Neth : +..+.........+...... Res Nexus : .....+.............. Res Chaos : .........+.......... Res Disen : ..........++++....+. Aura Fire : +................... Aura Elec : +................... Levitate : ...................+ Lite : +...........+....+.. See Invis : ..+....+.+....+..... Xtra Might: ...+................ Xtra Shots: ...+................ Activate : +.+..+.+....+...+++. Drain Exp : .........+.......... Teleport : +................... Blessed : ..+................. Cursed : .....+...+.......... Hvy Curse : .........+.......... Fly : .......+...........+ Sentient : +................... Climb : ..................+. Orc.ESP : ..................+. TLord.ESP : .......+............ Nlive.ESP : ..+................. Full ESP : ..............+.+... Skills (points left: 0) - Combat 46.300 [0.600] . Weaponmastery 43.100 [0.600] . Archery 00.900 [0.500] - Sneakiness 00.500 [0.700] . Stealth -04.000 [0.700] . Disarming 00.500 [0.500] - Magic 02.154 [0.600] . Magic-Device 40.500 [1.000] - Spirituality -01.000 [0.500] . Prayer 15.000 [0.500] . Music 00.000 [0.300] - Monster-lore 14.970 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Character Equipment] a) The Dagger 'Nimthanc' (E:85119, L:37) (1d4) (+35,+20) (+5) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 5. It does extra damage from acid , electricity, fire and frost. It can cause earthquakes. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire, cold and nether. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 57 of Dol Guldur. b) a Light War Axe of Extra Attacks (2d5) (+10,+13) (+2 attacks) It increases your attack speed by 2. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. c) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 39 of Mordor. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . e) a Ring of Slaying (+16,+13) You bought it from the Black Market. f) The Ring of Olluinata [+19] (+1 to speed) {cursed} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom, constitution, speed and attack speed by 1. It sustains your constitution. It provides resistance to acid, confusion and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. g) an Indestructible Ring of Damage (+20) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Bronze Thunderlord in the town of Bree . j) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your stealth by 4. It makes you invisible. It sustains your intelligence. It provides resistance to chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Weaponmastery (+5,+4) [+5] (+3) {25% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. p) The Small Leather Shield of Milos [2,+9] It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. r) The Large Leather Shield 'Elchor' [4,+12] It sustains your wisdom and dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity, fire, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. s) a Demonhorn of Seeing [2,+9] (+2 to searching) It provides light (radius 2) forever. It increases your searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Library. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. w) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. b) a Fireproof Tome of Translocation c) 2 Fireproof Holy Tomes of Manwe Sulimo It cannot be harmed by fire. You bought it from the Library. d) The Shrunken Head of Nightmares {heal} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 67 of The Sacred Land Of Mountains. e) 14 Rations of Food f) 14 Potions of Speed {!*} g) 4 Potions of Healing {!*} h) 2 Potions of *Healing* {!*} i) 7 Scrolls of Teleportation {!*} j) 14 Scrolls of Identify k) 5 Scrolls of *Identify* {!*} l) The Crumpled Scroll of Mass Resurrection {!r!r} m) a Wooden Rod of the Istari of Trap Location (20/20) {@z0} n) a Silver Rod of Recall (100/100) {!*} o) a Golden Rod of Quickness of Illumination (125/125) {@z9} p) The Golden Horn of the Thunderlords (4 charges) {!*} q) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 75 of Angband. r) an Indestructible Amulet of Trickery (+4) s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 73 of Angband. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) 8 Sprigs of Athelas {!*} c) a Potion of Restore Mana {!*} d) a Mithril Rod of the Istari of Nothing (320/320) e) The Wand of Digging of Thrain (51 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Jewelry Shop. g) a Ring of Constitution (+5) {25% off} It increases your constitution by 5. You bought it from the Black Market. h) a Ring of Slaying (+12,+12) You bought it from the Rare Jewelry Shop. i) a Polished White Dragon Scale Mail (-2 to accuracy) [30,+15] j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Fur Cloak of Loril [3,+6] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, nether, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Great Axe of Aman (4d4) (+9,+13) [+4] (+3) It must be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. p) a Frozen Great Axe of Slaying (5d5) (+8,+9) It must be wielded two-handed. It does extra damage from frost. It poisons your foes. It is very sharp and can make your foes bleed. It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) a Player corpse t) a Young gold dragon corpse u) a Basilisk corpse v) a Mage Staff of Power (1d4) (-15,-27) (+6) w) a Mage Staff of Wizardry (1d4) (-3,-18)(60%) (+3) [Home Inventory - Gondolin ] a) a Tome of Knowledge b) a Parchment titled ``Tenser's Last Words'' {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 36 of Moria. c) 2 Sprigs of Athelas d) a Golden Rod of Charging of Nothing (125/125) e) a Ring of Lordly Protection [+19] It provides immunity to paralysis. It provides resistance to life draining, poison, chaos and disenchantment. You bought it from the Jewelry Shop. f) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) an Amulet of Resistance {base+pois} It provides resistance to acid, electricity, fire , cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 49 of Moria. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 49 of Moria. n) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) Ulik the Troll's corpse u) Scatha the Worm's corpse v) Ar-Pharazon the Golden's corpse w) The Mage Staff of Gladhrind (1d4) (+4,+1) [+2] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) a Mage Staff of Power (1d4) (-10,+1) (+8) [Home Inventory - Minas Anor ] a) a Sprig of Athelas {!*} b) 10 Potions of Cure Insanity {!*} c) a Potion of Enlightenment {!*} d) The Ring of Power of Adunaphel the Quiet (+5) It increases your intelligence by 5. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, poison and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 57 of Dol Guldur. e) The Ring of Singwath (+5 to searching) It increases your searching by 5. It sustains your dexterity, constitution and charisma. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) a Ring of Slaying (+12,+7) You bought it from the Rare Jewelry Shop. g) a Ring of Speed (+6) h) a Ring of Light and Darkness Resistance i) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Jewelry Shop. j) The Amulet 'Thimlana' (+2) It increases your intelligence, dexterity and infravision by 2. It sustains your wisdom. It provides resistance to confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. k) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Hard Studded Leather of Moros (-1 to accuracy) [7,+8] It provides immunity to fire. It provides resistance to electricity, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) a Pair of Hard Leather Boots of Speed [3,+11] (+6) It increases your speed by 6. You bought it from the Rare Footwear Shop. p) a Pair of Hard Leather Boots of Speed [3,+11] (+4) q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Dark Sword of Tuladoron (3d7) (+8,+17) (+2 to speed) It generates an antimagic field. It increases your dexterity and speed by 2. It does extra damage from fire. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 72 of Angband. u) The Bolt of Barog (1d5) (+5,-2) (+3 to speed) It increases your intelligence and speed by 3. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 70 of Paths of the Dead. v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) Kavlax the Many-Headed's corpse x) The Mage Staff of Valim (1d4) (-5,-3) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your intelligence and wisdom. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spirit naga on level 32 of A lost temple. [Home Inventory - Lothlorien ] a) 4 Potions of Cure Insanity {!*} b) 99 Potions of Water Curing {quest} c) a Silver Rod of Capacity of Nothing (200/200) d) a Silver Rod of Capacity of Nothing (200/200) {75% off} It can hold more mana. You bought it from the Black Market. e) a Golden Rod of Quickness of Nothing (125/125) f) an Adamantite Rod of Capacity of Nothing (400/400) g) a Rod Tip of Detection (80 Mana to cast) h) a Ring of Damage (+20) i) The Ring of Toldaid (+4 to infravision) It increases your strength and infravision by 4. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) a Cloak of Mist of Air [1,+6] o) a Large Metal Shield of Preservation (+4,+1) [5,+17] It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 59 of Dol Guldur. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 34 of The Small Water Cave. r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes . It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 67 of The Sacred Land Of Mountains. s) a Khopesh (Defender) (2d4) (+7,+11) [+6] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 32 of Mirkwood. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 19 of Mirkwood. u) an Ancient red dragon corpse v) Glaurung, Father of the Dragons's corpse w) a Mage Staff of Power (1d4) (-3,-14) (+11) x) a Mage Staff of Mana (1d4) (+3,+4)(80%) [The Mathom-house Inventory - Bree ] a) The Metal Scale Mail of Dildalch [13,+0] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to nexus. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. b) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. c) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. f) The Dark Sword of Gantin (3d7) (+4,+3) (-7) {cursed} It generates an antimagic field. It decreases your strength and constitution by 7. It is especially deadly against dragons. It fights against evil with holy fury. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 41 of Moria. g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 59 of Dol Guldur. i) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor.