[ToME 2.3.3 Character Sheet] Name : Kumaja Age 104 STR: 18/41 Sex : Male Height 107 INT: 9 Race : Spectre Beorning Weight 394 WIS: 12 Class : Monk Social Class 38 DEX: 18/29 Body : Player CON: 18/30 God : Manwe Sulimo CHR: 3 + To Melee Hit 4 Level 19 Hit Points -15/ 200 + To Melee Damage 34 Experience 10936 Spell Points 14/ 14 + To Ranged Hit 4 Max Exp 10936 Sanity 100/ 100 + To Ranged Damage 0 Exp to Adv. 11880 Piety 978 AC 4+30 Gold 5951 Speed Normal (Miscellaneous Abilities) Fighting : Excellent Perception : Fair Blows/Round: 6 Bows/Throw : Poor Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 222-348 Stealth : Good Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: fast (Character Background) You are a descendant of Beorn to the 7th degree. You are the adopted child of a Serf. You are a credit to the family. You have blue-gray eyes, straight auburn hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') The Sandworm lair: Level 22 (1100') A lost temple: Level 7 (350') Your body was a Player. You were disguised as a Bear. You have defeated 406 enemies. You saved 10 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by a Blood Sprout on level 22 of The Sandworm lair. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You are lucky. You are resistant to acid. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. adefkmnosz{@ Add Str : .1..2....... Add Con : ....2....... Add Chr : .1.......... Add Stea. : .......3.... Add Sear. : .....4.3.... Sust Str : ....+....... Sust Int : ............ Sust Wis : ............ Sust Dex : ............ Sust Con : ....+....... Sust Chr : ............ Invisible : ............ Mul life : ............ Sens Fire : ............ Reflect : ............ Free Act : ....+....... Hold Life : ............ Res Acid : .+.......... Res Elec : ............ Res Fire : ............ Res Cold : ............ Res Pois : ............ Res Fear : ....+....... Res Light : ............ Res Dark : ............ Res Blind : ............ Res Conf : ..+......... Res Sound : ............ Res Shard : .+.......... Res Neth : ............ Res Nexus : ............ Res Chaos : ..+......... Res Disen : ....+....... Auto Curse: ..+......... See Invis : .+.......... Activate : .....+...... Skills (points left: 0) - Combat 11.700 [0.900] . Weaponmastery 02.000 [0.300] . Archery 00.300 [0.400] . Barehand-combat 01.000 [0.900] . Bearform-combat 23.000 [1.000] - Sneakiness 05.240 [0.900] . Stealth 10.000 [0.900] . Disarming 00.600 [0.900] . Dodging 21.700 [0.700] - Magic 01.182 [0.600] . Magic-Device 22.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 04.550 [0.900] . Prayer 05.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] [Character Equipment] a) (nothing) d) a Drum of the Eldar (+1) {!*} It increases your strength and charisma by 1. It provides resistance to acid and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) a Cursed Ring of Chaos Resistance {cursed, !*} It provides resistance to confusion and chaos. It is cursed. It can re-curse itself. You stole it from the Black Market. f) a Ring of Damage (+15) {!*} You bought it from the Black Market. k) an Amulet of Weaponmastery (+4,+3) [+2] (+2) {!*} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Black Market. m) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) (nothing) o) an Elven Cloak [4,+9] (+3 to stealth) {!*} It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. s) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) 2 Fireproof Tomes of the Eternal Flame b) a Fireproof Tome of the Impenetrable Earth c) a Fireproof Tome of Translocation {@b2@m2 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Tome of Knowledge e) a Fireproof Holy Tome of Eru Iluvatar f) 3 Fireproof Holy Tomes of Manwe Sulimo {@m1@b1 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. g) a Corrupted Tome of Melkor h) 2 Fireproof Forest Tomes of Yavanna i) 9 Potions of Cure Critical Wounds j) 2 Scrolls of Word of Recall {!*} k) 19 Scrolls of Identify {25% off} l) 9 Scrolls of Satisfy Hunger m) a Silver Rod of the Istari of Enlightenment (200/200) {@z9 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. n) a Silver Rod of the Istari of Detection (200/200) {@z0 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. o) a Silver Rod of the Istari of Disarming (200/200) {@z2 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. p) 2 Wands of Manathrust[1|15] (13 charges) q) a Wand of Noxious Cloud[1|25] (4 charges) {!k} r) a Jewel Encrusted Crown of the Magi [0,+4] (+1) s) 27 Arrows of Slay Evil (1d4) (+9,+7) t) a Mage Staff of Power (1d4) (-16,-16) (+5) u) a Mage Staff of Mana (1d4) (-13,-14)(40%) v) a Mage Staff of Mana (1d4) (-10,-2)(20%) w) (nothing) [Home Inventory - Bree ] a) 15 Mushrooms of Cure Serious Wounds {!*} b) a Silver Rod of Simplicity of Trap Location (100/100) {@z1 !k!v!d!s} c) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) d) an Amulet of the Serpents [+1] (+4) {!*} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You stole it from the Black Market. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Lothlorien ] a) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. b) a Dragon Horn (+2) {!*} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair.