[Angband 3.0.6 Character Dump] Name Archon IV Self RB CB EB Best Sex Male Age 56 STR! 18/100 +1 -1 +11 18/210 Race Dunadan Height 79 INT! 18/100 +2 -3 +7 18/160 Class Priest Weight 195 WIS! 18/100 +2 +3 +7 18/220 Title ***WINNER*** Status 57 DEX! 18/100 +2 -1 +10 18/210 HP 853/949 Maximize Y CON! 18/100 +3 +0 +9 18/220 SP 151/401 Preserve Y CHR! 18/100 +2 +2 +3 18/170 Level 50 Armor [29,+118] Saving Throw Legendary Cur Exp 13447277 Fight (+54,+32) Stealth Superb Max Exp 14802998 Melee (+68,+49) Fighting Legendary Adv Exp ******** Shoot (+74,+22) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 2608358 Shots 2/turn Magic Device Heroic Burden 313.5 lbs Perception Very Good Speed +32 Infra 40 ft Searching Very Good You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, straight blond hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:.........+... Elec:......+...... Confu:......+...... Fire:..*...+...... Sound:......+.+.... Cold:*.....+...... Shard:............. Pois:....+........ Nexus:....+......+. Fear:+.+...+.+.... Nethr:..+.......... Lite:.....+....... Chaos:........+.... Dark:.....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.+..+..+..... Feath:............. Sear.:....+........ PLite:............. Infra:....+........ Regen:..+.......... Tunn.:............. Telep:.........+... Speed:.++++..+...+. Invis:+.+..+....... Blows:............. FrAct:+.+.....+.+.. Shots:.+........... HLife:.....+....... Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+14,+17) [+7] (+2) (charging) {Wyrm of Many C} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {DL97 Great Wyrms} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {DL87 Floor} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Pearl Ring of Speed (+14) {DL36 floor} It increases your speed by 14. e) a Crystal Amulet of Trickery (+4) {DL97 Great Wyrms} It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain {DL56 Ar-Pharazon} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) {DL38 Queen Ant} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+8] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {DL56 Ar-Pharazon} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {DL38 MBD} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+19] (+15) (charging) {DL42 flo} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] b) a Holy Book of Prayers [Chants and Blessings] {40% off} c) a Holy Book of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {DL97 LV} It cannot be harmed by the elements. i) 10 Light Green Potions of Speed j) 18 Gold Potions of Healing k) 6 Smoky Potions of *Healing* l) 2 Oily Yellow Potions of Life m) 5 Orange Speckled Potions of Restore Mana n) 6 Scrolls titled "ninkho flit" of *Identify* o) 2 Scrolls titled "umankh ereapp" of Banishment p) 5 Aluminum-Plated Wands of Annihilation (0 charges) It cannot be harmed by the elements. q) a Jewel Encrusted Crown [0,+7] It cannot be harmed by acid. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {DL99 Sauron} It increases your strength and dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. t) The Trident of Wrath (3d8) (+16,+18) (+2) {DL68 Great Bile Wyrm} It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) {DL69 Baphome} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. w) 22 Seeker Arrows of Slay Undead (4d4) (+14,+12) It slays undead. [Home Inventory] a) 6 Cast Iron Wands of Clone Monster (38 charges) b) a Pearl Ring of Speed (+12) {{DL70 Wyrm of Chaos} It increases your speed by 12. c) The Ring of Power 'Nenya' (+8,+8) (+2) {DL97 Wyrms} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) {DL70 Great Wyrms} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) an Obsidian Amulet of ESP (+4) It increases your searching by 4. It grants you the power of telepathy. It cannot be harmed by the elements. g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {DL97 LV} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. h) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {DL42 minivault} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. i) The Full Plate Armour of Isildur [25,+25] (+1) {DL67 Dracolisk} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. l) a Golden Crown of Serenity [0,+11] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {DL97 Archlich} It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. o) The Beaked Axe of Theoden (2d6) (+7,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. p) The Long Bow of Bard (x3) (+17,+19) (+2) {DL70 Great Wyrms} It increases your dexterity by 2. It increases your speed and shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. q) a Heavy Crossbow of Extra Shots (x4) (+10,+15) (+1) It increases your shooting speed by 1. r) 25 Seeker Bolts of Holy Might (4d5) (+23,+23) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. s) 32 Seeker Bolts of Holy Might (4d5) (+15,+14) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. t) 26 Seeker Bolts of Slay Giant (4d5) (+14,+13) It slays giants. u) 26 Seeker Bolts of Slay Giant (4d5) (+10,+7) It slays giants. v) 19 Mithril Bolts of Acid (3d5) (+10,+10) It is branded with acid. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)