[Angband 3.0.6 Character Dump] Name Vilkas Self RB CB EB Best Sex Male Age 39 STR! 18/100 +2 -1 +12 18/230 Race Dwarf Height 46 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 170 WIS! 18/100 +2 +3 +6 18/210 Title Patriarch Status 70 DEX! 18/100 -2 -1 +7 18/140 HP -35/996 Maximize Y CON! 18/100 +2 +0 +8 18/200 SP 61/389 Preserve Y CHR! 18/100 -3 +2 +7 18/160 Level 50 Armor [55,+132] Saving Throw Legendary Cur Exp 12057397 Fight (+41,+30) Stealth Good Max Exp 12057397 Melee (+63,+55) Fighting Legendary Adv Exp ******** Shoot (+58,+19) Shooting Legendary MaxDepth Lev 80 Blows 4/turn Disarming Superb Gold 5770097 Shots 1/turn Magic Device Heroic Burden 243.6 lbs Perception Excellent Speed +36 Infra 50 ft Searching Superb You are one of two children of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.........+..+ Elec:......+...... Confu:.........+... Fire:......++.+... Sound:........++... Cold:+.....++.+... Shard:............. Pois:..+.......... Nexus:............. Fear:+.......+.... Nethr:............. Lite:+....+...+... Chaos:........++... Dark:..+..++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:..+....+..... Feath:............. Sear.:....+........ PLite:+........+... Infra:............. Regen:+........+... Tunn.:............. Telep:....+........ Speed:++.+...+.+.+. Invis:+....+...+... Blows:............. FrAct:++......+.+.. Shots:............. HLife:.....+....... Might:.+........... [Last Messages] > You hit the Pit Fiend. <2x> > You miss the Pit Fiend. > The Great crystal drake breathes shards. > The Great Storm Wyrm grunts with pain. > The Pit Fiend grunts with pain. > The Great Wyrm of Law resists. > You have been given a deep gash. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Great Storm Wyrm breathes lightning. > The Lead Wand of Haste Monster is destroyed! > The Pit Fiend cries out in pain. > The Great Wyrm of Law grunts with pain. > The Great crystal drake grunts with pain. > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Moonstone Ring of Speed (+12) It increases your speed by 12. e) a Coral Amulet of ESP (+7) It increases your searching by 7. It grants you the power of telepathy. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+13] (+10) It increases your speed by 10. [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] b) 4 Holy Books of Prayers [Words of Wisdom] c) 4 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) 3 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 8 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 8 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 3 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Blue Speckled Potion of Detonations j) 22 Dark Green Potions of Speed k) a Misty Potion of Healing l) 2 Oily Yellow Potions of Life m) a Gold-Plated Wand of Clone Monster (5 charges) n) a Brass Wand of Annihilation (0 charges) It cannot be harmed by the elements. o) 2 Birch Staffs of Speed (9 charges) p) a Pair of Metal Shod Boots of Speed [6,+17] (+3) It increases your speed by 3. q) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. s) 12 Arrows of Venom (1d4) (+18,+10) It is branded with poison. t) 7 Arrows of Slay Evil (1d4) (+10,+14) It slays all evil creatures. u) 18 Seeker Arrows of Slay Dragon (4d4) (+14,+7) It slays dragons. v) 8 Seeker Arrows of Frost (4d4) (+13,+9) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 50 Misty Potions of Healing b) 7 Orange Potions of *Healing* c) 44 Violet Potions of Restore Mana d) 11 Scrolls titled "fuwex trolag" of *Identify* e) 10 Scrolls titled "wunit bar" of Banishment f) 3 Scrolls titled "whon ti asho" of Mass Banishment g) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. h) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. i) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. n) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (+11,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. q) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed} It decreases your intelligence, wisdom, and dexterity by 3. It slays animals, trolls, and giants, and is especially deadly against dragons. It is branded with fire. It provides immunity to fire. It provides resistance to lightning and dark. It lights the dungeon around you. It aggravates creatures around you and is heavily cursed. It activates for large fire ball (120) every 15 turns. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. t) a Heavy Crossbow of Power (x4) (+16,+31) u) 31 Bolts of Flame (1d5) (+11,+12) It is branded with fire. It cannot be harmed by fire. v) 30 Seeker Bolts of Slay Evil (4d5) (+13,+14) It slays all evil creatures. w) 21 Arrows of Acid (1d4) (+6,+11) It is branded with acid. It cannot be harmed by acid. x) 27 Seeker Arrows of Holy Might (4d4) (+23,+14) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)