[Angband 3.0.6 Character Dump] Name Virgil Self RB CB EB Best Sex Male Age 51 STR: 17 +1 +3 +7 18/100 Race Dunadan Height 79 INT: 18 +2 -3 +0 17 Class Paladin Weight 165 WIS: 18/33 +2 +1 +7 18/133 Title Guardian Status 34 DEX: 18 +2 +0 +5 18/70 HP 550/550 Maximize Y CON: 18/01 +3 +2 +10 18/151 SP 141/173 Preserve Y CHR: 18/95 +2 +2 +0 18/135 Level 33 Armor [33,+87] Saving Throw Superb Cur Exp 568141 Fight (+13,+26) Stealth Very Good Max Exp 568141 Melee (+32,+41) Fighting Legendary Adv Exp 591250 Shoot (+33,+16) Shooting Legendary MaxDepth 1950 ft Blows 4/turn Disarming Very Good Gold 232453 Shots 1/turn Magic Device Superb Burden 278.1 lbs Perception Poor Speed -4 Infra 20 ft Searching Poor You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:........++... Blind:............. Elec:........+.... Confu:............. Fire:........+.... Sound:............. Cold:........++... Shard:.......+..... Pois:............. Nexus:.........+... Fear:+............ Nethr:........+.... Lite:............. Chaos:............. Dark:.........+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+..+. Feath:............. Sear.:............. PLite:.+........... Infra:......+...... Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:.+....+...+.. Shots:............. HLife:............. Might:.+........... [Last Messages] > You have a Tangerine Potion of Restore Intelligence {40% off} (g). > You feel less stupid. > You have no more Tangerine Potions of Restore Intelligence {40% off} (g). > Illegal spell choice! > You may not recite that prayer. > Illegal spell choice! <2x> > You may not recite that prayer. > You have nothing to identify. > You have 2 Holy Books of Prayers [Beginners Handbook] (a). > You cannot carry that many items. > There is a wall in the way! > You can learn 4 more prayers. > Cannot open 'user.hlp'. > Dump saved. > You can learn 4 more prayers. [Character Equipment] a) a Katana (Holy Avenger) (3d4) (+19,+15) [+4] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. b) a Long Bow of Lothlorien (x3) (+20,+16) (+2) It increases your dexterity by 2. It increases your shooting power by 2. It lights the dungeon around you. It grants you immunity to paralysis. It cannot be harmed by acid or fire. c) an Azurite Ring of Damage (+13) {40% off} d) a Beryl Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. e) an Obsidian Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Bar Chain Mail (Dwarven) (-2) [18,+20] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. h) a Cloak of Protection [1,+16] It provides resistance to shards. It cannot be harmed by the elements. i) a Large Metal Shield of Elvenkind [5,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Stealth [2,+0] (+1) It increases your stealth by 1. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. f) 3 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) 3 Violet Speckled Potions of Restore Mana h) 3 Lead Rods of Recall It cannot be harmed by electricity. i) a Walnut Staff of Teleportation (5 charges) j) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. p) a Rapier of Westernesse (1d6) (+6,+7) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. q) The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d8) every 3+d3 turns. It cannot be harmed by the elements. w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intelligence by 3. It slays animals. It is branded with fire. It provides resistance to fire. It cannot be harmed by the elements. [Home Inventory] a) 2 Holy Books of Prayers [Words of Wisdom] b) a Holy Book of Prayers [Chants and Blessings] c) 3 Dark Red Potions of Restore Wisdom d) 2 Metallic Red Potions of Restore Dexterity e) a Cloudy Potion of Restore Charisma f) 13 Scrolls titled "sehur bluha" of Word of Recall {25% off} g) 3 Scrolls titled "wunorg eshnin" of Remove Curse h) a Scroll titled "toxther u" of Banishment i) a Ruby Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. k) Mithril Chain Mail (-1) [28,+5] It cannot be harmed by acid. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. n) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed. It activates for phase door every 20 turns. It cannot be harmed by the elements. o) The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. p) a Katana (Holy Avenger) (3d4) (+10,+10) [+1] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your dexterity. It is blessed by the gods. It grants you the ability to see invisible things. q) a Beaked Axe of Slay Animal (2d6) (+4,+8) It slays animals. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. t) a Dwarven Shovel (1d3) (+2,+3) (+3) It increases your tunneling by 3. u) 6 Mithril Shots (2d4) (+5,+5) It cannot be harmed by acid. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)