[Angband 3.0.6 Character Dump] Name Faramir Self RB CB EB Best Sex Male Age 54 STR! 18/100 +1 +5 +12 18/280 Race Dunadan Height 76 INT! 18/100 +2 -2 +2 18/120 Class Warrior Weight 175 WIS! 18/100 +2 -2 +4 18/140 Title Lord Status 6 DEX! 18/100 +2 +2 +3 18/170 HP 1164/1164 Maximize Y CON! 18/100 +3 +2 +8 18/230 SP 0/0 Preserve Y CHR! 18/100 +2 -1 +2 18/130 Level 50 Armor [38,+105] Saving Throw Heroic Cur Exp 8675766 Fight (+36,+29) Stealth Good Max Exp 8675766 Melee (+41,+47) Fighting Legendary Adv Exp ******** Shoot (+56,+22) Shooting Legendary MaxDepth 3450 ft Blows 5/turn Disarming Superb Gold 2029929 Shots 2/turn Magic Device Superb Burden 154.8 lbs Perception Poor Speed +20 Infra 0 ft Searching Poor You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:+.....+...... Confu:......+...... Fire:+...+.+...... Sound:......+.+.... Cold:......+...... Shard:.......+..... Pois:....+........ Nexus:...........+. Fear:+...+.+.+...+ Nethr:............. Lite:............. Chaos:........+.... Dark:+............ Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+........... Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:.++++........ Invis:.....+....... Blows:............. FrAct:........+.... Shots:.+........... HLife:............. Might:............. [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) an Engagement Ring of Speed (+8) It increases your speed by 8. d) an Engagement Ring of Speed (+9) It increases your speed by 9. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+19] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Gauntlets of Slaying (+2,+2) [2,+9] l) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 9 Rations of Food b) 3 White Potions of Speed c) 10 Cloudy Potions of Heroism d) 15 Metallic Purple Potions of Cure Critical Wounds {25% off} e) a Tangerine Potion of Healing f) an Orange Speckled Potion of Life g) a Grey Speckled Potion of Restore Life Levels {10% off} h) 11 Scrolls titled "snaorg fidblaa" of Phase Door {25% off} i) a Scroll titled "lech ion nis" of *Enchant Weapon* j) an Ivory Rod of Perception {@z1} It cannot be harmed by electricity. k) 4 Zinc-Plated Rods of Recall It cannot be harmed by electricity. l) 5 Chromium Rods of Illumination {@z2} m) 6 Magnesium Rods of Detection {@z3} It cannot be harmed by electricity. n) 2 Mithril-Plated Rods of Teleport Other o) a Silver-Plated Rod of Lightning Bolts p) 2 Eucalyptus Staffs of Speed (0 charges) q) a Flint Stone Amulet of the Magi [+5] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) 17 Seeker Arrows of Slay Giant (4d4) (+16,+13) It slays giants. s) 19 Seeker Arrows (4d4) (+2,+7) t) 20 Mithril Arrows of Frost (3d4) (+12,+10) It is branded with frost. It cannot be harmed by acid, fire, or cold. u) 16 Mithril Arrows of Flame (3d4) (+9,+7) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 4 Copper Speckled Potions of *Healing* b) 3 Orange Speckled Potions of Life c) a Scroll titled "nes orgfor" of *Identify* d) 3 Birch Staffs of *Destruction* (8 charges) e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) a Bronze Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. k) a Robe of Permanence [2,+26] It provides resistance to acid, lightning, fire, cold, nexus, and life draining. It sustains all your stats. It cannot be harmed by the elements. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. m) The Cloak 'Holcolleth' [1,+9] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. o) a Golden Crown of Might [0,+8] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+9] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. s) The Small Sword 'Sting' (1d6) (+9,+10) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. u) The Bastard Sword 'Calris' (5d4) (-6,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Executioner's Sword 'Crisdurian' (4d5) (+15,+16) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. x) The Short Bow of Amrod (x2) (+9,+11) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)