[Angband 3.0.5 Character Dump] Name Aragorn Self RB CB EB Best Sex Male Age 70 STR! 18/100 +1 +2 +7 18/200 Race Dunadan Height 86 INT! 18/100 +2 +2 +7 18/210 Class Ranger Weight 216 WIS! 18/100 +2 +0 +12 18/240 Title ***WINNER*** Status 1 DEX! 18/100 +2 +1 +16 18/290 HP 1014/1014 Maximize Y CON! 18/100 +3 +1 +9 18/230 SP 353/353 Preserve Y CHR! 18/100 +2 +1 +10 18/230 Level 50 Armor [58,+135] Saving Throw Heroic Cur Exp 9456015 Fight (+50,+40) Stealth Excellent Max Exp 9456015 Melee (+72,+65) Fighting Legendary Adv Exp ******** Shoot (+60,+14) Shooting Legendary MaxDepth Lev 99 Blows 5/turn Disarming Superb Gold 11918496 Shots 1/turn Magic Device Heroic Perception Very Good Burden 456.8 lbs Infra 20 ft Searching Very Good You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++++.. Blind:..+..+....... Elec:......*.++... Confu:...........+. Fire:.+.*+.++.+... Sound:............. Cold:+.*...++.+... Shard:............. Pois:......+...... Nexus:............. Fear:+..+.....+... Nethr:...+.......+. Lite:+.....+...... Chaos:.....+.....+. Dark:......+.+.... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:.......+..... Feath:..+.......... Sear.:.....+....... PLite:+.....+.++... Infra:.....+....... Regen:+.++......... Tunn.:............. Telep:..+..+...+... Speed:++++...+..... Invis:+.++.++..+... Blows:............. FrAct:+.++..+...++. Shots:............. HLife:..+.......... Might:............. [Last Messages] > You cannot carry that many items. > You drop The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) (s). > You no longer have the Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) (s). > You drop The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) (s). > You no longer have the Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) (s). > You have The Arkenstone of Thrain (r). > You drop The Short Bow of Amrod (x2) (+12,+15) (+2) (u). > You no longer have the Short Bow of Amrod (x2) (+12,+15) (+2) (u). > You drop a Book of Magic Spells [Incantations and Illusions] (c). > You have 10 Books of Magic Spells [Incantations and Illusions] (c). > You have 5 Books of Magic Spells [Resistances of Scarabtarices] (e). > You have 5 Books of Magic Spells [Raal's Tome of Destruction] (f). > You have 5 Books of Magic Spells [Tenser's Transformations] (h). > You have 2 Purple Speckled Potions of Healing (k). > That command does not work in stores. <2x> [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 10 Books of Magic Spells [Magic for Beginners] b) 10 Books of Magic Spells [Conjurings and Tricks] c) 10 Books of Magic Spells [Incantations and Illusions] d) 10 Books of Magic Spells [Sorcery and Evocations] e) 5 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 5 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 5 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 5 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 16 Dark Green Mushrooms of Restoring k) 2 Purple Speckled Potions of Healing l) a Smoky Potion of *Healing* m) 6 Clotted Red Potions of Restore Mana n) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. o) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. q) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. r) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) 24 Seeker Bolts of Flame (4d5) (+6,+6) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 84 Books of Magic Spells [Magic for Beginners] b) 25 Books of Magic Spells [Conjurings and Tricks] c) 79 Books of Magic Spells [Incantations and Illusions] d) 7 Books of Magic Spells [Sorcery and Evocations] e) 25 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 22 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 15 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 6 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Smoky Potion of *Healing* j) 11 Clotted Red Potions of Restore Mana k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. m) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. r) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. s) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. v) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)