[Theme 1.1.3 Character Sheet] Name : Gways Age 47 STR! 40 Sex : Female Height 46 INT! 35 Race : Dwarf Weight 110 WIS! 40 Class : Axemaster Social Class 93 DEX! 40 Body : Player CON! 40 God : Aule the Smith CHR! 40 + To Melee Hit 410 Level 50 Hit Points 863/ 934 + To Melee Damage 360 Experience 19433002 Spell Points 457/ 540 + To Ranged Hit 355 Max Exp 19433002 Sanity 756/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety -3652 AC 46+406 Gold 2198999 Speed Fast (+57) (Miscellaneous Abilities) Fighting : Legendary[265Perception : Very Bad Blows/Round: 15 Bows/Throw : Legendary[195Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 15d6+5400 Stealth : Bad Magic Device: Very Good Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of two children of a Dwarven King. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot-long beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') a Lost Temple: Level 23 (1150') Isengard: Level 36 (1800') Your body is a Player. You are disguised as a Wolf. You are currently on level 100 of Angband. You have defeated 7704 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved 95 princesses. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 35th Quelle of the 2890th year of the third age. You have been adventuring for 49 days. adefkmnopsuxz{|@ Add Str : ..5.9........... Add Int : ..5.9........... Add Wis : ..5.9....3...... Add Dex : ..5.9.....4..... Add Con : 125.9.1......... Add Chr : 1.5.9....3...... Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : .......2........ Add Tun.. : ..............3. Add Speed : ..5*.......9.... Add Blows : 1............... Vampiric : +............... Poison Brd: +............... Fire Brand: +............... Sust Str : ..+............. Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ..+............. Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : ..+.......+..... Hold Life : ..........+..... Imm Acid : ..*...+...+..... Imm Elec : ..*...+......... Imm Fire : ..*...+......... Imm Cold : ..*...+......... Res Pois : ..+............. Res Fear : ...............+ Res Light : ................ Res Dark : ................ Res Blind : ..+............. Res Conf : ......+..+...... Res Sound : ......+......... Res Shard : .+.............. Res Neth : ..+............. Res Nexus : ......+......... Res Chaos : ................ Res Disen : ..+....+........ Auto Curse: ..+.+........... Lite : +....+.......... See Invis : ..+............. Regen : ..+............. Activate : .++.......+..... Drain Exp : ..+............. Blessed : +............... Cursed : .++.+........... Hvy Curse : ..+............. Prm Curse : ..+............. Full ESP : ..+............+ Corruption list: Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 50.000 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 09.800 [0.900] . Stealth -00.600 [0.500] . Disarming 01.200 [0.900] - Magic 11.028 [0.400] . Magic-Device 11.100 [1.150] - Spirituality 12.160 [0.400] . Prayer 50.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 03.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet an Insect swarm on level 1. You are fated to find a Scroll of Phase Door on level 1. You are fated to meet a Novice mindcrafter on level 6. You are fated to meet an Ogrillon on level 13. You may find a Ring of Stupidity on level 16. You may meet a Creeping copper coins on level 1. You are fated to find a Scroll of Blessing on level 1. You are fated to find a Parchment - Map of Lothlorien on level 9. You may find a Fortune cookie on level 1. [Character Equipment] a) The Bearded Axe 'Anarianwe' (1d6) (+10,+10) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution, charisma and attack speed by 1. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) a Dragon Horn (+2) {cursed, !*} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+13) k) an Amulet of Doom [+4] (+9) {cursed} m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eilinel the Entrapped on level 36 of Barad-Dur. o) a Cloak of Aman (+28,+28) [1,+41] (+2 to stealth) {!*} It increases your stealth by 2. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Shield of Deflection of Reflection (+52,+52) [10,+76] {!*} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 65 of Barad-Dur. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 37 of Barad-Dur. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . x) a Pair of Soft Leather Boots of Speed (+186,+186) [2,+197] (+9) {!*} It increases your speed by 9. You stole it from the Rare Footwear Shop. z) (nothing) {) 31 Seeker Arrows of Wounding (4d4) (+15,+15) {!*} You found it in the remains of Harowen the Black Hand on level 47 of Barad-Dur. |) a Magical Dwarven Shovel (+3) [Character Inventory] a) The Black Candle of Ered Mithrin {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Helcungol on level 60 of Barad-Dur. b) The True Totem of an Ostrich {geno} It can be activated for genocide every 500 turns. c) 3 Morphic Oils of Wolf {!*} d) 7 Potions of Healing {!*} e) 4 Potions of *Healing* {!*} f) a Potion of Life {!*} g) 4 Potions of Curing {!*} h) 3 Scrolls of Genocide i) a Scroll of Mass Genocide j) a Golden Rod of Quickness of Detection (125/125) k) a Golden Rod of Quickness of Recall (125/125) It can cast spells faster. You found it in the remains of a Dark dwarven priest on level 37 of Barad-Dur. l) a Mithril Rod of the Istari of Healing (320/320) m) a Mithril Rod of Disarming (160/160) n) The Wand of Digging of Thrain (169 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) r) a Mighty Hammer (9d9) s) 21 Arrows of the Teleri (1d4) (+14,+11) {!*} t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) u) a Climbing Set {!*} v) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . w) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . [Home Inventory - Bree ] a) an Elven Leather Scale Mail of Resist Lightning (-1 to accuracy) [11,+3] (+1 to It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. b) 28 Bolts of Acid (1d5) (+4,+4) c) 24 Arrows of Slay Demon (1d4) (+6,+4) d) 21 Arrows of Slay Dragon (1d4) (+1,+5) [Home Inventory - Gondolin ] a) an Earth Tome of Aule b) a Wand of Teleport Away[8|25] (4 charges) c) a Glowing Ring of Wizardry(40%) (+2) {100% off} It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) a Blessed Amulet of of War [+10] (+5 attacks) {100% off} It increases your strength, wisdom, dexterity and attack speed by 5. It provides resistance to life draining. It allows you to see invisible monsters. It drains mana and experience. It has been blessed by the gods. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) a Dwarven Lantern of the Magi [Firebrand] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk in the town of Gondolin . g) The Robe of Curunir (-40,-40) [38,+6] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Small Metal Shield of Reflection [3,+13] j) a Large Metal Shield of Resistance (+40,+40) [5,+54] {!*} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 30 of Mirkwood. k) 9 Hatchets (1d5) (+0,+0) {!*} l) a Cleaver of the Nandor (2d4) (+12,+14) [+19] (+2 to speed) It increases your stealth and speed by 2. It is especially deadly against orcs. It is especially deadly against natural creatures. It sustains your dexterity and constitution. It provides resistance to acid, electricity, fire, cold, poison, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 35 of Barad-Dur. m) a Crusader Axe of Westernesse (2d5) (+18,+16) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . o) 5 Broad Axes (2d6) (+0,+0) {!*} p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 57 of The Sacred Land Of Mountains. s) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Barad-Dur. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) a Small Metal Boomerang (Defender) (3d4) (+14,+6) [+3] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman in the town of Gondolin . v) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Barad-Dur. w) Eol, the Dark Elf's corpse x) a Mage Staff of the Sindar (1d4) (+8,+9)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Silver Rod of the Istari of Nothing (200/200) b) an Indestructible Staff of Vision[3|16] (9 charges) c) The Ring of Dildur (+3) It increases your charisma, searching and attack speed by 3. It makes you invisible. It sustains your wisdom. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 59 of Barad-Dur. d) a Ring of Damage (+13) e) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 52 of Barad-Dur. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 57 of Barad-Dur. h) The Double Ring Mail of Orimar (-2 to accuracy) [15,+7] It sustains your intelligence. It provides immunity to electricity and cold. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 58 of Barad-Dur. i) an Elven Double Chain Mail (-2 to accuracy) [16,+19] (+2 to stealth) j) an Elven Great Eagle Down Coat of the Maiar [9,+32] (+1 to stealth) It grants you the power of berserk if it is being worn. It increases your stealth by 1. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It allows you to sense the presence of orcs, trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 57 of Barad-Dur. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 57 of Barad-Dur. l) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} n) a Short Bow of Lothlorien (x4) (+13,+16) (+2) It provides light (radius 1) forever. It increases your dexterity by 2. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient multi-hued dragon on level 37 of Barad-Dur. o) a Long Bow of Mirkwood (x4) (+12,+7) (+1) It increases your constitution and stealth by 1. It provides resistance to poison. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 55 of Barad-Dur. p) a Wooden Boomerang of Westernesse (1d8) (+12,+9) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Angamaite of Umbar on level 59 of The Sacred Land Of Mountains. q) a Wooden Boomerang of the Maiar (1d8) (+16,+12) [+1] r) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 57 of The Sacred Land Of Mountains. [Home Inventory - Caras Galadhon ] a) a Wooden Rod of Trap Location (10/10) b) a Wand of Essence of Speed[1|12] (4 charges) c) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. d) an Elemental Amulet of the Serpents [+2] (+2) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to acid, electricity, fire, cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 65 of Barad-Dur. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Radagast the Brown on level 60 of The Sacred Land Of Mountains. g) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Splint Mail of Egorn (-2 to accuracy) [19,+11] It sustains your wisdom, dexterity and constitution. It provides immunity to acid and cold. It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 57 of Barad-Dur. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) a Golden Crown of Telepathy [0,+16] m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 21 of Orc Cave. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 39 of Barad-Dur. o) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 30 of Mirkwood. p) a Pair of Hard Leather Boots of Speed [3,+5] (+4) q) The Cleaver of Cuindan (2d4) (+8,+7) (+2) It increases your wisdom by 2. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) a Crusader Axe of the Maiar (2d5) (+7,+16) [+2] It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Light War Axe of Helcar (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 9 of Barrow-Downs. u) The Long Sword 'Sereghathol' (E:91425, L:28) (5d5) (+59,+43) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, ability to tunnel and speed by 3. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity and fire. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Barad-Dur. v) a Short Bow of Lothlorien (x4) (+21,+12) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. [The Museum Inventory - Caras Galadhon ] a) The Ring of Hisin (+5) It increases your intelligence, searching, infravision and speed by 5. It sustains your strength and wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. b) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 70 of Erebor. d) The Espadon of Tolfalath (2d9) (-5,-9) {cursed} It must be wielded two-handed. It does extra damage from frost. It is very sharp and can cut your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.