[Fury 3.1.0 Character Sheet] Name : Munchy I Age 92 STR: 34 Sex : Male Height 206 INT! 35 Race : Ethereal Dragon Weight 1 WIS! 40 Class : Master Social Class 1 DEX: 25 Body : Player CON! 33 God : Ulmo CHR! 29 + To Melee Hit 3 Level 42 Hit Points 413/ 413 + To Melee Damage 2 Experience 4310490 Spell Points 533/ 533 + To Ranged Hit 3 Max Exp 4310490 Sanity 782/ 782 + To Ranged Damage 0 Exp to Adv. 5040000 Piety 7321 AC 49+215 Gold 1242087 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 2 Stealth : Legendary[7] Magic Device: Heroic Infra-Vision: 80 feet Tactic: coward Explor: running (Character Background) You were born in the land of Rhun, awakened by accident. Since then you have destroyed about twenty enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Barad-Dur: Level 48 (2400') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Old Forest: Level 24 (1200') The Sacred Land Of Mountains: Level 53 (2650') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 11350 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 44 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. efghijkmnosxz{@ Add Int : ..........2.... Add Wis : 1.1.......2...+ Add Chr : ......5........ Add Stea. : .........1..... Add Sear. : .....3......... Add Speed : .3..33.1....... Sust Str : ............... Sust Int : ............... Sust Wis : ...........+..+ Sust Dex : ............... Sust Con : ............... Sust Chr : ......+........ Invisible : ............+.. Mul life : ............... Sens Fire : ............... Reflect : ...+........... Free Act : .........+..... Hold Life : +.++...+......+ Res Acid : .+............. Res Elec : ..+............ Res Fire : .........+.+... Imm Cold : .........*..... Res Pois : ......+........ Res Fear : .+..++......... Res Light : +..+........... Res Dark : +.............. Res Blind : ..........+.... Res Conf : ........++.+... Res Sound : ..........+.... Res Shard : .........+.+... Res Neth : ...+........... Res Nexus : ......+........ Res Chaos : ........+...... Res Disen : ........+...... WraithForm: ..............+ Levitate : ...........+... Lite : .......+....... See Invis : +.+...++....... Activate : .++...+++...... Blessed : +.+............ Fly : ........+.....+ Orc.ESP : ..........+.... Troll.ESP : ..........+.... Evil.ESP : ..........+.... Skills (points left: 18) . Barehand-combat 03.000 [1.000] - Sneakiness 01.000 [0.900] . Stealth 50.000 [0.400] . Disarming 01.000 [0.000] - Powers 43.196 [1.200] . Devices 30.500 [1.000] . Power 46.800 [0.600] . Mastery 46.500 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [2.000] . Movement 01.000 [1.000] . Knowledge 04.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Runecraft 00.000 [0.900] . Innate 46.800 [0.900] - Spirituality 03.300 [0.550] . Prayer 07.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [0.300] . Symbiosis 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * Perfect casting One of your companion(s) has been killed. [Character Equipment] e) a Blessed Ring of Light and Darkness Resistance [+10] (+1) It increases your wisdom by 1. It provides resistance to life draining , light and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 49 of The Sacred Land Of Mountains. f) a Rohirric Ring of Acid [+13] (+3 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your speed by 3. It makes you completely fearless. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Blessed Ring of Lightning [+22] (+1) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your wisdom by 1. It provides resistance to life draining and electricity. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Sacred Land Of Mountains. h) a Radiant Ring of Nether Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to life draining, light and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. i) a Rohirric Ring of Spell [Misty Wave] (+3 to speed) It has a spell stored inside. It increases your speed by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 29 of Mirkwood. j) a Rohirric Ring of Searching (+3) It increases your searching and speed by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skaven on level 33 of Heart of the Earth. k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 30 of Mirkwood. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 45 of The Sacred Land Of Mountains. n) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+19] o) The Cloak of Serend [1,+8] (+1 to stealth) It increases your stealth by 1. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a High priest on level 47 of The Sacred Land Of Mountains. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll on level 46 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Hanaur [6,+13] It sustains your wisdom. It provides resistance to fire, confusion and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Spider quylthulg (480 hp) {) (nothing) [Character Inventory] a) an Indestructible Unholy Tome of the Hellflame {!k!d!v!s} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. b) The Deck of Wild Magic {mass gen/1000 !k!d!v!s !!} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master mindcrafter on level 35 of Barad-Dur. c) The Diamond Prism of Light {cure insanity/200 !k!d!v!s !!} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. d) Carcharoth's Favourite Toy {light abs./80 !k!d!v!s !!} It can be activated for light absorption every 80 turns. You found it in the remains of a Greater mimic on level 42 of Cirith Ungol. e) One Rune to Rule them All {summon pet/101 !k!d!v!s !!} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. f) The Pipe of Buckland {cure/110 !k!d!v!s !!} It can be activated for curing every 110 turns. You found it lying on the ground on level 2 of Barrow-Downs. g) 8 Potions of Restore Mana h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 47 of The Sacred Land Of Mountains. b) a Water Tome of Ulmo c) a Book of Call of the Ulumuri d) a Book of Song of Belegaer e) Saruman's Unfinished Works It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Byakhee on level 46 of The Sacred Land Of Mountains. f) The Fourteenth Eye of Sauron It can be activated for acquirement every 3000 turns. You found it in the remains of an Ultimate mimic on level 46 of The Sacred Land Of Mountains. g) Gandalf's Tome of Unconventional Warfare It can be activated for genocide every 500 turns. You found it in the remains of a Vampire ogre on level 26 of A lost temple. h) The Dagger ``Thanc'' It can be activated for Ruination. You found it in the remains of a Dark elven sorcerer on level 45 of The Sacred Land Of Mountains. i) a Parchment titled ``Magic for the Layman'' It can be activated for cuts. You found it in the remains of a Forest wight in the town of Bree . j) Radagast's Summoning Manual It can be activated for cure confusion every 500 turns. You found it in the remains of an Ogre warrior on level 26 of A lost temple. k) The Seventeenth Eye of Sauron It can be activated for something weird every 5 turns. You found it in the remains of a Vampire ogre on level 26 of A lost temple. l) The Antique Acorn of Watchfulness It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 23 of A lost temple. m) 9 Potions of Cure Light Insanity n) The Ring of Power of Uvatha the Horseman (+2% of critical hits) It increases your ability to score critical hits by 2. It makes you invisible. It sustains your constitution. It provides resistance to acid, fire, poison and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . q) The Dagger 'Alorog' (1d5) (+4,+19) (+5) r) The Hand and a Half Sword of Daith (4d4) (-3,+5) (+4) It can be wielded two-handed. It increases your strength, wisdom and charisma by 4. It does extra damage from electricity and fire. It produces chaotic effects. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 8 of Barrow-Downs. s) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) Bandobras Took's corpse u) a Parchment - Adventurer's Guide to Middle-earth v) The Parchment - Map of Thror [Home Inventory - Minas Anor ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It increases your charisma by -5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin on level 51 of The Sacred Land Of Mountains. b) a Coral Stone of Ulmo [10,+8] (+3) c) The Ring 'Rande' (-1) It increases your intelligence, dexterity, constitution and searching by -1. It makes you invisible. It provides resistance to confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 6 of A lost temple. d) a Draconic Ring of Protection (+1,+4) [+16] It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. e) a Blessed Ring of Dexterity [+7] (+3) It increases your wisdom and dexterity by 3. It sustains your dexterity. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 25 of Mirkwood. f) a Rohirric Amulet of Protection from Evil (+3 to speed) {25% off} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your speed by 3. It makes you completely fearless. It allows you to sense the presence of evil beings. It has been blessed by the gods. You bought it from the Black Market. g) an Elemental Amulet of Protection from Evil It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 5 of A lost temple. h) The Amulet of Gathannas (+2 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your stealth by 2. It sustains your intelligence. It provides resistance to acid, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of The Sacred Land Of Mountains. i) a Rohirric Amulet of the Serpents [+5] (+5 to speed) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and speed by 5. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Lucky Amulet of the Serpents [+3] (+7) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and luck by 7. It provides resistance to poison. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 47 of The Sacred Land Of Mountains. k) The Amulet of Orodros It can be used to store a spell. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 49 of The Sacred Land Of Mountains. l) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) {Princess - Mkwd 26} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pseudo Dragon Scale Mail of Silor (-2 to accuracy) [30,+21] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your strength, dexterity and charisma. It provides immunity to nether. It makes you completely fearless. It provides resistance to light, dark, confusion, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Gold Dragon Scale Mail of Andor (-2 to accuracy) [30,+26] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your dexterity and charisma. It provides immunity to acid. It provides resistance to electricity, dark, sound, nexus and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. p) an Ethereal Robe [2,+11] {!k!d!s!v} It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Soft Studded Leather of Inorilin (-61,-10) [5,+4](40%) It increases your hit points by 40%. It sustains your strength. It provides resistance to dark, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) an Elven Jedi Master Robe [6,+10] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. s) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. u) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. v) The Hard Leather Cap of Celkormen [2,+8] It provides light (radius 2) forever. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Limlug on level 25 of The Old Forest. w) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 27 of Mirkwood. x) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 45 of The Sacred Land Of Mountains. [Home Inventory - Caras Galadhon ] a) The Tome of Munchy I It cannot be harmed by acid, cold, lightning or fire. b) Pandora's Box It can be activated for cure fear every 100 turns. You found it lying on the ground on level 17 of Mirkwood. c) The Doll of Ghan-buri-ghan It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vampire ogre on level 26 of A lost temple. d) The Black Candle of Ered Mithrin It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Skaven on level 33 of Heart of the Earth. e) The Skull of Ancient Wisdom {cure/110 !k!d!v!s !!} It can be activated for curing every 110 turns. You found it lying on the ground on level 41 of Cirith Ungol. f) The Potion of Winning {gain corruption/10 !k!d!v!s !!} It can be activated for gain corruption every 10 turns. You found it in the remains of a Black wraith on level 50 of The Sacred Land Of Mountains. g) a Parchment titled ``Concerning Hobbits'' {Acq/3000 !k!d!v!s !!} It can be activated for acquirement every 3000 turns . You found it in the remains of a Rebel giant on level 26 of A lost temple. h) The Shopping List of Barliman It can be activated for gain corruption every 10 turns. You found it in the remains of a Vermicious Knid on level 53 of The Sacred Land Of Mountains. i) a Rod Tip of Healing (120 Mana to cast) j) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Mortis on level 45 of The Sacred Land Of Mountains. k) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Luigi on level 46 of The Sacred Land Of Mountains. l) The Arrow of Ostann (1d4) (+13,+7) It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 45 of The Sacred Land Of Mountains. m) Nar, the Dwarf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nar, the Dwarf on level 11 of Mirkwood. n) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 47 of Barad-Dur. o) Sleipnir, the Odin's Steed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sleipnir, the Odin's Steed on level 52 of The Sacred Land Of Mountains. [The Museum Inventory - Minas Anor ] a) The Ring of Eilin (+2) {cursed} It increases your strength by 2. It sustains your strength and intelligence. It provides resistance to fire. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lloigor on level 45 of The Sacred Land Of Mountains. b) a Psychoactive Skin (+5,+5) [10,+8](20%) (+1 to stealth) [The Museum Inventory - Caras Galadhon ] a) The Ring Mail of Ibinar (-20,-33) [12,+6](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper in a shallow water area. b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Death on level 52 of The Sacred Land Of Mountains. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 45 of The Sacred Land Of Mountains. d) The Metal Lamellar Armour of Ormendreg (-68,-54) [23,+13](20%) It increases your hit points by 20%. It sustains your wisdom and constitution. It provides immunity to acid. It provides resistance to poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It increases your intelligence, wisdom and searching by -5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 47 of The Sacred Land Of Mountains. f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It increases your strength, wisdom, charisma and speed by -10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 37 of Cirith Ungol. g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 47 of The Sacred Land Of Mountains. h) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 45 of The Sacred Land Of Mountains. i) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 46 of The Sacred Land Of Mountains.