[Angband 3.0.5 Character Dump] Name Molg Self RB CB EB Best Sex Female Age 48 STR! 18/100 +2 +3 +12 18/270 Race Dwarf Height 46 INT! 18/100 -3 -3 +11 18/150 Class Paladin Weight 126 WIS! 18/100 +2 +1 +8 18/210 Title ***WINNER*** Status 1 DEX! 18/100 -2 +0 +13 18/210 HP 1122/1122 Maximize Y CON! 18/100 +2 +2 +8 18/220 SP 250/401 Preserve Y CHR! 18/100 -3 +2 +9 18/180 Level 50 Armor [31,+128] Saving Throw Heroic Cur Exp 14764732 Fight (+72,+52) Stealth Fair Max Exp 14764732 Melee (+74,+54) Fighting Legendary Adv Exp ******** Shoot (+82,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 16554949 Shots 1/turn Magic Device Heroic Perception Very Good Burden 257.1 lbs Infra 70 ft Searching Excellent You are one of two children of a Dwarven Thief. You are the black sheep of the family. You have dark brown eyes, wavy black hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.....+...+..+ Elec:...*..+...... Confu:......+...... Fire:.+*.+.+...... Sound:......+.++... Cold:......+..+... Shard:.........+... Pois:...++........ Nexus:...........+. Fear:..+.+.+.+.... Nethr:..+.......... Lite:.........+... Chaos:.....+..+.... Dark:.........+... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:..++......... Stea.:.......+..... Feath:...+......... Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:..++......... Tunn.:............. Telep:.....+....... Speed:+++++....+.+. Invis:+.++.+...+... Blows:............. FrAct:..++....+++.. Shots:............. HLife:+..+...+..... Might:............. [Last Messages] > It was a superb hit! > You hit Morgoth, Lord of Darkness. <2x> > You have slain Morgoth, Lord of Darkness. > You feel something roll beneath your feet. <3x> > A magical staircase appears... > *** CONGRATULATIONS *** > You have won the game! > You may retire (commit suicide) when you are ready. > The Elder vampire points at you, screaming the word DIE! > You resist the effects! > The Emperor wight points at you, incanting terribly! > You resist the effects! > You have no more Scrolls titled "nepjo faman" of Mass Banishment (p). > You feel very good. > You have 14 Black Potions of Healing (l). [Character Equipment] a) The Two-Handed Sword 'Mormegil' (3d6) (+2,+2) [-10] (-10) {cursed} It decreases your speed by 10. It slays undead, and is especially deadly against dragons. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+12] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 2 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) 2 Holy Books of Prayers [Wrath of God] It cannot be harmed by the elements. j) 20 Slimy Mushrooms of Restoring k) 52 Light Green Potions of Speed l) 14 Black Potions of Healing m) 7 Orange Potions of Life n) 47 Gold Speckled Potions of Restore Mana o) 47 Puce Potions of Restore Life Levels p) 3 Brass Rods of Healing It cannot be harmed by electricity. q) 14 Zinc Rods of Teleport Other (3 charging) r) a Mithril Ring of Damage (+14) s) a Garnet Ring of Speed (+14) It increases your speed by 14. t) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. [Home Inventory] a) 15 Violet Speckled Potions of Experience b) 23 Scrolls titled "paymar wed" of *Identify* c) 21 Scrolls titled "nephe triyerg" of *Destruction* d) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. e) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. g) a Robe of Permanence [2,+38] It provides resistance to acid, lightning, fire, cold, shards, and life draining. It sustains all your stats. It cannot be harmed by the elements. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. i) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) a Shadow Cloak of Protection [6,+24] It provides resistance to shards. It cannot be harmed by the elements. k) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. l) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. m) an Iron Crown of Lordliness [0,+16] (+3) It increases your wisdom and charisma by 3. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. n) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. o) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. p) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)