[ToME 2.3.2 Character Sheet] Name : Adraep Age 8 STR! 40 Sex : Neuter Height 11 INT! 31 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Monk Social Class 1 DEX! 39 Body : Great Wyrm of Power CON! 40 God : Eru Iluvatar CHR! 36 + To Melee Hit 75 Level 50 Hit Points 1790/ 1790 + To Melee Damage 74 Experience 45501213 Spell Points 18/ 18 + To Ranged Hit 75 Max Exp 45501213 Sanity 930/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 8684 AC 164+199Gold 11815286 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Fair Blows/Round: 23 Bows/Throw : Legendary[20]Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 1748-7222 Stealth : Heroic Magic Device: Superb Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in pebbles, created by a curious mage apprentice. Since then you have given life to one weak-willed foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Erebor: Level 72 (3600') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') You have done something experimental. Your body was a Great Wyrm of Power. You have defeated 9565 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. Your color constantly changes. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently good. You are surrounded by a chilly aura. You are resistant to teleportation. You are resistant to nether. You are resistant to plasma. You are resistant to disease. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can breathe nether. You can breathe light. You can breathe darkness. You can breathe confusion. You can breathe sound. You can breathe chaos. You can breathe disenchantment. You can breathe nexus. You can breathe time. You can breathe inertia. You can breathe gravity. You can breathe shards. You can breathe plasma. You can breathe force. You can breathe mana. You can breathe nuke. You can breathe disintegration. You can magically summon some Kins. You can magically summon a dragon. You can magically summon greater dragons. You can fly. You are immortal. You can switch locations with another being. You can feel the danger of evil magic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. efghijkmnosz{@ Add Str : .233..4....... Add Int : .2.3.......... Add Wis : .2.38.4....... Add Dex : 52.3.......... Add Con : .233.2........ Add Chr : .233824....... Mul Mana : .............+ Add Stea. : .2.......1.... Add Sear. : ..3......1.... Add Speed : .2.38.41...... Add Blows : 5...82........ Sust Str : +..+.+...+.... Sust Int : .+.......+.... Sust Wis : ++............ Sust Dex : +..+.......... Sust Con : ...+.......... Sust Chr : .+............ Invisible : .............. Mul life : .............+ Sens Fire : .............. Reflect : .............+ Free Act : .+.+.+.......+ Hold Life : .+.+...+...... Imm Acid : ....+....*...+ Imm Elec : ...*++.......+ Imm Fire : ..*...+......+ Imm Cold : .*..+........+ Res Pois : ...++++......+ Res Fear : .....++....... Res Light : .............. Res Dark : .....+........ Res Blind : .+...+........ Res Conf : .....+...+...+ Res Sound : +............. Res Shard : .....+........ Res Neth : .....+.......+ Res Nexus : +....+.......+ Res Chaos : .....+...+.... Res Disen : ...+.++..+...+ Aura Fire : .............+ Aura Elec : .............+ Levitate : ...+.+.......+ Lite : .......+...... See Invis : ++++.+.+...... Digestion : ...+.......... Regen : ...+.......... Activate : .+++..++...... Fly : ..+........... TLord.ESP : ..+........... Full ESP : .+............ Skills (points left: 0) - Combat 50.000 [0.900] . Weaponmastery 02.500 [0.300] . Archery 02.500 [0.400] . Barehand-combat 50.000 [0.900] - Sneakiness 07.480 [0.900] . Stealth 26.000 [0.900] . Disarming 02.500 [0.900] . Dodging 50.000 [0.700] - Magic 01.008 [0.600] . Magic-Device 24.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Necromancy 00.000 [0.200] - Spirituality 13.900 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 22.120 [1.100] . Corpse-preservation 10.000 [0.500] . Possession 07.400 [0.100] Abilities * Extra Max Blow(1) * Extra Max Blow(2) 20 of your companions have been killed. [Character Equipment] e) The Ring called 'QuickStrike' (+5 attacks) {!*} It increases your dexterity and attack speed by 5. It sustains your strength, wisdom and dexterity. It provides resistance to sound and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Power 'Nenya' (+9,+9) (+2) {@w2!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) {!*} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Ring of Oromarfin (+8) {!*} It increases your wisdom, charisma, speed and attack speed by 8. It provides resistance to acid, electricity, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 98 of Halls of Mandos. j) The Ring of Heleg (+2 attacks) {!*} It increases your constitution, charisma and attack speed by 2. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison, dark, blindness, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 97 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 98 of Halls of Mandos. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) (nothing) o) The Elven Cloak of Araxe [4,+28] (+1 to stealth) It increases your stealth, searching and luck by 1. It sustains your strength and intelligence. It provides immunity to acid. It provides resistance to confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) The Clay Tablets of Antiquity {!*Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Sorcerer on level 16 of Halls of Mandos. b) 28 Potions of Healing {!k} c) 6 Potions of *Healing* d) 4 Potions of Life e) 8 Potions of Restore Mana f) 20 Potions of Restore Life Levels {25% off} g) 15 Potions of Curing h) 36 Scrolls of Teleportation i) 68 Scrolls of Word of Recall {90% off} j) 15 Scrolls of Identify k) 37 Scrolls of *Identify* {25% off} l) 9 Scrolls of *Remove Curse* m) 71 Scrolls of Satisfy Hunger {@r3} n) a Golden Rod of the Istari of Restoration (250/250) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. o) a Golden Rod of Capacity of Perception (250/250) {@z5!k!d!v!s} It can hold more mana. You found it lying in a vault on level 42 of Halls of Mandos. p) a Golden Rod of Quickness of Perception (125/125) {@z5!k!d!v!s} It can cast spells faster. You found it lying in a vault on level 97 of Halls of Mandos. q) a Golden Rod of Cheapness of Trap Location (125/125) {@z1!k!d!v!s} It can cast spells for a lesser mana cost. You found it lying in a vault on level 97 of Halls of Mandos. r) a Mithril Rod of Capacity of Disarming (320/320) {@z3!k!d!v!s} It can hold more mana. You found it lying in a vault on level 97 of Halls of Mandos. s) a Mithril Rod of Quickness of Home Summoning (160/160) {!*} It can cast spells faster. You found it in the remains of an Archlich on level 97 of Halls of Mandos. t) an Adamantite Rod of the Istari of Detection (400/400) {@z2!k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 97 of Halls of Mandos. u) 24 Wands of Dig[1|1] (72 charges) {@a3} v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas b) 2 Scrolls of Teleport Level c) The Crumpled Scroll of Mass Resurrection {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) 2 Rod Tips of Recall (80 Mana to cast) e) 2 Rod Tips of Enlightenment (40 Mana to cast) f) a Rod Tip of Restoration (140 Mana to cast) g) 2 Rod Tips of Teleport Other (60 Mana to cast) h) 5 Rod Tips of Disarming (50 Mana to cast) i) a Wand of Noxious Cloud[15|42] (9 charges) j) a Wand of Stone Prison[3|16] (8 charges) k) The Ring of Vanrufir (+2 to speed) {!*} It increases your speed and attack speed by 2. It sustains your strength , wisdom and charisma. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 98 of Halls of Mandos. l) The Ring of Elindi (+9 to accuracy) (+3) {!*} It increases your speed and attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to sound, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 98 of Halls of Mandos. m) The Ring of Indil (+10) It increases your intelligence, wisdom, constitution, charisma, infravision and speed by 10. It sustains your strength, dexterity and charisma. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Ring of Maldoron (+9) {!*} It increases your intelligence, dexterity, constitution and speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Ring of Marnur (+5) It increases your dexterity, speed and ability to score critical hits by 5. It makes you completely fearless. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Halls of Mandos. p) The Ring of Barahir (+1) {!*} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) The Ring of Tulkas (+4) {!*} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. r) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. s) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Halls of Mandos. t) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 97 of Halls of Mandos. u) a Cloak of Air [1,+16] v) The Mattock of Nain (+12,+18) (+6 to searching) w) a Player corpse {!*} [Home Inventory - Gondolin ] a) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it lying in a vault on level 31 of Halls of Mandos. b) a Rod Tip of Detection (80 Mana to cast) c) a Rod Tip of Cold Balls (55 Mana to cast) d) an Amulet of Doom [+7] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient black dragon in the town of Gondolin . e) a Dwarven Lantern of the Magi (+1) {!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire.