[ToME 2.3.2 Character Sheet] Name : Medea Age 78 STR! 40 Sex : Male Height 45 INT! 40 Race : Vampire Gnome Weight 74 WIS! 32 Class : Warper Social Class 1 DEX! 36 Body : Player CON! 39 God : Eru Iluvatar CHR! 34 + To Melee Hit 15 Level 50 Hit Points 1457/ 1457 + To Melee Damage -63 Experience 46967646 Spell Points 1788/ 1788 + To Ranged Hit 19 Max Exp 46967646 Sanity 395/ 605 + To Ranged Damage 14 Exp to Adv. ***** Piety -5776 AC 31+119 Gold 1688751 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Fair Perception : Very Good Blows/Round: 4 Bows/Throw : Good Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-252 Stealth : Heroic Magic Device: Legendary[10]Infra-Vision: 100 feet Tactic: coward Explor: brisk (Character Background) You are one of several children of a Gnome Beggar. You are the black sheep of the family. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 23 (1150') Your body is a Player. You are currently in the town of Bree. You have defeated 19862 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : ..22....43....6. Add Int : ..2.2.....33.4.. Add Wis : ..2.2....3...... Add Dex : ..22.......3.... Add Con : ..22....43...... Add Chr : ..22.......3.4.. Mul Mana : +...+.....+....+ Add Stea. : ..2....4...3.... Add Sear. : ...........3..6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*22.3...3.3.... Chaotic : .............+.. Vampiric : .............+.. Slay Und. : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: .............++. Poison Brd: .............+.. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ................ Sust Int : ..+.+........... Sust Wis : ..+.+.+......... Sust Dex : .......+........ Sust Con : ......+......... Sust Chr : ..++............ Invisible : ...+........+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..++....+.++...+ Hold Life : ..+.++.........+ Imm Acid : ........*.....+. Res Elec : ...+.....++..... Imm Fire : .+.+..**.+...... Imm Cold : ..*+...*.+.....+ Res Pois : ...+..+...+....+ Res Fear : .......+........ Res Light : .....+...+.+.... Res Dark : .....+.+..++..++ Res Blind : ..+......+...... Res Conf : .+.+.+..++...... Res Sound : ......+.++...... Res Shard : ......+......... Res Neth : ...+...++......+ Res Nexus : ...+............ Res Chaos : .+.+.+..++...... Res Disen : ...+..........+. Auto Curse: ....+........... Levitate : ..........++.... Lite : ....+....+.....+ See Invis : ..++.+...+...... Digestion : ....+........... Regen : ....+....+...... Activate : .+++.+...++...+. Hvy Curse : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+..+.....+. Evil.ESP : ....+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.200 [0.300] . Weaponmastery -00.100 [0.400] . Archery 01.200 [0.000] - Sneakiness 01.600 [0.900] . Stealth 04.900 [0.500] . Disarming 01.000 [0.000] - Magic 50.000 [0.900] . Magic-Device 38.950 [1.050] . Spell-power 01.000 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 06.400 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 36.000 [1.200] . Divination 39.600 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 30.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 11.950 [0.550] . Prayer 00.000 [0.500] - Monster-lore 03.400 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 24.500 [0.400] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Undead Form [Fates] You may meet a Boil-covered wretch on level 13. You are fated to meet a Child spirit on level 1. You may find a Ring of Acid on level 45. You are fated to find a Potion of Boldness on level 10. You are fated to meet a Sparrow on level 1. [Character Equipment] a) a Mage Staff of Mana (1d4) (+11,-1)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 51 of Mordor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Huan, Wolfhound of the Valar on level 94 of Angband. f) The Ring of Nelegrona [+9] (+2 to speed) {!*} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, dexterity, constitution, charisma and speed by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, poison, confusion, nether, nexus, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 66 of The Sacred Land Of Mountains. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. n) The Partial Plate Armour of Hauglond (-9,-69) [22,+6](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to fire. It provides resistance to poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 70 of Erebor. o) The Entish Bark 'Elmarnor' [1,+11] (+4 to stealth) It increases your stealth by 4. It sustains your dexterity. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 93 of Angband. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Bolt 'Dirinath' (1d5) (+13,+5) (+4) It increases your intelligence and charisma by 4. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 71 of Erebor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. [Character Inventory] a) a Fireproof Tome of the Everrunning Wave {@m7@b7 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. b) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. d) The Gem of Fire {restore stats/life} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 60 of Erebor. e) Tenser's Mechanical Magician {genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 29 of The Sandworm lair. f) a Sprig of Athelas g) 18 Potions of Healing h) 10 Potions of *Healing* i) 9 Potions of Restore Mana j) 2 Scrolls of Teleportation k) a Silver Rod of the Istari of Healing (200/200) {@z2 !d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 71 of Erebor. l) a Silver Rod of Recall (100/100) {!*!*} m) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 70 of Angband. n) a Mithril Rod of Detection (160/160) {@z1 !d!k!v!s} o) a Rod Tip of Speed (100 Mana to cast) p) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Angband. q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!s!v} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor. r) The Anchor of Space-Time {!d!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 108 of Angband. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Agannazar's Antique Acorn (charging) It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 29 of The Sandworm lair. b) The Wand of Digging of Thrain (12 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Ring of Tirienya (+8) It increases your intelligence, constitution and speed by 8. It makes you invisible. It sustains your wisdom. It provides resistance to dark, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 89 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 67 of The Sacred Land Of Mountains. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Erebor. h) The Amulet 'Nelor' (+3) It increases your wisdom and constitution by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, blindness and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient red dragon in the town of Gondolin . i) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 77 of Angband. j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6 . It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. k) The Robe of Nosgal (-37,-42) [2,+11](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to life draining, electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 92 of Angband. l) The Leather Scale Mail 'Ulmar' (-10,-1) [11,+12](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 69 of Erebor. m) The Leather Scale Mail of Nolos (-1 to accuracy) [11,+4] It sustains your strength and intelligence. It provides resistance to life draining, dark and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dragon Shield of Telemen [8,+23] It sustains your intelligence and constitution. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 93 of Angband. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . r) The Steel Helm of Curost [6,+11] It provides light (radius 1) forever. It sustains your charisma. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) v) The Sickle of Glossil (2d3) (+16,+8) (+1) It increases your strength, wisdom and constitution by 1. It does extra damage from frost. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Captain on level 18 of Orc Cave. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 8 of Barrow-Downs. x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Rod Tip of Teleport Other (60 Mana to cast) b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. c) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Parchment titled ''Famous Last Words'' It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) 7 Potions of Cure Serious Insanity c) a Potion of Cure Insanity d) an Adamantite Rod of Quickness of Nothing (200/200) e) an Adamantite Rod of Capacity of Nothing (400/400) f) a Rod Tip of Restoration (140 Mana to cast) g) The Ring of Power of Uvatha the Horseman {!d!v!s} It makes you invisible. It sustains your dexterity. It provides resistance to electricity, blindness, confusion, sound and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of The Sacred Land Of Mountains. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. l) The Metal Lamellar Armour of Nonna (-66,-13) [23,+8](40%) It increases your hit points by 40%. It sustains your dexterity. It provides resistance to light, dark, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . m) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. n) The Robe of Ellened [2,+21] It sustains your wisdom and constitution. It provides immunity to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 66 of The Sacred Land Of Mountains. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 32 of Moria. s) The Large Metal Shield 'Arast' [5,+11] It provides resistance to life draining, light, dark, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 104 of Angband. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. x) a Mage Staff of Wizardry (1d4) (-4,+2)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Nightcrawler on level 87 of Angband.