[ToME 2.3.1 Character Sheet] Name : Vainamoinen Age 106 STR! 40 Sex : Male Height 89 INT! 35 Race : High-Elf Weight 205 WIS! 40 Class : Bard Social Class 37 DEX! 35 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 66 Level 50 Max Hit Points 1345 + To Melee Damage 65 Experience 39108029 Cur Hit Points 1345 + To Ranged Hit 66 Max Exp 39108029 Max SP (Mana) 316 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 316 AC 29+100 Gold 1790769 Piety 188630 (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[15]Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 737-3355 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Telerin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 23 (1150') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 25610 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found 2 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Quelle of the 2890th year of the third age. You have been adventuring for 61 days. adefkmnopsuxz{|@ Add Str : ....4...43...... Add Int : ......42........ Add Wis : ..5.4..2........ Add Dex : .........3...... Add Con : ......4.43...... Add Chr : .2..4..2........ Add Stea. : ......42........ Add Tun.. : ..............7. Add Speed : ....4342...8...+ Add Blows : ...3............ Sust Str : ..+......+...... Sust Int : ................ Sust Wis : ..........+..... Sust Dex : .........++..... Sust Con : .........++..... Sust Chr : ................ Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+....+ Hold Life : .....+.......... Imm Acid : .+....++*+...... Res Elec : ......+......... Imm Fire : ....+.*+..+..... Res Cold : ......++.+...... Res Pois : ....+.....+..... Res Fear : ....+...+++..... Res Lite : .....+....+....+ Res Dark : ..+..+...+...... Res Blind : .++............. Res Conf : .....+..+....... Res Sound : ..+.....+....... Res Shard : .......+........ Res Neth : ..+............. Res Nexus : ......+..+...... Res Chaos : .....+..+....... Res Disen : ....+........... Aura Fire : ......+......... Levitate : ..+............+ See Invis : .+...+.........+ Digestion : ..+......+...... Activate : ....++.+........ Fly : ......+........+ Orc.ESP : .....+..+....... TLord.ESP : ......+......... Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 02.000 [0.700] . Archery 02.500 [0.000] . Barehand-combat 50.000 [0.600] - Sneakiness 03.400 [0.700] . Stealth 09.200 [0.700] . Disarming 01.400 [0.600] - Magic 22.708 [0.600] . Magic-Device 20.000 [1.000] - Spirituality 32.760 [0.800] . Prayer 50.000 [0.500] . Mindcraft 01.700 [0.500] . Music 50.000 [0.800] - Monster-lore 16.730 [1.100] . Summoning 01.200 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] 2 of your companions have been killed. [Fates] You are fated to find a Parchment - Compendium of Deep Thoughts on level 1. You may meet a Bullywug shaman on level 1. You may meet a Battle-scarred veteran on level 16. You are fated to meet a Filthy street urchin on level 8. You may find an Essence of Light on level 1. You are fated to find a Morphic Oil of 0 on level 1. You may meet an Aimless-looking merchant on level 1. [Character Equipment] a) (nothing) d) a Harp named Vainamoinen's Kantele of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Ardaglama (+5) It increases your wisdom by 5. It sustains your strength. It provides resistance to dark, blindness, sound and nether. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 70 of The Sacred Land Of Mountains. f) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You found it lying on the ground on level 95 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. n) The Thunderlord Coat of Trone [9,+19] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Recharge] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets of Nonnas (+7 to accuracy) [2,+14] It sustains your wisdom, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 109 of Angband. x) a Pair of Hard Leather Boots of Speed [3,+6] (+8) {100% off} It increases your speed by 8. You stole it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of The Old Forest. [Character Inventory] a) a Fireproof Tome of Translocation {!d!d!k!} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Holy Tome of Manwe Sulimo {!d!d!k!} It cannot be harmed by fire. You bought it from the Black Market. c) The Tome of Vainamoinen {!d!d!k!} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Gem of Wisdom {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Grand master mystic on level 60 of Mordor. e) Benetar's Death Ray Experiment {[light absorb]} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 22 of The Sandworm lair. f) a Parchment titled ``Demigods and their Uses'' {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dread on level 52 of Mordor. g) The Jester's Cap of Insanity {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dread on level 72 of Erebor. h) Mordenkainen's Mysterious Mind-Masher {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master mystic on level 54 of Mordor. i) Jor's Buckler of Missile Attraction {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 72 of Erebor. j) Cathal's Corrupting Cymbal {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of an Old Sorcerer on level 51 of Mordor. k) 5 Sprigs of Athelas l) 26 Potions of Healing m) a Copper Rod of Trap Location (20/20) n) a Moonstone Rod of Capacity of Enlightenment (150/150) It can hold more mana. You found it in the remains of a Mind flayer on level 26 of Mirkwood. o) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 70 of The Sacred Land Of Mountains. p) a Golden Rod of the Istari of Speed (250/250) q) an Adamantite Rod of Capacity of Healing (400/400) It can hold more mana. It was given to you as a reward. r) an Adamantite Rod of Cheapness of Healing (200/200) It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 70 of Angband. s) The Wand of Digging of Thrain (1590 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. t) The Ring of Power of The Witch-King of Angmar (+5) {cursed} It increases your strength by 5. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and chaos. It allows you to levitate. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 100 of Angband. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Holy Tome of Manwe Sulimo b) 66 Potions of Cure Light Insanity c) 43 Potions of Cure Serious Insanity d) 29 Potions of Cure Insanity e) a Potion of *Healing* f) a Mithril Rod of Recall (160/160) g) a Rod Tip of Trap Location (8 Mana to cast) h) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) It increases your stealth and speed by 4. It makes you invisible. It sustains your constitution. It provides resistance to electricity, blindness and nether. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 91 of Angband. i) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your charisma and speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to confusion, nether and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 72 of Erebor. j) The Ring of Power of Akhorahil the Blind (+3) It increases your strength, intelligence, dexterity and charisma by 3. It makes you invisible. It sustains your constitution and charisma. It provides resistance to blindness and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 91 of Angband. k) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Speed Ring Market. l) The Amulet 'Natauglos' (+2) It increases your dexterity by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, poison, light, blindness and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Amulet of Histirin (+2) It increases your wisdom and charisma by 2. It sustains your strength. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 53 of Mordor. n) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. o) The Amulet of Lomior [+3] (+4 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom, dexterity, charisma and searching by 4. It makes you completely fearless. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 37 of Moria. q) The Robe of Great Luck [-30,-14] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Entish Bark of Melin [1,+18] It provides immunity to acid and electricity. It provides resistance to fire, dark, sound and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Large Leather Shield of Reflection [4,+15] t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. u) The Steel Helm of Araxe [6,+13] It provides light (radius 2) forever. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Set of Cesti of Slaying (+2,+6) [5,+10] x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 17 Scrolls of Remove Curse b) a Wand of Stone Prison[2|19] c) a Staff of Genocide[1|5] (2 charges) d) a Partial Totem of a Great Wyrm of Law e) The Ring of Power of Adunaphel the Quiet (+1 to speed) It increases your speed and attack speed by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 71 of Erebor. f) The Ring of Power of Ren the Unclean (+2 attacks) It increases your intelligence, constitution, infravision and attack speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Erebor. g) The Ring of Vanfar [+18] (+2 attacks) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your charisma, infravision and attack speed by 2. It provides resistance to fire, light, blindness, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 96 of Angband. h) The Ring of Alenorest (+11 to accuracy) (+4) It increases your wisdom by 4. It makes you invisible. It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to fire, poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 33 of Mirkwood. i) The Amulet of Agoron (+5,+4) [+3] (+2) It increases your strength, intelligence, dexterity, constitution and stealth by 2. It sustains your strength, intelligence, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. j) a Dwarven Lantern of the Magi [Manwe's Blessing] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 49 of The Sacred Land Of Mountains. m) The Robe of Niquen [2,+20] It sustains your intelligence. It provides immunity to cold. It provides resistance to confusion, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 71 of Erebor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Spider Web of Electricity [1,+9] p) a Mouse Fur of Air [1,+11] q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Dragon Shield [8,+18] s) a Shield of Deflection [10,+16] t) The Iron Crown of Anduindin [0,+11] It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. u) a Dragon Helm [8,+14] v) a Dragon Helm of Water Breathing [8,+26] It provides resistance to confusion and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. x) a Harp named Vainamoinen's Kantele (+1) [Home Inventory - Minas Anor ] a) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 70 of Angband. b) The Tome of Collected Weird Magic It can be activated for acquirement every 3000 turns. You found it in the remains of an Emperor wight on level 34 of Mordor. c) 99 Potions of Cure Light Insanity {100% off} d) 52 Potions of Cure Serious Insanity {100% off} e) 6 Potions of Cure Critical Insanity {100% off} f) 44 Scrolls of Teleportation g) a Staff of Shake[1|13] h) The Golden Horn of the Thunderlords (6 charges) {100% off} i) The Ring of Power of Hoarmurath of Dir (+5) It increases your constitution by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity , fire, cold, blindness and confusion. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 72 of Erebor. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of The Sacred Land Of Mountains. k) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 96 of Angband. l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Amulet of Manturi [+3] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence, dexterity and charisma by 2. It sustains your wisdom and dexterity. It provides resistance to electricity, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 49 of Moria. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. p) The Metal Lamellar Armour 'Lasaed' (-3 to accuracy) [23,+18] It sustains your intelligence and charisma. It provides immunity to cold . It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 96 of Angband. r) The Steel Helm of Tuorme [6,+0] It sustains your strength, intelligence, constitution and charisma. It provides resistance to electricity, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Set of Leather Gloves of Ithmo (+2 to accuracy) [1,+8] It sustains your dexterity. It provides resistance to life draining, acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) v) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) a Climbing Set [Home Inventory - Lothlorien ] a) a Book of Teleportation b) a Parchment titled ''Famous Last Words'' It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 14 of A lost temple. c) 99 Potions of Water Curing {quest} d) 24 Potions of Resistance e) a Moonstone Rod of Nothing (75/75) f) a Silver Rod of Nothing (100/100) g) a Golden Rod of Quickness of Nothing (125/125) h) a Golden Rod of Capacity of Nothing (250/250) i) 2 Rod Tips of Healing (120 Mana to cast) j) a Staff of Shake[1|15] (0 charges) k) The Amulet 'Thialas' (+4 to stealth) It increases your stealth and infravision by 4. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, cold, poison and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+24] n) The Metal Scale Mail of Gothruin (-2 to accuracy) [13,+12] It sustains your dexterity. It provides immunity to acid. It provides resistance to life draining, acid and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Dragon Horn (+1) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 1. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) a Horn (+1) u) an Elder aranea skeleton [Home Inventory - Khazad-dum ] a) an Elven Cloak [4,+4] (+4 to stealth) [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 34 of Mordor. b) The Bag of Tricks It can be activated for aggravate. You found it in the remains of an Emperor wight on level 72 of Erebor. c) The Deck of Wild Magic It can be activated for decreasing Intelligence. You found it in the remains of a Grave wight on level 31 of Moria. d) The Gem of Ice It can be activated for hallucination every 10 turns. You found it in the remains of a Death quasit on level 72 of Erebor. e) The Gem of Venom {Cure blind} It can be activated for cure blindness every 100 turns. You found it in the remains of a Vrock on level 47 of The Sacred Land Of Mountains. f) The Gem of Knowledge It can be activated for high experience loss. You found it in the remains of an Old Sorcerer on level 50 of Mordor. g) The Gem of Hate It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Hell knight on level 54 of Mordor. h) The Gem of Ghosts It can be activated for decreasing Intelligence. You found it in the remains of a Zombie Dark naga on level 45 of The Sacred Land Of Mountains. i) The Mirror of Alternate Dimensions It can be activated for acquirement every 3000 turns. You found it in the remains of a Hezrou on level 72 of Erebor. j) The Diamond Prism of Light It can be activated for decreasing Strength. You found it in the remains of a Hezrou on level 64 of Mordor. k) Gruumsh's Bottle of Death It can be activated for cure confusion every 100 turns. You found it lying in a vault on level 22 of The Sandworm lair. l) Mordekainen's Sneaking Eye It can be activated for experience loss. You found it in the remains of a Mage on level 72 of Erebor. m) Kelek's Practical Joke It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Master mindcrafter on level 49 of Mordor. n) The Pendulum of Orcus It can be activated for cure light wounds every 50 turns. You found it in the remains of a Sorcerer on level 72 of Erebor. o) Valdarbon's Automatic Alchemist It can be activated for confusion. You found it in the remains of a Hezrou on level 72 of Erebor. p) The Tome of Elven Household Magic It can be activated for high experience loss. You found it in the remains of a Mind flayer on level 46 of Mordor. q) a Parchment titled ``Magic for the Layman'' It can be activated for decreasing Dexterity. You found it in the remains of an Old Sorcerer on level 51 of Mordor. r) Balrilbon's Bag of Wondrous Tricks It can be activated for summon monster. You found it in the remains of a Dreadmaster on level 70 of The Sacred Land Of Mountains. s) Gamenlon's Summoning Manual It can be activated for decreasing Charisma. You found it in the remains of a Vampire on level 70 of Angband. t) Balrilbon's Soulgem It can be activated for high stat loss. You found it in the remains of a Hezrou on level 64 of Mordor. u) The Crystal Ball of Godly Sights It can be activated for death. You found it in the remains of a Headless ghost on level 71 of Erebor. v) The Bottomless Bottle It can be activated for high stat loss. You found it in the remains of a Dreadlord on level 70 of Dol Guldur. w) a Parchment titled ``Planar Travel Made Easy'' It can be activated for high stat loss. You found it in the remains of an Old Sorcerer on level 51 of Mordor. x) The Wand Construction Kit It can be activated for cure stun every 100 turns. You found it in the remains of a Master vampire on level 72 of Erebor. a) Raal's Tormented Spirits It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven lord on level 16 of The Old Forest. b) The Grail of Kenault It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 69 of Erebor. c) a Parchment titled ``Household Magic'' It can be activated for experience loss. You found it in the remains of a Master mindcrafter on level 64 of Mordor. d) The Skull of Vecna It can be activated for darkness. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. e) The Eye of Vecna It can be activated for teleport (range 100) every 100 turns . You found it in the remains of a Hezrou on level 50 of Moria. f) The Medallion of Good Will It can be activated for death. You found it in the remains of a Marilith on level 45 of Mordor. g) a Parchment titled ''Immortality For Dummies'' It can be activated for cure cuts every 100 turns. You found it in the remains of an Old Sorcerer on level 51 of Mordor. h) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for decreasing Charisma. You found it in the remains of a Hell knight on level 58 of Mordor. i) Agannazar's Altruistic Assassin It can be activated for cure poison every 100 turns. You found it in the remains of an Old Sorcerer on level 53 of Mordor. j) 15 Mushrooms of Cure Serious Wounds {100% off} k) a Bolt Trap Set (+7,+5) [+5] l) The Ring 'Rahim' (+1 to speed) {cursed} It increases your speed by 1. It sustains your strength and charisma. It provides resistance to acid, dark, blindness, sound and shards. It speeds your regenerative powers. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 41 of Mordor. m) The Ring of Power of Hoarmurath of Dir (+1 to speed) It increases your intelligence, dexterity, searching, speed and attack speed by 1. It makes you invisible. It sustains your constitution. It provides resistance to poison, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 104 of Angband. n) The Ring of Power of Ren the Unclean (+1 to speed) It increases your dexterity, stealth and speed by 1. It makes you invisible. It provides resistance to cold. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 61 of Mordor. o) The Ring of Power of Akhorahil the Blind (+1 attack) It increases your strength, wisdom and attack speed by 1. It makes you invisible. It sustains your strength. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 94 of Angband. p) The Ring of Power of Ji Indur Dawndeath (+4 to infravision) It increases your strength, charisma and infravision by 4. It makes you invisible. It sustains your dexterity. It provides resistance to fire, light and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor. q) The Ring of Power of Ren the Unclean (+3) It increases your charisma by 3. It makes you invisible. It provides resistance to acid, electricity and shards. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 75 of Angband. r) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence and constitution by 1. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, electricity and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . s) The Ring of Menol It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to acid, dark, confusion and shards . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 77 of Angband. t) an Indestructible Ring of Nether Resistance {100% off} It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. u) The Ring of Eriangion (+3) It increases your dexterity, searching and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. v) The Ring of Mindun {cursed} It makes you invisible. It sustains your strength. It provides resistance to shards. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 65 of Mordor. w) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. x) The Amulet of Mornilas (-4 to stealth) It decreases your stealth by 4. It sustains your strength. It slows your metabolism. It prevents teleportation. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 72 of Erebor. a) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 64 of Mordor. b) The Amulet of Dandorion (+4 to infravision) It increases your infravision by 4. It sustains your strength and constitution. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 50 of Mordor. c) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 49 of The Sacred Land Of Mountains. e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 83 of Angband. f) a Blue Dragon Scale Mail (-2 to accuracy) [30,+16] g) a White Dragon Scale Mail (-2 to accuracy) [30,+16] h) a White Dragon Scale Mail (-2 to accuracy) [30,+7] i) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+18] j) a Law Dragon Scale Mail (-2 to accuracy) [30,+17] k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Augmented Chain Mail of Culirdor (-2 to accuracy) [16,+9] It sustains your wisdom, dexterity and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Erebor. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Full Plate Armour of Orimphras (-30,-3) [25,+11](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. q) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Robe 'Mendor' [2,+12] It sustains your strength, intelligence and charisma . It provides immunity to paralysis. It provides resistance to acid and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. t) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 71 of Erebor. v) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 67 of Erebor. w) The Jewel Encrusted Crown 'Monwe' [0,+12] It sustains your wisdom and charisma. It provides resistance to electricity, fire, poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. x) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 24 of Mirkwood. a) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. b) The Iron Helm of Athian [5,+14] It provides light (radius 3) forever. It sustains your charisma. It makes you completely fearless. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. c) The Iron Helm of Sinelya [5,+9] It sustains your constitution. It provides resistance to sound and nexus. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . e) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Light War Axe of Tannost (2d5) (+10,+3) (+4 to speed) It increases your dexterity, constitution and speed by 4. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. j) The Dagger 'Lombalir' (1d4) (+24,+18) (+6) It increases your strength by 6. It does extra damage from fire. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 72 of Erebor. k) The Dagger of Miregloth (1d4) (+8,+7) (+1) It increases your strength by 1. It does extra damage from frost. It drains life from your foes. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Village idiot in the town of Bree . l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. o) The Short Sword of Osgast (1d7) (+17,+17) It does extra damage from electricity and fire. It drains life from your foes. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 72 of Erebor. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 71 of Erebor. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 71 of Erebor. r) The Khopesh of Arahtaran (2d4) (+7,+2) (-2) {cursed} It decreases your constitution by 2. It is very sharp and can make your foes bleed. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. s) a Tulwar (2d4) (-3,-4) {cursed} t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. b) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. c) The Katana of Gothan (3d4) (+10,+16) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and charisma by 2. It does extra damage from frost. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Erebor. d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 71 of Erebor. h) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 71 of Erebor. i) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 71 of Erebor. j) The Beaked Axe 'Rufing' (2d6) (+9,+15) (+3) It must be wielded two-handed. It increases your strength and dexterity by 3. It does extra damage from fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. k) a Beaked Axe (2d6) (-2,-6) {cursed} l) The Guisarme 'Dorog' (2d5) (+21,+18) (+4) It can be wielded two-handed. It increases your dexterity and constitution by 4 . It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. m) The Battle Axe of Erimras (2d8) (+27,+13) (+3) It can be wielded two-handed. It increases your strength and intelligence by 3. It drains life from your foes. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Heavy Lance 'Isilloros' (4d8) (+27,+15) (+1 attack) It must be wielded two-handed. It increases your strength, wisdom and attack speed by 1. It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. r) a Whip (1d6) (-6,-5) {cursed} s) The Quarterstaff of Ciryar (1d9) (+15,+0) (+3) It can be wielded two-handed. It increases your intelligence and charisma by 3. It does extra damage from acid and fire. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Lucerne Hammer of Ninachan (2d5) (+25,+4) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity and charisma by 1. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. v) The Lucerne Hammer of Fauglad (2d5) (+29,+9) (+6) It can be wielded two-handed. It increases your strength by 6. It does extra damage from acid and frost. It can cause earthquakes. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 71 of Erebor. w) a Lucerne Hammer of Nothingness (2d5) (-50,-73) {cursed} It can be wielded two-handed. It can't attack. It is heavily cursed. It can re-curse itself. You found it lying on the ground on level 11 of Orc Cave. x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. a) The Lead-Filled Mace 'Valacireb' (3d4) (+22,+6) (+3 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence, charisma, ability to tunnel and speed by 3. It does extra damage from electricity and frost. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. b) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. d) The Mace of Disruption 'Kemendil' (5d8) (+20,+7) (+4) It must be wielded two-handed. It increases your wisdom, dexterity and charisma by 4. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 72 of Erebor. h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of Erebor. i) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. j) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. k) The Light Crossbow of Ithor (x4) (+14,+21) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and speed by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. l) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Bolt of Elfin (1d5) (+14,+8) (+4) It increases your dexterity by 4. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. n) The Arrow of Ardor (1d4) (+29,+9) It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. o) The Arrow of Garamar (1d4) (+32,+19) It does extra damage from acid and frost. It poisons your foes . It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. p) 19 Arrows (1d4) (-6,-5) q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. r) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 72 of Angband. s) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 49 of The Sacred Land Of Mountains. t) The Small Wooden Boomerang of Arainglim (1d4) (+8,+9) {cursed} It is a great bane of dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. u) The Wooden Boomerang of Tareth (1d8) (+9,+24) It does extra damage from electricity. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 14 of A lost temple. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 71 of Erebor. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 72 of Erebor. x) a Drum (+1) a) a Drum (+1) b) a Drum (+1) c) a Drum (+1) d) a Drum (+1) e) a Harp (+1) f) a Harp (+1) g) a Harp (+1) h) a Harp (+1) i) a Horn (+1) j) a Horn (+1) k) a Horn (+1) l) a Horn (+1) m) Ufthak of Cirith Ungol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 20 of Orc Cave. n) a Parchment - Monstrous Compendium 2 o) a Parchment - Adventurer's Guide to Middle-earth p) a Parchment - Nandorin for Dummies q) a Small wooden chest (empty)