[ToME 2.3.0 Character Sheet] Name : BarkDust Age 297 STR! 40 Sex : Neuter Height 130 INT! 38 Race : Ent Weight 108 WIS! 37 Class : Loremaster Social Class 13 DEX! 40 Body : Great Wyrm of Power CON! 39 God : Manwe Sulimo CHR! 40 + To Melee Hit 55 Level 50 Max Hit Points 3764 + To Melee Damage 46 Experience 99999999 Cur Hit Points 3764 + To Ranged Hit 55 Max Exp 99999999 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 17 AC 171+145Gold 7762829 Piety 65113 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Heroic Blows/Round: 39 Bows/Throw : Heroic Searching : Heroic Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 1872-11154 Stealth : Superb Magic Device: Heroic Infra-Vision: 180 feet Tactic: normal Explor: normal (Character Background) You are of the second generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Illusory Castle: Level 52 (2600') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Helcaraxe: Level 20 (1000') Your body is a Great Wyrm of Power. You are currently on level 119 of Angband. You have defeated 8684 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 40 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Quelle of the 2890th year of the third age. You have been adventuring for 66 days. efghijkmnosz{@ Add Str : .67.6.4....... Add Int : ..76.....2.... Add Wis : ......4..2.... Add Dex : 6....*........ Add Chr : ....6*4....... Add Stea. : ....6....2.... Add Sear. : ....6*........ Add Infra : ..76.......... Add Speed : 66766*43.2...+ Add Blows : 66766......... Sust Str : .+..+......... Sust Int : .............. Sust Wis : .............. Sust Dex : ...+.......... Sust Con : ..+........... Sust Chr : ........+..... Invisible : .............. Mul life : .............+ Sens Fire : .............. Reflect : .............+ Free Act : +............+ Hold Life : .......+...... Imm Acid : +....+..*+...+ Imm Elec : ........*....+ Imm Fire : ......+.*....+ Imm Cold : ........*....+ Res Pois : .+....+......+ Res Fear : +..+..+.+..... Res Lite : ...+...+...... Res Dark : .+.....+...... Res Blind : .+............ Res Conf : ..+....++....+ Res Sound : ........+..... Res Shard : .++........... Res Neth : ..+..........+ Res Nexus : .+...........+ Res Chaos : .......+...... Res Disen : ...+..+......+ Aura Fire : .............+ Aura Elec : .............+ Levitate : +.+..........+ Lite : ..........+... See Invis : .......+...... Regen : .+............ Activate : ......++.++... Cursed : .....+........ Hvy Curse : .....+........ Fly : .............+ Orc.ESP : .......+...... Skills (points left: 92) - Combat 18.850 [0.700] . Weaponmastery 00.700 [0.700] . Archery 00.800 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 05.700 [0.700] . Stealth 04.200 [0.700] . Disarming 07.800 [0.700] - Magic 13.008 [0.600] . Magic-Device 25.500 [1.000] - Spirituality 11.000 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 12.440 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 20.600 [0.700] . Possession 37.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Extra Max Blow(1) * Tree walking One of your companion(s) has been killed. [Character Equipment] e) The Ring of Erastiril (+6) {100% off} It increases your dexterity, speed, attack speed and ability to score critical hits by 6. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Aglodolan (+6) {100% off} It increases your strength, speed and attack speed by 6. It sustains your strength. It provides resistance to poison, dark, blindness, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Kellumbor (+7) {100% off} It increases your strength, intelligence, infravision, speed and attack speed by 7. It sustains your constitution. It provides resistance to confusion, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Arendirya (+6) {100% off} It increases your intelligence , infravision, speed, attack speed and ability to score critical hits by 6. It sustains your dexterity. It makes you completely fearless. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Guluil (+6) {100% off} It increases your strength, charisma, stealth, searching, speed and attack speed by 6. It sustains your strength. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring 'Errion' (+14) {cursed} It increases your dexterity, charisma, searching, speed and ability to score critical hits by 14. It provides resistance to acid. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. n) The Paper Armour of Imlas [4,+10] It sustains your charisma. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 97 of Angband. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) {) (nothing) [Character Inventory] a) Benetar's Death Ray Experiment It can be activated for cure blindness every 100 turns. You found it lying on the ground on level 96 of Angband. b) Benetar's Portable Plague It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 93 of Angband. c) The Grail of Kenault It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Death quasit on level 126 of Angband. d) The Toenail of Vecna It can be activated for cure insanity every 200 turns. You found it in the remains of a Vampire lord on level 85 of Angband. e) 28 Potions of Restore Life Levels f) 37 Scrolls of Teleportation g) 16 Scrolls of *Identify* h) 41 Scrolls of Satisfy Hunger i) 2 Scrolls of Mass Genocide j) a Silver Rod of Trap Location (81/100) {@2!d} k) a Silver Rod of Door/Stair Location (69/100) {@1!d} l) a Mithril Rod of the Istari of Healing (320/320) {@4!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. m) a Mithril Rod of the Istari of Healing (320/320) {@5!d} n) an Adamantite Rod of the Istari of Healing (400/400) {@7!d} o) an Adamantite Rod of Home Summoning (200/200) p) an Adamantite Rod of Cheapness of Speed (200/200) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 93 of Angband. q) an Adamantite Rod of Charging of Restoration (200/200) It regenerates its mana faster. You found it in the remains of an Archlich on level 93 of Angband. r) an Adamantite Rod of Quickness of Recall (200/200) {@6!d} s) an Adamantite Rod of Cheapness of Enlightenment (109/200) {@3!d} t) 4 Partial Totems of a Sky Drake u) 3 Partial Totems of a Great Wyrm of Power v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Ice (charging) It can be activated for Destruction every 100 turns. You found it lying on the ground on level 20 of The Old Forest. b) 6 Sprigs of Athelas c) 24 Potions of Healing d) 20 Potions of *Healing* e) 7 Potions of Life f) 18 Potions of Enlightenment g) The Ring of Arechovas (+7) It increases your intelligence, speed and attack speed by 7. It makes you invisible. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 88 of Angband. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 60 of Erebor. i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 88 of Angband. j) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 88 of Angband. l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 60 of Erebor. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 60 of Erebor. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 50 of Moria. o) The Phial of Undeath (-5) p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Moria. q) The Soft Studded Leather 'Magnon' [5,+15] It sustains your strength, dexterity, constitution and charisma. It provides immunity to acid and fire. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of The Sacred Land Of Mountains. r) The Large Metal Shield 'Anoste' [5,+14] It sustains your intelligence and wisdom. It provides immunity to acid, electricity and cold. It provides resistance to life draining, fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 85 of Angband. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 88 of Angband. t) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 88 of Angband. u) a Pair of Soft Leather Boots of Speed [2,-2] (+4) {100% off} It increases your speed by 4. You stole it from the Black Market. v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) w) a Climbing Set x) a Player corpse [Home Inventory - Gondolin ] a) 11 Fireproof Scrolls of *Identify* It cannot be harmed by fire. You bought it from the Alchemy shop. b) The Crumpled Scroll of Mass Resurrection c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 93 of Angband. d) 12 Rod Tips of Healing (120 Mana to cast) e) 5 Rod Tips of Restoration (140 Mana to cast) f) The Ring of Eillori (+9) It increases your wisdom, dexterity, speed and ability to score critical hits by 9. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Erebor. g) The Ring of Almahin (+6) {100% off} It increases your stealth, infravision, speed, attack speed and ability to score critical hits by 6. It makes you invisible. It sustains your strength. It provides resistance to cold and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 127 of Angband. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. l) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+32] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 125 of Angband. m) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+25] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 92 of Angband. n) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 103 of Angband. o) The Robe of Quenaeg [2,+14] It sustains your strength. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to acid, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 64 of Erebor. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of Erebor. t) a Pair of Hard Leather Boots of Speed [3,-3] (+9) {100% off} It increases your speed by 9. You stole it from the Footwear Shop. u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. w) The Bolt of Nelot (1d5) (+10,+13) (+5 to speed) It increases your constitution and speed by 5. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 127 of Angband. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Moria. [Home Inventory - Minas Anor ] a) The Crystal Ball of Godly Sights (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Barrow wight on level 88 of Angband. b) Agannazar's Altruistic Assassin (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Vrock on level 83 of Angband. c) a Scroll of Acquirement d) The Golden Horn of the Thunderlords (5 charges) {100% off} e) The Ring 'Belost' (+7) {100% off} It increases your intelligence, charisma, speed and attack speed by 7. It provides resistance to sound and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Morgilmen (+7) {100% off} It increases your stealth, speed and attack speed by 7. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Alagollos (+8) {100% off} It increases your speed and attack speed by 8. It makes you invisible. It sustains your strength . It provides immunity to paralysis. It provides resistance to cold, confusion and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Riende (+7) {100% off} It increases your stealth, speed and attack speed by 7. It makes you invisible. It sustains your charisma. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Amorgil (+6) {100% off} It increases your constitution , searching, speed, attack speed and ability to score critical hits by 6. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Gunar (+6) {100% off} It increases your searching, infravision, speed, attack speed and ability to score critical hits by 6. It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Robe of Incanus [2,+19] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Erebor. l) The Robe 'Vanthil' [2,+14] It sustains your dexterity and charisma. It provides immunity to acid. It provides resistance to poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. m) a Fur Cloak of the Magi (-2,-4) [3,+20] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. n) The Large Metal Shield of Arecthil [5,+10] It sustains your wisdom. It provides immunity to electricity and fire. It provides resistance to life draining, fire, light, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Angband. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Minas Anor . p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of The Sacred Land Of Mountains. q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2 . It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 68 of The Sacred Land Of Mountains. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. u) an Orcish Pick of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Bolt 'Ringwarch' (1d5) (+19,+9) (+3 attacks) It increases your charisma and attack speed by 3. It does extra damage from frost. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. [Home Inventory - Lothlorien ] a) The Devil's Pentagram It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hezrou on level 60 of Erebor. b) Agannazar's Antique Acorn It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Lich on level 72 of Erebor. c) 16 Potions of Cure Insanity {100% off} d) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. e) an Adamantite Rod of Cheapness of Nothing (200/200) It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 67 of Erebor. f) an Adamantite Rod of Capacity of Nothing (400/400) g) The Ring of Nimram (+6) {100% off} It increases your strength, speed and attack speed by 6. It sustains your intelligence and constitution. It provides resistance to electricity, fire, poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Istolf (+10) {100% off} It increases your strength, constitution and speed by 10. It sustains your dexterity. It provides resistance to acid, blindness and nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring 'Breth' (+8) {100% off} It increases your infravision, speed and attack speed by 8. It sustains your intelligence and charisma. It provides resistance to shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. n) The Small Leather Shield of Sorda [2,+11] It sustains your charisma. It provides immunity to acid, electricity and fire. It provides resistance to cold, confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 90 of Angband. o) The Large Metal Shield of Aronwe [5,+12] It provides immunity to electricity and fire. It provides resistance to acid, fire, light, dark, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 95 of Angband. p) The Shield of Deflection of Elorn [10,+23] It sustains your intelligence and constitution. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining and cold. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 80 of Angband. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 71 of Erebor. u) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 85 of Angband. v) The Short Bow 'Guingil' (x2) (+16,+13) (+4 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 88 of Angband. w) The Bolt of Noegor (1d5) (+16,+15) (+3 attacks) It increases your constitution and attack speed by 3. It does extra damage from acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 90 of Angband. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 60 of Erebor.