[Angband 3.0.6 Character Dump] Name Umlaut Self RB CB EB Best Sex Male Age 49 STR! 18/100 +2 -1 +11 18/220 Race Dwarf Height 47 INT! 18/100 -3 -3 +12 18/160 Class Priest Weight 147 WIS! 18/100 +2 +3 +7 18/220 Title ***WINNER*** Status 41 Dex! 18/100 -2 -1 +6 18/130 18/95 HP 888/926 Maximize Y CON! 18/100 +2 +0 +9 18/210 SP 253/396 Preserve Y CHR! 18/100 -3 +2 +8 18/170 Level 50 Armor [51,+101] Saving Throw Legendary Cur Exp 11479916 Fight (+46,+49) Stealth Fair Max Exp 11526034 Melee (+61,+64) Fighting Legendary Adv Exp ******** Shoot (+65,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 2597957 Shots 2/turn Magic Device Heroic Burden 178.6 lbs Perception Good Speed +24 Infra 90 ft Searching Very Good You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:...+..+..+..+ Elec:......+...... Confu:......+...... Fire:+.*.+.+...... Sound:......+.++... Cold:...*..+..+... Shard:......+..+... Pois:....+.+...... Nexus:......+...... Fear:..+.+...+.... Nethr:..+...+...... Lite:+....++..+... Chaos:......+.+.... Dark:.....++..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:+..+......... Sear.:.........+... PLite:+........+... Infra:+............ Regen:..++......... Tunn.:............. Telep:...+......... Speed:+.+++..+.+.+. Invis:+.++.+...+... Blows:............. FrAct:..++....+++.. Shots:.+........... HLife:...+.+....... Might:............. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) {@w0, bubble 2150'} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+19,+14) (+1) It increases your shooting speed by 1. c) The Ring of Power 'Narya' (+6,+6) (+1) {!* small vault, 3900'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) {!*, Khamul, 4900'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Great Storm Wyrm, 3350'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Ancient Green, 3350'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+10] {!* ground 1250'} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+9] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Gothmog, 4900'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {orc pit, 2250'} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) It increases your speed by 10. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] {@p2} b) a Holy Book of Prayers [Chants and Blessings] {@p3} c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4} d) a Holy Book of Prayers [Ethereal Openings] {@p5} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@p6} It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] {@p7} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] {@p8} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@p9} It cannot be harmed by the elements. i) 16 Pungent Potions of Speed j) 26 Light Blue Potions of Heroism k) 42 Bubbling Potions of Healing l) 9 Pink Potions of *Healing* m) 25 Brown Speckled Potions of Restore Mana n) a Scroll titled "bie gre iwed" of Banishment o) a Chromium Rod of Healing It cannot be harmed by electricity. p) 2 Balsa Staffs of the Magi (0 charges) q) 2 Hickory Staffs of Speed (0 charges) r) a Platinum Ring of Speed (+11) {small vault, 4500'} It increases your speed by 11. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {@w3, bubble, 2150'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. t) 18 Seeker Bolts of Holy Might (4d5) (+19,+21) {@f1=g} It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. u) 18 Seeker Arrows of Slay Evil (4d4) (+13,+16) It slays all evil creatures. v) 30 Seeker Arrows of Slay Evil (4d4) (+16,+13) It slays all evil creatures. [Home Inventory] a) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. b) a Ruby Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. c) The Necklace of the Dwarves (+3) {Storm Wyrm, 4400'} It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Saruman, } It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. e) The Large Metal Shield of Anarion [5,+20] {Ancient White, 2450'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. f) The Hard Leather Cap of Thranduil [2,+10] (+2) {small vault, 2700'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. g) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {reward, 5850'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. i) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Gabriel, 4900'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. j) a Blade of Chaos of Gondolin (6d5) (+16,+15) It slays orcs, trolls, dragons, and demons. It provides resistance to dark and chaos. It makes you fall like a feather and lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. k) a Beaked Axe (Holy Avenger) (2d6) (+13,+17) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your strength. It is blessed by the gods. It grants you the ability to see invisible things. l) The Mace 'Taratol' (3d4) (+12,+12) {@w0} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. m) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. n) The Long Bow of Bard (x3) (+17,+19) (+2) {bubble, 2150} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. o) 20 Bolts of Slay Evil (1d5) (+8,+6) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)