[ToME 2.3.2 Character Sheet] Name : Edirafa Age 48 STR! 40 Sex : Female Height 49 INT: 33 Race : Dwarf Barbarian Weight 129 WIS! 29 Class : Rogue Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 24 + To Melee Hit 115 Level 43 Hit Points -4/ 1030 + To Melee Damage 77 Experience 3490709 Spell Points 61/ 73 + To Ranged Hit 78 Max Exp 3490709 Sanity 456/ 456 + To Ranged Damage 11 Exp to Adv. 3675000 Piety 33831 AC 30+77 Gold 598211 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[25]Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 18d5+693 Stealth : Legendary[2] Magic Device: Fair Infra-Vision: 130 feet Tactic: berserker Explor: leisurely (Character Background) You are the only child of a Dwarven Smith. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 46 (2300') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') The Old Forest: Level 18 (900') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 68 (3400') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 2871 enemies. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 45 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 46th Yavie of the 2890th year of the third age. Your adventure lasted 3 days. Your Attributes: You are dead, killed by a Master mystic on level 46 of Mordor. You can drive yourself into a berserk frenzy. You can use secret passages. You can cast magic missiles. You can sense what is beyond walls. You are bleeding. You are stunned. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : .........3.4...+ Add Int : 3....34......... Add Wis : .....3.......... Add Dex : 3...4....34..... Add Con : ......4..3.4...+ Add Chr : .....3.......... Add Stea. : ....4.4......... Add Infra : ....4......4.... Add Tun.. : ..............3. Add Speed : 3.**4.4......... Slay Troll: +............... Slay Giant: +............... Sust Str : .......+.+...... Sust Int : ................ Sust Wis : ................ Sust Dex : ....+....+...... Sust Con : .........+...... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ......+.+....... Free Act : +.........+..... Hold Life : ................ Res Acid : ......+..++..... Imm Elec : ......+*........ Imm Fire : ......*......... Imm Cold : ......+*.+...... Res Pois : ....+........... Res Fear : ...+...+.+.....+ Res Light : ................ Res Dark : .........+.+.... Res Blind : .....+.........+ Res Conf : ...+............ Res Sound : ...+............ Res Shard : .+.............. Res Neth : ................ Res Nexus : ....+.+..+...... Res Chaos : ................ Res Disen : ...+............ Aura Fire : ......+......... Levitate : ..........+..... See Invis : +............... Digestion : .........+...... Xtra Might: .+.............. Activate : ..........+..... Fly : ......+......... TLord.ESP : ......+......... Full ESP : +............... Skills (points left: 12) - Combat 41.740 [0.700] - Weaponmastery 37.650 [0.700] - Sword-mastery 34.000 [0.300] . Critical-hits 01.000 [0.500] . Axe-mastery 00.000 [0.200] . Archery 10.200 [0.500] - Sneakiness 11.900 [2.000] . Stealth 25.000 [1.500] . Disarming 01.000 [2.000] . Backstab 01.000 [1.000] . Stealing 45.000 [2.000] . Dodging 01.000 [2.000] - Magic 01.798 [0.700] . Magic-Device 08.650 [1.550] . Conveyance 03.000 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.500] - Spirituality 06.900 [0.700] . Prayer 15.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 01.500 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Trapping [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Extra Might (x6) (+9,+11) It provides resistance to shards. It fires missiles with extra might. You found it in the remains of a Young gold dragon in a hill. e) an Indestructible Ring of Speed (+13) {!k} It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Elmor (+12) {!*} It increases your speed by 12. It makes you completely fearless. It provides resistance to confusion , sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) an Amulet of Trickery (+4) {!k} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Dancalf' [1,+14] It sustains your strength. It provides immunity to electricity and cold. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 49 of Moria. p) a Small Metal Shield of Reflection [3,+12] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+4 to infravision) It increases your strength, constitution and infravision by 4. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) 16 Sheaf Arrows (exploding) (1d5) (+7,+8) |) a Pick of Digging (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . b) a War Tome of Tulkas c) 63 Strips of Venison d) 50 Morphic Oils of Wolf e) 16 Potions of Cure Critical Insanity f) 22 Metallic Blue Potions of Speed g) 41 Purple Potions of Heroism h) 38 Potions of Cure Critical Wounds i) 11 Coagulated Crimson Potions of Healing j) 24 Scrolls titled "xuxuwun erksta" of Teleportation k) 19 Scrolls titled "ankh ulkbjor" of Word of Recall l) 52 Scrolls titled "iv dok nis" of Identify m) 4 Scrolls of Remove Curse n) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 49 of Moria. q) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . d) a Mithril Plate Mail of Immunity (-3 to accuracy) [35,+11] It provides immunity to acid. It cannot be harmed by acid. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of The Old Forest. b) a Tome of Knowledge c) Tenser's Alteration Manual It can be activated for create hunger. You found it in the remains of a Dread on level 32 of Mirkwood. d) a Mushroom of Restoring e) a Potion of *Healing* f) 5 Potions of Restore Mana g) 7 Potions of Enlightenment h) 12 Chartreuse Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. i) 4 Scrolls of Recharging j) 2 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Scribe. k) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Scribe. l) a Scroll titled "eshrhov wungop" of Genocide m) a Silver Rod of Cheapness of Nothing (100/100) It can cast spells for a lesser mana cost. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) a Silver Rod of Capacity of Nothing (200/200) o) an Indestructible Amulet of Trickery (+4) {!k} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. q) a Blue Dragon Scale Mail (-2 to accuracy) [30,+17] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. r) a Large Leather Shield of Resistance [4,+18] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. s) The Set of Gauntlets 'Paurhach' [2,+15] t) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Potion of *Healing* b) 2 Violet Speckled Potions of Restore Mana c) 3 Smoky Potions of Enlightenment d) 12 Ichor Potions of Curing e) a Brass Rod Tip of Recall (80 Mana to cast) f) The Ring 'Helath' [+16] (+3 attacks) {!v} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your strength, searching, infravision and attack speed by 3. It makes you completely fearless. It provides resistance to acid, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) a Ring of Slaying (+9,+16) {!k} You stole it from the Black Market. h) an Amulet of Anti-Magic {!k} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) an Amulet of Resistance {!k} It provides resistance to acid , electricity, fire, cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) an Amulet of Telepathy {!k} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak [4,+4] (+3 to stealth) p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) {iron liches 2000} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Durandil' (2d5) (+7,+8) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+3% of critical hits) It increases your searching, infravision and ability to score critical hits by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to electricity. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Stone of Lore {@1} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.