[ToME 2.3.2 Character Sheet] Name : Harry IV Age 78 STR! 18/*** Sex : Male Height 98 INT! 18/*** Race : Spectre Troll Weight 249 WIS! 18/210 Class : Necromancer Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/*** + To Melee Hit 105 Level 50 Hit Points 713/ 718 + To Melee Damage 77 Experience 17562709 Spell Points 837/ 866 + To Ranged Hit 99 Max Exp 17562709 Sanity 905/ 905 + To Ranged Damage 12 Exp to Adv. ***** Piety 138923 AC 25+126 Gold 11007261 Speed Fast (+42) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[30]Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 22d5+847 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: normal Explor: running (Character Background) You are the offspring of a Cave-Troll Warrior. You have slime green eyes, mangy bright red hair, and blue scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 16 (800') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 11564 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 96 princesses. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 41st Quelle of the 2890th year of the third age. Your adventure lasted 55 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can drive yourself into a berserk frenzy. You can cause mold to grow near you. You can destroy walls. You can cast magic missiles. You can wreck the world around you. The Blood of Life flows through your veins. Your position is very uncertain. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon drains life from your foes. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : ..5.4...43.....+ Add Int : ..53..42.....2.+ Add Wis : ..5.4..2.3.....+ Add Dex : 3453......4..2.. Add Con : ..5...4.43.....+ Add Chr : ..534..2.......+ Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : ......42........ Add Tun.. : ..............4. Add Speed : .4534342.3...... Add Blows : ...3............ Vampiric : +............... Slay Und. : +............... Slay Troll: +............... Slay Giant: .............+.. Fire Brand: .............+.. Sust Str : ..+............+ Sust Int : ..+............. Sust Wis : ..+........+.... Sust Dex : ..++.......+.... Sust Con : ..+............. Sust Chr : ..+............. Invisible : ..+....+....+..+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.....+.+..... Hold Life : .....+.........+ Imm Acid : .+*...++*.+..... Imm Elec : .+*...+..+...... Imm Fire : .+*.+.*+.+.....* Imm Cold : .+*...++.+.....+ Res Pois : ..+.+..........+ Res Fear : ....+......+.... Res Light : ...+.+...+...... Res Dark : ...+.+.......... Res Blind : ..+......+...... Res Conf : .....+..++...... Res Sound : ........++...... Res Shard : ................ Res Neth : ..+......+.....+ Res Nexus : ......++........ Res Chaos : .....+..++...... Res Disen : ..+.+...+..+.... Aura Fire : ......+......... Auto Curse: ..+............. Lite : .........+...... See Invis : ..+..+...+.....+ Digestion : ...+...........+ Regen : ..+......+.....+ Activate : ..+.++.+.++..... Drain Exp : ..+............. Teleport : ...........+.... Blessed : +............... Cursed : ..+++........... Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ...+..+......... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Full ESP : ..+......+...... Skills (points left: 0) - Combat 40.500 [0.500] . Weaponmastery 50.000 [0.600] . Archery -00.200 [0.300] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 12.610 [0.900] . Magic-Device 01.000 [1.200] . Spell-power 00.000 [0.600] . Mana 01.800 [0.600] . Fire 01.600 [0.800] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 10.500 [0.700] . Divination 15.400 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Udun 00.400 [0.400] . Necromancy 50.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 06.300 [0.700] - Spirituality 19.700 [0.550] . Prayer 35.000 [0.500] - Monster-lore 09.800 [1.100] . Corpse-preservation 05.000 [0.900] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Touch of death * Undead Form [Character Equipment] a) The Long Sword 'Aldund' (2d5) (+17,+17) (+3) It increases your dexterity by 3. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 75 of Angband. d) The Metal Boomerang of Beor (4d5) (+11,+12) (+4 to speed) {!*} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Quendi (+3) {cursed} It increases your intelligence, dexterity, charisma, speed and attack speed by 3. It sustains your dexterity. It provides resistance to light and dark. It allows you to fly. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Angband. x) The Pair of Soft Leather Boots of Tardar [2,+10] {.} It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to disenchantment. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Trapper (600 hp) {) The Bolt of Rhuor (1d5) (+15,+12) (+2) {!* IntDex} It increases your intelligence and dexterity by 2. It does extra damage from fire. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Mordor. |) a Magical Shovel of Digging (+4) {!*} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Tomes of Translocation {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 57 of Mordor. b) a Fireproof Tome of Knowledge {@m9@b9 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 57 of Mordor. c) 2 Fireproof Books of Beginner Cantrips {@m1@b1 !k!v!d!s} It cannot be harmed by fire. You bought it from the Library. d) The Tome of Doctor Evil {@m2@b2 !k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Devil's Pentagram (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. f) 15 Lembases {!*} g) 2 Potions of Cure Insanity {!*} h) 8 Potions of Speed {!*} i) 15 Potions of Healing {!*} j) 2 Potions of *Healing* k) a Potion of Life l) 3 Scrolls of Teleport Level {!*} m) 3 Scrolls of *Identify* {!*} n) a Silver Rod of Simplicity of Home Summoning (44/100) {@z9 !*} It was given to you as a reward. o) a Mithril Rod of the Istari of Healing (320/320) {!*} p) a Mithril Rod of Simplicity of Restoration (160/160) {@z5 !*} You found it in the remains of a Nightcrawler on level 77 of Angband. q) a Mithril Rod of Simplicity of Recall (160/160) {@z0 !*} You found it in the remains of a Demilich on level 57 of Mordor. r) an Adamantite Rod of the Istari of Healing (400/400) {!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 77 of Angband. s) an Adamantite Rod of Simplicity of Healing (200/200) {@z1 !*} You found it in the remains of Gandalf the Grey on level 63 of Mordor. t) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 52 of Mordor. b) Heward's Excellent Experimental Earmuffs {tele level} It can be activated for teleport level every 50 turns. You found it in the remains of a Lich Snaga on level 19 of Orc Cave. c) a Morphic Oil of Wolf {!*} d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 56 of Mordor. e) a Wand of Noxious Cloud[3|25] (8 charges) {!*} f) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. g) The Amulet 'Lirnim' (+4) {!*} It increases your intelligence, constitution and charisma by 4. It sustains your strength. It provides resistance to acid, light, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 59 of Mordor. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) an Elven Metal Scale Mail of Resist Fire (-2 to accuracy) [13,+12] (+2 to steal It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos . It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Black orc on level 17 of Orc Cave. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 55 of Mordor. m) The Metal Brigandine Armour of Ianyatath (-3 to accuracy) [19,+13] {ImCold} It sustains your dexterity and constitution. It provides immunity to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 62 of Mordor. n) an Elven Leather Jacket (-1 to accuracy) [12,+9] (+2 to stealth) {!*} It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 59 of Mordor. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) a Lead-Filled Mace (*Defender*) (3d4) (+5,-7) [+19] (+4 to stealth) {!*} It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison, confusion, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off} v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) The Mirror of Alternate Dimensions {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) The Pendulum of Orcus {genodice} It can be activated for genocide every 500 turns. You found it in the remains of a Spectral Dark elven sorcerer on level 56 of Mordor. c) The Hand of Vecna {@A1 restore !*} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Ethereal drake on level 63 of Mordor. d) Bigby's Big Book of Brutality {cure insanity} It can be activated for cure insanity every 200 turns. You bought it from the Magic shop. e) Jor's Book of Impossible Occurences {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master mindcrafter in the town of Gondolin . f) 3 Sprigs of Athelas {!*} g) 14 Morphic Oils of Spider {!*} h) 3 Potions of Self Knowledge {!*} i) a Silver Rod of the Istari of Nothing (200/200) {!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 49 of Mordor. j) The Ring 'Tunarch' (+3 attacks) It increases your infravision and attack speed by 3. It provides immunity to paralysis. It provides resistance to dark, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 71 of Angband. l) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5 . It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Green Thunderlord in the town of Bree . m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Cloak of Air [4,+11] (+3 to stealth) {!*} It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. s) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Bow of Ciryonden (x4) (+16,+24) (+1 to speed) It increases your strength, dexterity, constitution, charisma and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Angband. u) The Light Crossbow of Barel (x5) (+10,+22) (+2 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 63 of Mordor. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Wyrm of Perplexity on level 67 of Angband. [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Everrunning Wave {!*} It cannot be harmed by fire. You found it in the remains of a Demilich on level 49 of Mordor. b) a Silver Rod of Charging of Nothing (100/100) {!k} It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. c) The Ring of Radragon (+2) {RSound} It increases your strength, dexterity, stealth, searching and infravision by 2. It sustains your strength and wisdom. It provides resistance to dark, confusion and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 55 of Mordor. e) The Ring of Tirel (+2 to stealth) It increases your strength, intelligence, stealth and infravision by 2 . It makes you invisible. It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to life draining, fire, confusion, sound and nether. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 36 of Mordor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. h) a Polished Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+19] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 52 of Mordor. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Mordor. j) The Full Plate Armour of Iluind (-3 to accuracy) [25,+8] {ImAcid} It sustains your intelligence and constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to light, sound , shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Mordor. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Small Metal Shield of Gorist [3,+8] It sustains your dexterity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 38 of Mordor. p) a Pair of Hard Leather Boots of Stealth [3,+6] (+1 to stealth) q) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+6 to infravision) {} It increases your constitution and infravision by 6. It provides resistance to dark. It was given to you as a reward. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 63 of Mordor. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 54 of Mordor. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) a Wooden Boomerang of *Slay Giant* (1d8) (+7,+8) (+2) {!*} It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. You found it in the remains of Wormtongue, Agent of Saruman on level 3 of Barrow-Downs. [Home Inventory - Lothlorien ] a) a Tome of Knowledge {@m9@b9 !k!v!d!s} b) 99 Potions of Water Curing {!*} c) 3 Scrolls of Remove Curse d) a Mithril Rod of Nothing (160/160) {!k} e) The Ring of Elebor (+2) It increases your wisdom, constitution, charisma and searching by 2. It sustains your intelligence. It provides resistance to cold, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. f) a Ring of Damage (+16) {!*} You found it in the remains of an Ancient green dragon on level 32 of Mirkwood. g) an Indestructible Ring of Speed (+6) {!*} It increases your speed by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Dwarven Hard Leather Cap [2,+5] (+2 to infravision) {!*} It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying on the ground on level 16 of Orc Cave. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Set of Gauntlets of Power (+3,+4) [2,+6] (+3) {!*} It increases your strength by 3. It provides resistance to chaos. You found it in the remains of a Novice paladin on level 16 of The Old Forest. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Light Crossbow of Extra Might (x6) (+10,+12) {!* RDis} It provides resistance to disenchantment. It fires missiles with extra might. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Padded Armour 'Ianathol' [4,+9] It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. c) a Short Sword of Morgul (1d7) (-21,-5) [-6] (-7) {silent switch!} It decreases your luck by 7. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It can re-curse itself. You found it in the remains of a Novice paladin on level 10 of Barrow-Downs. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {!*} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 62 of Mordor. f) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. g) The Light Crossbow of Umangor (x0) (+8,+2) (-3) {cursed, !*} It decreases your intelligence, dexterity and charisma by 3. It fires missiles with extra might. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.