[Fury 3.0.0 Character Sheet] Name : Berraf Age 1 STR! 21 Sex : Female Height 0 INT! 40 Race : Black Spider Weight dieting WIS! 39 Class : Master Social Class socialist DEX! 40 Body : Player CON! 40 God : Nobody CHR! 39 + To Melee Hit -5 Level 50 Hit Points 1077/ 1093 + To Melee Damage -31 Experience 99999999 Spell Points 2854/ 3067 + To Ranged Hit 4 Max Exp 99999999 Sanity 905/ 905 + To Ranged Damage 13 Exp to Adv. ***** AC 17+260 Gold 1280260 Speed Fast (+97) (Miscellaneous Abilities) Fighting : Very Bad Perception : Legendary[2] Blows/Round: 27 Bows/Throw : Bad Searching : Legendary[2] Shots/Round: 2 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 0 Stealth : Legendary[32]Magic Device: Good Infra-Vision: 100 feet Tactic: coward Explor: slug-like (Character Background) [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Den of Dogs: Level 50 (2500') Fort Blade: Level 80 (4000') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 6 (300') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Tol Eressea: Level 45 (2250') Utumno: Level 127 (6350') Your body is a Player. You are currently on level 150 of The Void. You have defeated 11158 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefghijkmnosxyz{@ Add Str : ..1.3............. Add Int : .31.39.....23..... Add Wis : .31.3......2...... Add Dex : ..1*3.......3..... Add Con : .31*3............. Add Chr : ..1.3......23..... Mul Mana : .+...............+ Mul SPower: ............+..... Add Stea. : ...*.......2.5.... Add Sear. : .....9......35.... Add Speed : .31*39*....2..9..+ Add Blows : ...*.9............ Vampiric : .................+ Slay Anim.: ................+. Slay Demon: ................+. Slay Orc : ................+. Poison Brd: ................+. Acid Brand: ................+. Elec Brand: ................+. Cold Brand: ................+. Sust Str : ..+++..++......... Sust Int : ...+.............. Sust Wis : ..++......+....... Sust Dex : ...++..++......... Sust Con : ..++++.++......... Sust Chr : ..+..+...........+ Invisible : ...........+...+.. Mul life : .......++.+......+ Sens Fire : .................. Reflect : .................. Free Act : ..+.+...+......... Hold Life : ....+..++......... Imm Acid : ...+.......++....* Imm Elec : ...+*............. Imm Fire : ..*........++..... Imm Cold : ..........*+...... Res Pois : ....++....+......+ Res Fear : ..+.......+....... Res Light : .....++........... Res Dark : ..........+....... Res Blind : ...+.............. Res Conf : ...+.......+...... Res Sound : .................. Res Shard : ...+........+..... Imm Neth : ..++....+.*....... Res Nexus : ...+......+....... Res Chaos : .................. Res Disen : ....+.......+..... Levitate : ....+............. Lite : .+......+......... See Invis : ..+.+............. Digestion : ....+...+......... Regen : ..+.+..++......... Xtra Might: .+................ Xtra Shots: .+................ Activate : ..+.+..+...++..... Precogn. : .................+ Fly : .................+ Sentient : ................+. Climb : .................+ Skills (points left: 0) . Sword-mastery 01.000 [1.000] . Barehand-combat 01.000 [1.000] - Sneakiness 09.100 [0.900] . Stealth 14.500 [0.900] . Stealing 01.000 [0.300] - Powers 50.000 [1.000] . Devices 10.000 [1.000] . Power 50.000 [0.800] . Mastery 50.000 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.600] . Air 50.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.000] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Udun 01.200 [0.400] . Runecraft 00.000 [0.900] . Innate 02.700 [0.900] . Jedi 01.700 [0.500] - Spirituality 31.855 [0.550] . Prayer 00.500 [0.500] - Monster-lore 12.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 06.200 [0.500] . First-aid 01.000 [0.600] Abilities * Perfect casting 5 of your companions have been killed. [Fates] You are fated to find a Magic Trap Set on level 11. [Character Equipment] a) (nothing) d) The Light Magic Crossbow of Tirien (x6) (+9,+13)(60%) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and speed by 3. It increases your mana capacity by 60%. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 92 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Speed Ring of Lornen (+17 to speed) It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 672 of Nether Realm. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Wyrm on level 672 of Nether Realm. h) The Ring 'Tumen' (+9) It increases your intelligence, searching, speed and attack speed by 9. It sustains your constitution and charisma. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 672 of Nether Realm. i) a Dazzling Ring of Speed (+17) {!*} It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It increases your speed by 17. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) a Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Barad-Dur. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 76 of Fort Blade. n) The Magical Battle Robe of Anrumend (-32,-32) [2,+32](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to cold and nether. It makes you completely fearless. It provides resistance to poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of Barad-Dur. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 150 of The Void. x) a Rogue's Pair of Hard Leather Boots [3,+9] (+5 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. y) a Pair of Hard Leather Boots of Speed [3,+10] (+9) {!*} It increases your speed by 9. You bought it from the Footwear Shop. z) a Greater Maiac quylthulg (5100 hp) {) The Arrow of Mirith (E:10, L:1) (1d4) (+19,+9) It does extra damage from acid, electricity and frost. It poisons your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Wings of Manwe [10,+6] (+5 to speed) {!*} b) 93 Potions of Cure Critical Insanity c) 19 Potions of Cure Insanity {50% off} d) a Potion of Berserk Strength e) 12 Potions of Healing {25% off} f) 12 Potions of *Healing* g) 2 Potions of Life h) 3 Potions of Restore Mana i) a Potion of Augmentation j) a Potion of Curing k) 11 Scrolls of Word of Recall l) an Indestructible Scroll of *Destruction* m) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 107 of Utumno. n) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. p) The Metal Brigandine Armour of Niach (-3 to accuracy) [19,+20] It sustains your charisma. It provides immunity to electricity, fire and nether. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 150 of The Void. q) The Golden Crown of Gondor [0,+13] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 62 of Erebor. r) The Heavy Crossbow of Orome (x9) (+36,+28) (+5 to speed) It is part of the trinity of the ultimate weapons. It increases your dexterity, constitution, stealth, infravision, speed and luck by 5. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to blindness, confusion, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and evil beings. It slows your metabolism. It reflects bolts and arrows. It produces an anti-magic shell. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Red Arrow of Gondor (charging) It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 56 of Fort Blade. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Note of Eru [10,+13] (+3) {100% off} b) a Scroll of Craftsmanship c) The Ring of Umelpion (+2) It increases your wisdom and dexterity by 2. It sustains your strength. It provides resistance to electricity, cold, poison, blindness and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 87 of Angmar. d) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 76 of Fort Blade. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven shade on level 56 of Fort Blade. g) The Phial of Galadriel (+4) h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 90 of Angmar. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) k) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. m) The Robe of Belegaer [2,+20] (+5) It provides light (radius 1) forever. It increases your stealth, searching and luck by 5. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and blindness. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 45 of Tol Eressea. n) The Soft Leather Armour 'Rhuil' [4,+2] It provides immunity to acid, fire and cold. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) The Leather Scale Mail of Silmanc (-1 to accuracy) [11,+12] It provides immunity to acid, electricity and cold. It provides resistance to fire, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 87 of Angband. p) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+1] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 79 of Angband. s) an Elven Cloak [4,+11] (+3 to stealth) t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Man of Harad on level 61 of Dol Guldur. u) a Dwarven Gnomish Helm of Seeing [5,+8] (+8) It increases your constitution, searching and infravision by 8. It provides resistance to fire and blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Munchkin on level 79 of Angband. v) a Dwarven Gnomish Helm of Intelligence [5,+8] (+8) It increases your intelligence, constitution, searching and infravision by 8. It sustains your intelligence. It provides resistance to fire . It allows you to sense the presence of trolls and dragons. You found it in the remains of an Elite uruk on level 40 of Isengard. w) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) a Rock of Tulkas [10,+4] (+3) {!*} b) The Gem of Ghosts It can be activated for acquirement every 3000 turns. You found it in the remains of an Old Sorcerer in a part of the Dead Marshes. c) a Silver Rod of Charging of Detection (100/100) d) a Silver Rod of Nothing (100/100) e) The Wand of Digging of Thrain (18 charges) f) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 88 of Angband. h) a Radiant Ring of Lordly Protection [+14] It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It provides immunity to paralysis. It provides resistance to life draining, poison, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 31 of Dol Amroth. i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of Barad-Dur. k) a Lucky Amulet of Weaponmastery (+4,+4) [+3] (+5) It increases your strength, constitution and luck by 5. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . l) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) o) The Leather Scale Mail 'Morgel' (-65,-57) [11,+12](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides immunity to acid, electricity and cold. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} q) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) r) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 91 of Orodruin. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} t) The Curved Lightsaber 'Einquel' (E:140, L:6) (6d6) (+11,+18) [10,+0](80%) (+4 t It increases your strength, dexterity, charisma, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against giants. It is a great bane of demons. It is especially deadly against natural creatures. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . u) The Mace 'Taratol' (4d4) (+12,+12) v) The Long Willow Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Light Magic Crossbow of Numenor (x5) (+0,-7)(40%) (+2) It increases your dexterity by 2. It increases your mana capacity by 40%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of an Ancient green dragon in the town of Gondolin . [Home Inventory - Minas Anor ] a) an Apple of Yavanna [10,+6] (+3) {!*} b) a Coral Stone of Ulmo [10,+6] (+3) c) a Grim Reaper Figure of Mandos [10,+5] (+3) {!*} d) a Ring of Speed (+10) {!*} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 52 of Barad-Dur. f) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eibra the Water Dragon on level 62 of The Sacred Land Of Mountains. g) The Rusty Chain Mail 'Urhun' (-14,-53) [14,-2](40%) It increases your hit points by 40%. It provides immunity to cold and nether. It provides immunity to paralysis. It provides resistance to poison, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sererrog on level 50 of Barad-Dur. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Barad-Dur. i) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Jedi Robe 'Nogrond' (-28,-27) [6,+8](40%) It increases your hit points by 40%. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 19 of Orc Cave. k) The Jedi Master Robe 'Turon' [6,+14] It sustains your constitution. It provides immunity to acid, electricity and nether. It provides immunity to paralysis. It provides resistance to life draining, light, dark, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Barad-Dur. m) The Slingshot of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 65 of Barad-Dur. n) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 60 of Barad-Dur. o) a Short Yew bow of Mirkwood (x5) (+11,+15) (+3) It increases your constitution and stealth by 3. It provides resistance to poison. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Mature black dragon on level 55 of Barad-Dur. p) The Short Willow Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 53 of Barad-Dur. q) The Long Yew bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of Barad-Dur. r) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 80 of Angmar. s) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. u) a Heavy Magic Crossbow of Extra Might (x9) (+14,+13)(100%) v) a Heavy Crossbow (*Reloader*) (x10) (+14,+30) [-4,+0] It fires missiles with extra might. You found it in the remains of Banor=Rupart on level 63 of Barad-Dur. w) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) 14 Potions of Detonations b) a Great Rod Tip of Home Summoning c) a Fireproof Staff of Mana[3|31] (0 charges) It decreases your mana capacity by 0%. It cannot be harmed by fire. You found it in the remains of Cthugha, the Living Flame on level 91 of Orodruin. d) The Ring of Power of The Witch-King of Angmar (+3) It increases your strength, wisdom, dexterity and constitution by 3. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to electricity and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 123 of Utumno. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Barad-Dur. f) a Rohirric Ring of Invisibility (+7) It increases your speed by 7. It makes you invisible. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 66 of Barad-Dur. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of Barad-Dur. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of Barad-Dur. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 112 of Utumno. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tiamat, Celestial Dragon of Evil on level 112 of Utumno. l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 112 of Utumno. m) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Valinor on level 125 of Utumno. n) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It is very sharp and can cut your foes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tiamat, Celestial Dragon of Evil on level 112 of Utumno. o) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 117 of Utumno. q) The Wooden Boomerang of Eglina (E:0, L:0) (1d8) (+5,+3) It does extra damage from fire. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 19 of Mirkwood. r) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Khazad-dum ] a) a Rock of Tulkas [10,+4] (+3) {!*} b) The Feanorian Lamp 'Caleglion' It provides light (radius 3) forever. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Full Plate Armour of Gaurufir (+1 to accuracy) [25,+14] {cursed} It sustains your dexterity. It provides resistance to confusion. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . f) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 48 of Moria. g) The Hard Studded Leather 'Amorenyar' (-1 to accuracy) [7,+7] It provides immunity to acid, fire and nether. It makes you completely fearless. It provides resistance to dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 40 of Isengard. h) The Small Mithril Shield of Thorin [3,+25] (+4) i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 30 of Moria. j) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 69 of Paths of the Dead. k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper on level 42 of Moria. l) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} m) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} n) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. [The Museum Inventory - Bree ] a) 20 Mushrooms of Cure Serious Wounds {100% off} b) 6 Sprigs of Athelas c) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 76 of Angband. d) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 72 of Erebor. e) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 72 of Erebor. f) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Caine, the Conspirator on level 71 of Erebor. g) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 86 of Angmar. h) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 76 of Angband. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 60 of Dol Guldur. l) The Psychoactive Skin of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 88 of Angmar. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. n) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 99 of Angband. o) a Dwarven Gnomish Helm of Infravision [5,+16] (+12) It increases your constitution, searching and infravision by 12. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of Combat-Echizen "Because it's time" on level 93 of Angband. p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. q) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Short Bow of Thlost (x4) (+14,+10) [-3,+0] (+2) It increases your strength, intelligence and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black in a part of the Dead Marshes. s) The Short Yew bow of Imlain (x2) (+15,+6) (-3 to stealth) {cursed} It decreases your strength, dexterity, constitution and stealth by 3. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Heavy Magic Crossbow of Aerch (x6) (+8,+7)(40%) (+2 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma and speed by 2. It increases your mana capacity by 40%. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich in a part of the Dead Marshes. u) The Bolt of Tolion (1d5) (+30,+20) (+1 attack) It provides light (radius 1) forever. It increases your attack speed by 1. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 90 of Angband. v) The Sheaf Arrow of Neren (E:25, L:2) (1d5) (+26,+18) It does extra damage from acid and fire. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld in a part of the Dead Marshes. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Byakhee on level 76 of Fort Blade. x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 88 of Angband. [The Museum Inventory - Caras Galadhon ] a) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Unicorn of Order on level 80 of Angband. b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Zombified Serpent of Chaos on level 141 of The Void. c) The Ring 'Ammin' (+6) {100% off} It increases your constitution and speed by 6. It sustains your constitution. It provides resistance to poison, nether and nexus . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) The Ring 'Lebran' (+7) {100% off} It increases your intelligence , constitution and speed by 7. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Ring of Tandudh (+7) {100% off} It increases your wisdom, speed and ability to score critical hits by 7. It sustains your dexterity. It provides resistance to electricity, confusion and sound . It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring 'Fuin' (+15 to speed) It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. g) The Dragon Helm of Thrain [8,+10] It provides light (radius 4) forever. It provides resistance to fire, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of Barad-Dur. i) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Wyrm on level 672 of Nether Realm. j) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 672 of Nether Realm. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Lightsaber of Helthil (E:650, L:11) (5d5) (+15,+8) [10,+0] (+3 to speed) It increases your intelligence, wisdom, charisma, speed, attack speed and spell power by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of undead. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 70 of Dol Guldur. m) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire.