[T-Plus 2.2.7 Character Sheet] Name : Adilith Age 142 STR! 40 Sex : Female Height 149 INT! 40 Race : Dark-Elf Avatar Weight 89 WIS! 40 Class : Sorceror Social Class 44 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 34 Level 50 Hit Points 657/ 856 + To Melee Damage -23 Experience 85436109 Spell Points 171/ 2292 + To Ranged Hit 39 Max Exp 85436109 Sanity 814/ 930 + To Ranged Damage 11 Exp to Adv. ***** AC 20+192 Gold 94449324 Speed Fast (+35) (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4-92 Stealth : Heroic Magic Device: Legendary[27]Infra-Vision: 240 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') You have done something experimental. Your opponents are behaving stupidly. Your body is a Player. You are currently on level 100 of Angband. You have defeated 150334 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed seven princess quests. You have completed seven lost sword quests. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Hrive of the 2890th year of the third age. You have been adventuring for 90 days. adefghijkmnopsuxz{|@ Add Str : .4.5.2..4...4....... Add Int : .4.5.2...1...3...... Add Wis : .4.5.2..41.......... Add Dex : ...5.27......3...... Add Con : ..95.2......4.4..... Add Chr : .4.5.2..41...3...... Mul Mana : +..+................ Mul SPower: +..+.........+.....+ Add Stea. : .....273............ Add Sear. : ......73.....3...... Add Infra : ..9...73............ Add Tun.. : ..................4+ Add Speed : ...5.2..4......*...+ Slay Evil : .................+.. Sust Str : ...++..............+ Sust Int : ...+.+.............+ Sust Wis : ...+.+....+........+ Sust Dex : ...++.+............+ Sust Con : ...++.....+...+....+ Sust Chr : ...+.+....+........+ Invisible : ..++............+... Mul life : ....+.....+........+ Sens Fire : .................... Reflect : ...................+ Free Act : ...+.+....+++......+ Hold Life : ....++....++.......+ Imm Acid : ...*......+.*+.....* Imm Elec : ...*...............* Imm Fire : ...*....+.*..+.....* Imm Cold : ...*.*....+...+....* Res Pois : ...+....+.+........+ Res Fear : ........+.+........+ Res Light : ...................+ Res Dark : ...................+ Res Blind : ...+.+.............+ Res Conf : ............+......+ Res Sound : ..........+.+......+ Res Shard : .......+.....+.....+ Imm Neth : ...+...............* Res Nexus : ..........+....+...+ Res Chaos : ............+......+ Res Disen : ...+....+.+..+.....+ Auto Curse: ...+................ WraithForm: ...................+ Levitate : ...................+ Lite : ...................+ See Invis : ...+.+.....+.......+ Digestion : ...................+ Regen : ...++.........+....+ Xtra Might: .+.................. Activate : ...+++..+..+.+++.... Drain Exp : ...+................ Cursed : ...+...........+.... Hvy Curse : ...+...........+.... Prm Curse : ...+................ Precogn. : ...................+ Fly : ...................+ Climb : ...................+ Orc.ESP : ..+...++....+......+ Troll.ESP : ..+................+ Dragon.ESP: ...................+ Giant.ESP : ...................+ Demon.ESP : ...................+ Undead.ESP: ...................+ Evil.ESP : +..................+ Animal.ESP: ...................+ TLord.ESP : ...................+ Good.ESP : ...................+ Nlive.ESP : ...................+ Unique.ESP: ...................+ Full ESP : ...+.+.............+ Skills (points left: 0) . Archery 01.000 [0.300] . First-aid 01.300 [0.400] - Sneakiness 03.700 [0.900] . Stealth 01.700 [0.500] . Disarming 01.000 [0.300] - Magic 50.000 [1.200] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 50.000 [0.900] . Spirituality 29.050 [0.550] - Monster-lore 02.400 [0.500] . Symbiosis 15.300 [0.400] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Tree walking [Fates] You may meet a Giant white ant on level 8. You may find a Hard Leather Cap on level 14. You may find a Potion of Boldness on level 2. You are fated to find a Potion of Cure Light Wounds on level 1. You are fated to never to die by the hand of a mortal being. You may meet a Tiger shark on level 13. You are fated to find a Parchment - Map of Bree on level 22. [Character Equipment] a) a Mage Staff of the Sindar [Identify] (1d4) (+12,+13)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 65 of Paths of the Dead. d) The Short Bow of Adreth (x6) (+11,+11) (+4) It increases your strength, intelligence, wisdom and charisma by 4. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sand-dweller on level 31 of The Land Of Rhun. e) a Dwarven Ring of Invisibility (+9) It increases your constitution, infravision and luck by 9. It makes you invisible. It allows you to sense the presence of orcs and trolls . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Erebor. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. g) an Indestructible Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Ring of Power 'Nenya' (+9,+9) (+2) {!!} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 66 of Mordor. i) an Elven Ring of Dexterity (+7) It increases your dexterity, stealth, searching, infravision and luck by 7. It sustains your dexterity. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 61 of The Sacred Land Of Mountains. j) an Elven Ring of Spell [Vision] (+3 to stealth) It has a spell stored inside. It increases your stealth, searching, infravision and luck by 3. It provides resistance to shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Moon beast on level 22 of The Old Forest. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!!} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) a Dwarven Lantern of the Magi [Greater Identify] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Cord Armour of Ivrith (-15,-59) [6,+11](40%) It increases your hit points by 40%. It sustains your wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, cold, poison, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 44 of Moria. o) an Ethereal Wolf Pelt [1,+32] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 33 of Mirkwood. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Giant headless on level 68 of Erebor. u) The Set of Gauntlets 'Paurnimmen' [Globe of Light] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 13 of Orc Cave. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {cursed} It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. z) a Greater demonic quylthulg (682 hp) {) 16 Arrows of Slay Evil (1d4) (+15,+14) It fights against evil with holy fury. You found it in the remains of a Fallen angel on level 93 of Angband. |) a Shovel of Digging (+0,+0) (+4) {@w2!f!k!d} It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it in the remains of a Vrock on level 88 of Angband. b) 2 Indestructible Tomes of the Tree {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 50 of Mordor. c) 2 Indestructible Tomes of Knowledge {@m1!k!d} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. d) 2 Indestructible Tomes of the Time {!d!k} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Paths of the Dead. e) 2 Indestructible Tomes of the Mind {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 63 of Mordor. f) an Indestructible Book of Beginner Cantrips {@m0!k!d} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. g) The Tome of Adilith It cannot be harmed by acid, cold, lightning or fire. h) Boccob's Unifinished Works {restore/200} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 35 of Mordor. i) Baalzebub's Tormented Skullcap {heal 700/100} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 34 of The Land Of Rhun. j) 25 Potions of Cure Insanity {75% off} k) 96 Potions of Healing l) 52 Potions of Healing m) 32 Potions of *Healing* {25% off} n) 9 Potions of Life o) 61 Potions of Restore Mana p) 56 Potions of Resistance q) 8 Potions of Curing r) 2 Scrolls of *Identify* s) a Silver Rod of the Istari of Recall (200/200) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 25 of The Sandworm lair. t) a Silver Rod of the Istari of Disarming (200/200) {!!!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 36 of Moria. u) a Silver Rod of Home Summoning (100/100) v) a Golden Rod of the Istari of Restoration (250/250) {!!!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Yog-Sothoth, the All-in-One on level 95 of Angband. w) an Adamantite Rod of Capacity of Healing (400/400) {!!!*} [Home Inventory - Bree ] a) 3 Indestructible Tomes of Magical Energy It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water demon on level 66 of Dol Guldur. b) 4 Indestructible Tomes of the Tree {!*} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. c) 2 Tomes of the Tree d) an Indestructible Tome of the Time {!d!k} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Paths of the Dead. e) 7 Tomes of the Time {!d!k} f) 11 Tomes of the Mind {!*} g) 2 Indestructible Books of Beginner Cantrips {!d!k} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. h) 20 Books of Teleportation {!k!d} i) Baalzebub's Tormented Skullcap {heal 700/100} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 39 of The Land Of Rhun. j) A parchment titled ''Famous Last Words'' {restore/200} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of Mirkwood. k) 10 Sprigs of Athelas l) 23 Potions of Cure Light Insanity m) 3 Potions of Cure Serious Insanity n) 4 Potions of Cure Critical Insanity o) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Ring Mail 'Nelmo' (-14,-21) [12,+11](40%) It increases your hit points by 40%. It provides immunity to fire and cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ninja on level 39 of The Land Of Rhun. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. r) The Arrow of Valad (1d4) (+17,+14) It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Land Of Rhun. s) a Mage Staff of the Sindar [Identify] (1d4) (+8,+11)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 5 Indestructible Tomes of Magical Energy It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water demon on level 66 of Dol Guldur. b) 10 Tomes of the Time {!d!k} c) Boccob's Unifinished Works {restore/200} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Gug on level 44 of Moria. d) Boccob's Unifinished Works {restore/200} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Grave wight on level 49 of The Sacred Land Of Mountains. e) Raistlin's Ready Ranger {cure insanity/200} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. f) 16 Sprigs of Athelas {25% off} g) 3 Potions of Cure Serious Insanity h) 3 Potions of Cure Critical Insanity i) 36 Potions of Healing j) a Golden Rod of Capacity of Recall (250/250) k) a Rod Tip of Restoration (140 Mana to cast) l) a Rohir Ring of Unbarring (+6 to speed) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your speed by 6. It makes you completely fearless. You found it in the remains of a Mature white dragon on level 84 of Angband. m) a Dwarven Ring of Dexterity (+6) It increases your dexterity, constitution, infravision and luck by 6. It sustains your dexterity and constitution. It provides resistance to dark. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 87 of Angband. n) a Dwarven Ring of Invisibility (+9) o) a Dwarven Ring of Spell (+5 to infravision) It can be used to store a spell. It increases your constitution, infravision and luck by 5. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 31 of The Land Of Rhun. p) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe without air. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 87 of Angband. q) The Hard Leather Armour 'Luind' (-54,-18) [6,+11](40%) It increases your hit points by 40%. It sustains your dexterity and constitution. It provides immunity to acid. It provides resistance to electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 58 of Mordor. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bandit on level 32 of Mirkwood. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Mage Staff of Wizardry [Identify] (1d4) (+7,-23)(100%) (+5) [Home Inventory - Minas Anor ] a) 4 Indestructible Tomes of Magical Energy It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 57 of Paths of the Dead. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of a Vrock on level 88 of Angband. c) 19 Indestructible Tomes of Knowledge {@m1!k!d} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. d) 11 Indestructible Tomes of the Time {!d!k} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Paths of the Dead. e) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of an Archlich on level 88 of Angband. f) 14 Indestructible Tomes of the Mind {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 63 of Mordor. g) 12 Indestructible Books of Beginner Cantrips {!d!k} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. h) Boccob's Unifinished Works (charging) {restore/200} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Skaven on level 13 of Orc Cave. i) Baalzebub's Tormented Skullcap It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadlord on level 67 of Dol Guldur. j) 20 Sprigs of Athelas k) 63 Scrolls of Protection from Evil {!*} l) an Adamantite Rod of the Istari of Curing (400/400) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. m) a Rod Tip of Healing (120 Mana to cast) n) 3 Rod Tips of Restoration (140 Mana to cast) o) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 77 of Angband. p) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Thunderlord Coat 'Pelenyar' (-63,-24) [9,+14](40%) It increases your hit points by 40%. It sustains your strength, intelligence and dexterity. It provides resistance to electricity, fire, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. s) The Thunderlord Coat 'Turin' (-60,-52) [9,+17](40%) It increases your hit points by 40%. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to electricity, fire, cold, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband. t) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 7 of Barrow-Downs. u) a Mage Staff of Wizardry [Identify] (1d4) (+3,-14)(100%) (+5) v) a Mage Staff of Wizardry (1d4) (+12,-15)(60%) (+3) [Home Inventory - Lothlorien ] a) an Indestructible Tome of Magical Energy b) 2 Indestructible Tomes of the Tree {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 50 of Mordor. c) 4 Indestructible Tomes of Knowledge {!d!k} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. d) a Tome of the Mind e) 2 Indestructible Books of Beginner Cantrips {!d!k} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. f) 5 Books of Teleportation {!k!d} g) Baalzebub's Tormented Skullcap {heal 700/100} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Nightgaunt on level 42 of Moria. h) 4 Sprigs of Athelas i) 5 Potions of Cure Light Insanity j) 2 Potions of Cure Serious Insanity k) 11 Scrolls of Protection from Evil {!*} l) a Dwarven Ring of Cold Resistance (+5 to infravision) It increases your strength, constitution, infravision and luck by 5. It sustains your strength and constitution. It provides resistance to cold and dark. It allows you to sense the presence of orcs and trolls . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Mirkwood. m) an Elven Ring of Spell [Vision] (+2 to stealth) It has a spell stored inside. It increases your stealth, searching, infravision and luck by 2. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brigand on level 27 of The Land Of Rhun. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . o) an Ethereal Feathered Cloak of Comfort [1,+18] It can be activated for wraith-form every 50+d50 turns if it is being worn. It grants you the power of snuggle if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and cold. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of The Old Forest. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 32 of The Land Of Rhun. q) a Mage Staff of the Sindar [Identify] (1d4) (+8,+12)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 50 of Moria. r) a Mage Staff of the Sindar [Identify] (1d4) (+6,+10)(80%) (+4) s) a Mage Staff of Mana (1d4) (-2,+1)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it lying on the ground on level 40 of Paths of the Dead. [Home Inventory - Khazad-dum ] a) a Book of Teleportation {!k!d} [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 24 of Mirkwood. b) The Gem of Venom It can be activated for decreasing Strength. You found it lying on the ground on level 13 of The Old Forest. c) The Gem of Knowledge It can be activated for create hunger. You found it lying on the ground on level 10 of Barrow-Downs. d) The Gem of Wisdom It can be activated for blindness. You found it lying on the ground on level 30 of Mirkwood. e) The Diamond Prism of Light It can be activated for gain corruption every 10 turns. You found it in the remains of a Skaven on level 12 of Orc Cave. f) Mordekainen's Sneaking Eye It can be activated for create hunger. You found it in the remains of a Moon beast on level 14 of Orc Cave. g) Tenser's Alteration Manual {cure fear/100} It can be activated for cure fear every 100 turns. You found it lying on the ground on level 20 of The Old Forest. h) Valdarbon's Automatic Alchemist It can be activated for gain corruption every 10 turns. You found it in the remains of a Skaven on level 16 of Orc Cave. i) Bumganir's Bag of Magic Toys {!*} It can be activated for death. You found it lying on the ground on level 30 of Mirkwood. j) Benetar's Portable Plague It can be activated for confusion. You found it in the remains of a Ghoul on level 25 of Mirkwood. k) The Lost Works of Kenault It can be activated for high stat loss. You found it in the remains of a Novice priest on level 15 of Mirkwood. l) The Wand Construction Kit It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. m) Raal's Tormented Spirits It can be activated for high experience loss. You found it in the remains of a Skaven on level 12 of Orc Cave. n) a Parchment titled ``Household Magic'' It can be activated for cuts. You found it lying on the ground on level 2 of Barrow-Downs. o) a Parchment titled ``Tenser's Last Words'' It can be activated for poison. You found it in the remains of a Skaven on level 18 of Mirkwood. p) the Crystal Ball of The Witch-King of Angmar It can be activated for decreasing Dexterity. You found it in the remains of a Red naga on level 12 of Orc Cave. q) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for confusion. You found it in the remains of a Novice mage on level 16 of Orc Cave. r) the Immortal Skull of Benetar It can be activated for cure poison every 100 turns. You found it in the remains of a Blubbering icky thing on level 2 of Barrow-Downs. s) Bigby's Big Book of Brutality It can be activated for cure light wounds every 50 turns. You found it in the remains of a Novice mage on level 15 of Orc Cave. t) Cathal's Corrupting Cymbal It can be activated for cuts. You found it in the remains of a Sand-dweller on level 19 of Orc Cave. u) A parchment titled ''Finer Points of Munchkinism'' It can be activated for experience loss. You found it lying on the ground on level 13 of Orc Cave. v) Agannazar's Altruistic Assassin It can be activated for confusion. You found it lying on the ground on level 13 of Orc Cave. w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 22 of Orc Cave. x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.