[Angband 3.0.3 Character Dump] Name Gulas Self RB CB EB Best Sex Female Age 57 STR: 18/32 +1 +2 +0 18/62 Race Dunadan Height 76 INT: 18 +2 +2 +0 18/40 Class Ranger Weight 208 WIS: 15 +2 +0 +0 17 Title Explorer Status 24 DEX: 18/95 +2 +1 +0 18/125 HP 325/325 Maximize Y CON: 18 +3 +1 +3 18/70 SP 47/47 Preserve Y CHR! 18/100 +2 +1 +0 18/130 Level 33 Armor [44,+49] Saving Throw Superb Cur Exp 530185 Fight (+7,+15) Stealth Very Good Max Exp 530185 Melee (+16,+24) Fighting Legendary Adv Exp 577500 Shoot (+17,+11) Shooting Legendary Blows 7/turn Disarming Superb Gold 5404 Shots 2/turn Magic Device Superb Perception Superb Burden 135.6 lbs Infra 0 ft Searching Superb You are the illegitimate but acknowledged child of a Yeoman. You are a credit to the family. You have blue-gray eyes, straight black hair, and an average complexion. [Character Equipment] a) a Short Sword of Extra Attacks (1d7) (+9,+9) (+2) {!*} It increases your attack speed by 2. b) a Long Bow of Accuracy (x3) (+10,+11) {!*} c) a Ring of Constitution (+3) {!*} It increases your constitution by 3. It sustains your constitution. d) a Ring of Damage (+12) {!*} e) an Amulet of ESP (+5) {!*} It increases your searching by 5. It grants you the power of telepathy . It cannot be harmed by the elements. f) The Phial of Galadriel {!*} It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) Bronze Dragon Scale Mail (-2) [30,+7] {!k!v!d!t} It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. h) a Cloak [1,+6] i) The Large Leather Shield of Celegorm [4,+20] {!*} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) a Metal Cap of Seeing [3,+2] (+1 to searching) {!*, 75% off} It increases your searching by 1. It provides resistance to blindness. It grants you the ability to see invisible things. k) (nothing) l) a Pair of Metal Shod Boots of Free Action [6,+6] {!*} It grants you immunity to paralysis. [Character Inventory] a) 7 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] {!k!v!d!t, 10% off} c) 3 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Mordenkainen's Escapes] {!k!v!d!t} It cannot be harmed by the elements. f) 13 Potions of Cure Critical Wounds {25% off} g) 5 Potions of Healing h) a Potion of Restore Life Levels i) a Potion of Enlightenment j) 8 Scrolls of Word of Recall {40% off} k) 2 Rods of Teleport Other {@4 !k!v!d!t, 10% off} l) 2 Rods of Acid Balls {@2 !k!v!d!t} m) a Rod of Fire Balls {!k!v!d!t @3} n) a Staff of Teleportation (8 charges) o) a Staff of Teleportation p) 4 Arrows (1d4) (+5,+2) {@1 =g} q) 2 Arrows (1d4) (+2,+5) {@1 =g} r) 31 Arrows (1d4) (+0,+0) {@1 =g} [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) 2 Books of Magic Spells [Resistances of Scarabtarices] {!k!v!d!t} It cannot be harmed by the elements. c) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. d) a Potion of Restore Mana e) a Scroll of Remove Curse f) 2 Wands of Clone Monster (7 charges) g) 2 Wands of Clone Monster (4 charges) h) a Wand of Annihilation (2 charges) It cannot be harmed by the elements. i) a Ring of Resist Poison {90% off} It provides resistance to poison. j) a Ring of Free Action It grants you immunity to paralysis. k) a Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. l) a Ring of Intelligence (+3) {!*} It increases your intelligence by 3. It sustains your intelligence. m) a Ring of Dexterity (+2) {!*} It increases your dexterity by 2. It sustains your dexterity. n) a Ring of Damage (+9) o) Ribbed Plate Armour of Resistance (-3) [28,+16] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) a Pair of Soft Leather Boots of Stealth [2,+0] (+3) It increases your stealth by 3. r) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. s) a Short Sword of Westernesse (1d7) (+11,+7) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It cannot be harmed by the elements. It might have hidden powers. v) a Great Axe (Defender) (4d4) (+8,+11) [+1] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It might have hidden powers. w) 29 Arrows (1d4) (+0,+0) {@1 =g} [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)