[Angband 3.0.3 Character Dump] Name Jerry Self RB CB EB Best Sex Female Age 127 STR! 18/100 +1 -5 +13518/1410 Race High-Elf Height 88 INT! 18/100 +3 +3 +12818/1440 Class Mage Weight 184 WIS! 18/100 -1 +0 +13018/1390 Title ***WINNER*** Status 33 DEX! 18/100 +3 +1 +13018/1440 HP 916/916 Maximize Y CON! 18/100 +1 -2 +13518/1440 SP 362/362 Preserve Y CHR! 18/100 +5 +1 +12818/1440 Level 50 Armor [56,+105] Saving Throw Legendary Cur Exp 16170165 Fight (+48,+41) Stealth Very Good Max Exp 16170165 Melee (+53,+61) Fighting Legendary Adv Exp ******** Shoot (+58,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 4428395 Shots 1/turn Magic Device Legendary Perception Excellent Burden 295.5 lbs Infra 1310 ft Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. [Character Equipment] a) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+17) It increases your speed by 17. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!k!v!d!t} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Cloak 'Colluin' [1,+15] It cannot be harmed by the elements. It might have hidden powers. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. k) The Set of Cesti of Fingolfin (+9,+8) [5,+19] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+11] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!v!t!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!v!d!t} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!k!v!d!t} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!k!v!d!t} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!v!t!k} It cannot be harmed by the elements. j) 6 Potions of Healing k) 18 Potions of Restore Mana l) a Rod of Healing m) a Staff of Healing (3 charges) n) a Staff of Healing (1 charge) o) a Staff of the Magi (4 charges) p) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {!*} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. r) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. s) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. u) The Mace 'Taratol' (3d4) (+12,+12) It cannot be harmed by the elements. It might have hidden powers. v) a Heavy Crossbow of the Haradrim (x4) (+19,+23) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. [Home Inventory] a) The Ring of Tulkas (+4) {!*} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. b) The Amulet of Ingwe (+3) (charging) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. c) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Jewel 'Evenstar' (charging) {restore life} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It cannot be harmed by the elements. It might have hidden powers. f) The Cloak 'Colannon' [1,+13] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. g) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Small Metal Shield of Thorin [3,+24] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It cannot be harmed by the elements. It might have hidden powers. k) a Jewel Encrusted Crown of the Magi [0,+12] (+2) It increases your intelligence by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It cannot be harmed by the elements. It might have hidden powers. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It cannot be harmed by the elements. It might have hidden powers. n) The Small Sword 'Sting' (1d6) (+8,+9) (+2) {!*} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It cannot be harmed by the elements. It might have hidden powers. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It cannot be harmed by the elements. It might have hidden powers. s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. t) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It cannot be harmed by the elements. It might have hidden powers. v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)