[ToME 2.3.2 Character Sheet] Name : Hausdorff Age 23 STR! 40 Sex : Male Height 54 INT: 22 Race : RohanKnight Weight 76 WIS: 27 Class : Unbeliever Social Class 1 DEX: 40 Body : Player CON! 40 God : Nobody CHR! 32 + To Melee Hit 110 Level 47 Hit Points 1775/ 1775 + To Melee Damage 65 Experience 6966829 Spell Points 83/ 83 + To Ranged Hit 37 Max Exp 6966829 Sanity 451/ 451 + To Ranged Damage 12 Exp to Adv. 7700000 AC 36+80 Gold 1403934 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Legendary[77]Perception : Bad Blows/Round: 17 Bows/Throw : Legendary[7] Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 102d7+1105 Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have hazel eyes, straight black hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 48 (2400') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 63 (3150') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 22 (1100') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 13988 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved a young hobbit from an horrible fate. You saved 28 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : ...3....4.2..... Add Dex : .4..3..3........ Add Con : ........4.23.... Add Chr : .......3........ Add Stea. : ...........3.... Add Sear. : .........1...... Add Tun.. : ..............6. Add Speed : 4443.1.....3...+ Add Blows : 4..3............ Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: +............+.. Fire Brand: +............+.. Cold Brand: .............+.. Sust Str : ...+............ Sust Int : ................ Sust Wis : ...+............ Sust Dex : ..+............. Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...+...++.+..... Hold Life : .....+.+........ Imm Acid : .++...*+*....... Imm Elec : ++....*......... Imm Fire : *+.....+........ Imm Cold : .+....*+........ Res Pois : ....+........... Res Fear : +..+...........+ Res Light : ................ Res Dark : ......+......... Res Blind : .........+...... Res Conf : +.+.....+....... Res Sound : ..+.....+....... Res Shard : ................ Res Neth : ........+....... Res Nexus : ................ Res Chaos : +.+.....+....... Res Disen : +..+............ Aura Fire : +............... Aura Elec : +............... EvilCurse : +............... Levitate : ...+............ Lite : +....+.......... See Invis : .....+...+...... Activate : ....++.+........ Drain Exp : +............... Teleport : +............... Aggravate : +............... Cursed : +............... Hvy Curse : +............... Fly : ..+............. Sentient : +............... Orc.ESP : ........+....... Full ESP : .........+...... Skills (points left: 6) - Combat 50.000 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 18.300 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 11.900 [0.900] . Stealth -08.000 [0.400] . Disarming 02.000 [0.900] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dark Sword 'Mormegil' (E:2392423, L:39) (6d7) (+31,+15) [-20] (+4 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . e) The Ring 'Nildar' (+4 to speed) It increases your speed by 4. It sustains your dexterity. It provides resistance to acid, sound and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Moria. f) The Ring of Ragont (+3) It increases your strength, speed and attack speed by 3. It sustains your strength and wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 43 of Mordor. k) an Amulet of the Serpents [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Mordor. n) The Ribbed Plate Armour 'Lorodrin' (-11,-13) [28,+7](40%) It increases your hit points by 40%. It provides immunity to acid, electricity and cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 55 of Mordor. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of Seeing [0,+2] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Black Market. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 13 of Orc Cave. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . |) a Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) The Gem of Hate {special, acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Vrock on level 45 of Moria. b) The Diamond Prism of Light {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Novice paladin on level 18 of Mirkwood. c) Balrilbon's Soulgem {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Half-orc Shaman on level 35 of Moria. d) a Sprig of Athelas e) 17 Potions of Cure Critical Wounds {25% off} f) 11 Scrolls of Phase Door g) 16 Scrolls of Teleportation h) 8 Scrolls of Word of Recall {25% off} i) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. k) an Amulet of the Magi (-4,-4) (+2 to searching) It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. m) The Small Sword 'Sting' (E:1358769, L:36) (1d6) (+22,+1) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It does extra damage from electricity and frost. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders, giants and undead. It slows your metabolism. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 25 of Mirkwood. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Restore Life Levels {50% off} b) a Rod Tip of Recall (80 Mana to cast) c) a Ring of Free Action d) a Ring of Fear Resistance It makes you completely fearless. e) a Ring of Confusion Resistance f) an Amulet of Searching (+5) g) The Bronze Dragon Scale Mail of Searwar (-2 to accuracy) [30,+23] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to light, dark, confusion, sound, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. h) The Jewel Encrusted Crown of Linel [0,+10] It provides immunity to paralysis. It provides resistance to acid, cold, light, dark, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. i) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. k) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 41 of Moria. [Home Inventory - Gondolin ] a) The Ring 'Earon' (+1) It increases your intelligence, stealth, infravision and attack speed by 1. It sustains your wisdom and dexterity. It provides resistance to fire, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) an Indestructible Ring of Lordly Protection [+17] It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 54 of Mordor. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 53 of Mordor. d) 2 Rings of Critical Hits (+6% of critical hits) It increases your ability to score critical hits by 6. You found it in the remains of an Ancient red dragon in the town of Gondolin . e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 29 of Maze. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper in the town of Khazad-dum . i) The Metal Scale Mail 'Druntel' (-2 to accuracy) [13,+7] It provides immunity to fire. It provides resistance to acid, poison, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Bar Chain Mail 'Mindel' (-2 to accuracy) [18,+11] It sustains your strength. It makes you completely fearless. It provides resistance to life draining, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 41 of Moria. l) The Padded Armour of Silin [4,+13] It sustains your strength. It provides resistance to poison, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Large Metal Shield 'Amagoldan' [5,+11] It sustains your intelligence, dexterity and charisma. It provides immunity to acid, fire and cold. It provides resistance to electricity, poison, dark, confusion, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 64 of Mordor. o) The Hard Leather Cap 'Elbeleth' [2,+0] It provides light (radius 4) forever. It sustains your intelligence. It provides resistance to dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity , cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . r) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and dark. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Lead-Filled Mace of Findondol (3d4) (+19,+13) (+2 attacks) It can be wielded two-handed. It increases your constitution, ability to tunnel and attack speed by 2. It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. v) The Short Bow of Helendil (x4) (+10,+11) (+2) It increases your wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. w) The Iron Shot of Antar (1d4) (+14,+3) It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 50 of Moria. x) The Small Wooden Boomerang 'Naerunind' (1d4) (+27,+10) It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 45 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. c) The Tome of Hausdorff d) a Sprig of Athelas e) The Ring of Power of Akhorahil the Blind (+1 to stealth) It increases your intelligence, stealth and infravision by 1. It makes you invisible. It sustains your constitution. It provides resistance to poison, blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 48 of Moria. f) The Ring 'Yavan' [+12] (+3 to stealth) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence, stealth and infravision by 3. It provides resistance to acid, fire and cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. g) a Ring of Sound Resistance h) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 44 of Moria. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Chain Mail of Athlumend (-2 to accuracy) [14,+12] It sustains your charisma. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 46 of Mordor. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Moria. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 50 of Cirith Ungol. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 62 of Erebor. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 46 of Mordor. o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Moria. p) The Two-Handed Sword 'Harmogrod' (3d6) (+5,+7) (+1 attack) q) a Dark Sword (3d7) (+0,+0) r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 42 of Mordor. t) The Mace 'Taratol' (3d4) (+12,+12) u) The Morning Star of Bangareda (2d6) (+17,+8) (+1) It increases your intelligence and ability to tunnel by 1. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 47 of Mordor. v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 60 of Erebor. w) The Mage Staff of Belwargor (1d4) (+14,+3) [+10] It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 46 of Paths of the Dead. [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Ring 'Dirhol' (-6) {cursed} It decreases your wisdom and charisma by 6. It sustains your intelligence. It allows you to fly. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. d) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 44 of Moria. e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Rusty Chain Mail of Antir (-5 to accuracy) [14,+9] It provides immunity to cold. It provides resistance to life draining, acid, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 45 of Moria. i) The Chain Mail of Silir (-2 to accuracy) [14,+8] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to paralysis. It provides resistance to poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 45 of Moria. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 37 of Moria. k) The Leather Scale Mail 'Galen' (-1 to accuracy) [11,+10] It provides immunity to paralysis. It provides resistance to electricity , nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of Moria. l) The Stone and Hide Armour 'Tirdaglon' (-1 to accuracy) [15,+6] It sustains your strength, wisdom and charisma. It provides immunity to cold. It provides resistance to life draining and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 45 of Moria. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 21 of Orc Cave. p) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Short Sword of Elevan (1d7) (+17,+7) It provides light (radius 1) forever. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 19 of Mirkwood. t) The Long Sword of Silothil (2d5) (+16,+21) (+4) It provides light (radius 1) forever. It increases your intelligence by 4. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 45 of Moria. u) The Spear of Mithon (1d6) (+16,+9) (+4) It increases your charisma by 4. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 32 of Moria. v) The Trident of Teithor (1d8) (+19,+17) (+3) It can be wielded two-handed. It increases your strength by 3. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 34 of Moria. [The Mathom-house Inventory - Bree ] a) The Thunderlord Coat of Halagnor (-51,-18) [9,+6](40%) It increases your hit points by 40%. It sustains your strength, wisdom and charisma. It provides immunity to acid. It provides resistance to fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 28 of Maze. b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Katana of Niphreith (3d4) (+4,+2) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity by 5. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 33 of Maze. e) The Lucerne Hammer of Celeb (2d5) (+31,+12) (+1) It can be wielded two-handed. It increases your intelligence by 1. It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood.