[ToME 2.3.2 Character Sheet] Name : Astonyth Age 119 STR! 40 Sex : Male Height 57 INT! 40 Race : Dark-Elf Weight 87 WIS! 40 Class : Thaumaturgist Social Class 9 Dex: 40 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 40 Level 47 Hit Points -25/ 1017 + To Melee Damage 27 Experience 6266058 Spell Points 1134/ 1631 + To Ranged Hit 45 Max Exp 63453549 Sanity 874/ 874 + To Ranged Damage 11 Exp to Adv. 6300000 Piety 10940 AC 38+100 Gold 7835240 Speed Fast (+13) (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 4d4+108 Stealth : Superb Magic Device: Bad Infra-Vision: 1360 feet Tactic: furious Explor: slow (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 666 (33300') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 149 (7450') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 21 (1050') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body was a Player. You have defeated 22853 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 13th Quelle of the 2890th year of the third age. Your adventure lasted 27 days. Your Attributes: You are dead, killed by a Black reaver on level 666 of Nether Realm. You can run for your life after hitting something. You can cast magic missiles. You can restore lost life forces. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..2..5..4*...66. Add Int : .42.25.2.*.3.... Add Wis : ..2.25.2.*.....+ Add Dex : ..2..5...*.3.... Add Con : .42..5..4*4..... Add Chr : .42..5...*.3.... Mul Mana : +...+..........+ Add Stea. : ..2....2...3.... Add Sear. : ...........3..6. Add Infra : .........*....6. Add Tun.. : ..............6. Add Speed : .42*...2...3.... Slay Orc : ..............+. Slay Troll: .............++. Slay Giant: .............++. Slay Drag.: ..............+. Acid Brand: ..............+. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ......+......... Sust Int : ..+.+........... Sust Wis : +.+.+........... Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : ..+............. Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+...+.+..+.... Hold Life : ..+.+........... Imm Acid : ......++*+....+. Imm Elec : ......*..+...... Imm Fire : ......*..+...... Imm Cold : ..*...*..++..... Res Pois : ........++...... Res Fear : ......+......... Res Light : ......+..+.+.... Res Dark : ......+..+.+..++ Res Blind : +.+............. Res Conf : ......+.++...... Res Sound : ........+....... Res Shard : ................ Res Neth : ......+..+...... Res Nexus : ......+..+...... Res Chaos : ......+.+....... Res Disen : ..............+. Auto Curse: ....+........... Levitate : ...........+.... Lite : ++..+....+...... See Invis : +.+......+.....+ Digestion : ....+........... Regen : ....+.....+..... Activate : ..+..+++..+...+. Cursed : +....+...+...... Hvy Curse : +...+....+...... Prm Curse : .........+...... No blows : +............... B.Breath : ...............+ Fly : ......+......... Mrg.Curse : .+++++.......... Climb : ..............+. Orc.ESP : ........+.....+. Undead.ESP: .....+.......... Evil.ESP : ....+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : ..+......+...... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 50.000 [1.150] . Magic-Device 02.500 [1.050] . Spell-power 47.400 [0.600] . Mana 00.000 [0.600] . Fire 01.400 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 03.500 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 50.000 [0.550] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff 'Gaegul' [Identify] (1d4) (+9,+8) [+7](100%) {cursed, !*} It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your mana capacity by 100% . It sustains your wisdom. It provides resistance to blindness. It allows you to see invisible monsters. It can't attack. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. d) The Light Crossbow 'Nathmon' (x3) (+10,+11) (+4 to speed) {!*} It provides light (radius 1) forever. It increases your intelligence, constitution, charisma and speed by 4. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of The Land Of Rhun. e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed, !*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. f) a Ring of Speed (+14) {!*} It increases your speed by 14. It carries an ancient morgothian curse. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. k) The Blue Stone 'Toris Mejistos' [Vision](40%) (+2) {cursed, !*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It carries an ancient morgothian curse. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Orc Cave. n) The Pseudo Dragon Scale Mail of Nedhova (-2 to accuracy) [30,+27] {!*} It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your strength and constitution. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, light, dark, confusion, nether, nexus and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Mordor. o) The Cloak 'Holcolleth' [1,+10] (+2) {!*} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. p) The Small Metal Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 12 of Orc Cave. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4) {!*} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {!*} It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Mordor. z) (nothing) {) The Seeker Bolt of Hatar (4d5) (+19,+19) (+6) {!*} It increases your strength by 6. It does extra damage from electricity and fire. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) {!*} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Mordor. [Character Inventory] a) 9 Fireproof Tomes of Magical Energy {@m0!k!d!v!s} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 26 of Mirkwood. b) 5 Fireproof Tomes of Translocation {!k!d!v!s} It cannot be harmed by fire. You bought it from the Library. c) 9 Fireproof Tomes of Knowledge {@m5!k!d!v!s} It cannot be harmed by fire. You found it lying in a vault on level 18 of The Old Forest. d) 6 Fireproof Tomes of the Mind {@m3!k!d!v!s} It cannot be harmed by fire. You found it lying in a vault on level 17 of Mirkwood. e) 5 Fireproof Holy Tomes of Eru Iluvatar {!k!d!v!s} It cannot be harmed by fire. You found it lying in a vault on level 26 of Mirkwood. f) 3 Fireproof Books of Beginner Cantrips {@m1!k!d!v!s} It cannot be harmed by fire. You found it lying in a vault on level 34 of Mordor. g) 19 Potions of Cure Insanity h) 33 Potions of Cure Critical Wounds i) 61 Potions of Healing {90% off} j) 21 Potions of *Healing* {25% off} k) 2 Potions of Life l) 22 Potions of Restore Mana m) 2 Potions of Strength n) 58 Potions of Curing o) 72 Scrolls of Teleportation {90% off} p) 14 Scrolls of Teleport Level q) 29 Scrolls of Word of Recall {25% off} r) 33 Scrolls of *Identify* {25% off} s) 4 Scrolls of *Enchant Armour* t) 76 Scrolls of Reset Recall u) 97 Scrolls of Satisfy Hunger {50% off} v) 25 Scrolls of Protection from Evil w) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 145 of The Void. [Home Inventory - Bree ] a) a Spellbook of Identify {@m5!k!d!v!s} b) 18 Mushrooms of Cure Serious Wounds {100% off} c) 6 Sprigs of Athelas {!*} d) a Scroll of *Remove Curse* e) a Rod Tip of Recall (80 Mana to cast) f) The Ring of Power of Ji Indur Dawndeath (+5 to searching) It increases your intelligence, wisdom, dexterity, constitution and searching by 5. It makes you invisible. It sustains your strength, intelligence and constitution. It makes you completely fearless. It provides resistance to acid, fire, poison, dark and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 40 of Mordor. g) The Ring of Power of Uvatha the Horseman (+5) It increases your strength, dexterity and charisma by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, sound and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Strength (+3) It increases your strength by 3. You found it in the remains of a Mature gold dragon in the town of Gondolin . i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 50 of Mordor. j) The Amulet of Mitharer (+4) It increases your dexterity by 4. It sustains your intelligence. It provides resistance to acid, poison and chaos. It allows you to see invisible monsters. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. k) The Amulet of Carlammas (+2) l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Mordor. m) The Phial of Galadriel (+4) n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) a Large Metal Shield of Reflection [5,+13] p) The Sling 'Forin' (x2) (+10,+11) (+4) It increases your strength, intelligence, wisdom, dexterity and constitution by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) [Home Inventory - Gondolin ] a) The Ring 'Drendo' (+4 to stealth) It increases your stealth by 4. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to electricity , fire, confusion, sound and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. b) a Dwarven Lantern of the Magi (+3) {!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 40 of Mordor. d) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Mordor. e) The Anchor of Space-Time f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. g) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Mordor. i) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. j) The Large Metal Shield of Anarion [5,+20] k) The Golden Crown of Celmirin [0,+10] It sustains your strength. It provides resistance to life draining, dark and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Erebor. m) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. n) The Steel Helm of Hammerhand [6,+20] (+3) o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of Orc Cave. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of The Old Forest. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. s) a Mage Staff of Wizardry (1d4) (-24,-29)(80%) (+4) [Home Inventory - Minas Anor ] a) The Tome of Astonyth b) The Great Rod Tip of Home Summoning (75 Mana to cast) c) The Golden Horn of the Thunderlords (4 charges) {100% off} d) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Wyrm of Many Colours on level 71 of Erebor. e) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Steel Helm of Monduil [6,+9] {!*} It provides resistance to cold, poison, nether and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) h) The Mage Staff of Elmas (1d4) (+8,-3) [+5](60%) (+3) [Home Inventory - Lothlorien ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. b) a Ring of Speed (+1) It increases your speed by 1 . You found it in the remains of a Brown Thunderlord on level 16 of Mirkwood. c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+22] (+1 to stealth) {!*} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Hard Studded Leather of Celegisil (-37,-7) [7,+8](40%) It increases your hit points by 40%. It sustains your strength, intelligence and dexterity. It provides resistance to life draining and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 3 of Barrow-Downs. e) The Iron Crown of Brecth [0,+9] It sustains your wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of Mirkwood. f) The Golden Crown of Sildar [0,+7] It provides resistance to fire, light, dark, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Land Of Rhun. g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of Mirkwood. h) The Iron Helm 'Holhenneth' [5,+10] (+2) i) The Steel Helm 'Lebohaum' [20,+80] j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. k) a Pair of Soft Leather Boots of Speed [2,+7] (+8) l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) m) The Pair of Metal Shod Boots of Hirithim [6,+7] It sustains your strength, wisdom and constitution. It provides resistance to poison, light, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 12 of Orc Cave. n) a Mage Staff of Wizardry [Identify] (1d4) (-23,+3)(60%) (+3) {!*} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Lesser black reaver on level 1 of Barrow-Downs. o) a Mage Staff of Mana [Identify] (1d4) (+7,-5)(100%) {!*} It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 100%. You found it lying in a vault on level 16 of Mirkwood.