[ToME 2.3.2 Character Sheet] Name : Verdeloth Age 274 STR! 40 Sex : Neuter Height 190 INT: 31 Race : Ent Weight 85 WIS: 38 Class : Monk Social Class 14 DEX: 30 Body : Great Wyrm of Chaos CON! 36 God : Eru Iluvatar CHR! 39 + To Melee Hit 53 Level 50 Hit Points 825/ 825 + To Melee Damage 63 Experience 12257584 Spell Points 15/ 15 + To Ranged Hit 53 Max Exp 12257584 Sanity 880/ 880 + To Ranged Damage 0 Exp to Adv. ***** Piety -12214 AC 187+134Gold 917912 Speed Fast (+58) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Bad Blows/Round: 10 Bows/Throw : Legendary[2] Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 650-2630 Stealth : Fair Magic Device: Legendary[27]Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of the second generation of the Ents. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 66 (3300') Angband: Level 72 (3600') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 25 (1250') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 23 (1150') Moria: Level 50 (2500') Dol Guldur: Level 58 (2900') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 4 (200') Your body is a Great Wyrm of Chaos. You are currently in the town of Lothlorien. You have defeated 8204 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 71 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. efghijkmnosz{@ Add Str : ..2.3.4...3... Add Int : ..2......2.... Add Wis : ..2...4..23... Add Dex : ........3..... Add Con : ..2.3.....3... Add Chr : ..2.3.4..2.... Mul Mana : .............+ Add Stea. : .........2.... Add Sear. : ....3......... Add Speed : *..8.743323... Add Blows : .3............ Sust Str : .............. Sust Int : .............. Sust Wis : .............. Sust Dex : ..+........... Sust Con : .............. Sust Chr : .............. Invisible : .........+.... Mul life : .............+ Sens Fire : .............. Reflect : .............. Free Act : ..+.......+..+ Hold Life : .......+...... Res Acid : ........++.... Res Elec : ..........+... Imm Fire : ....*.+..++... Res Cold : ..+......++... Res Pois : ..+...+....... Res Fear : ..+...+....... Res Light : ..+....+..+... Res Dark : ..+....+...... Res Blind : ..+.......+... Res Conf : .......+..+..+ Res Sound : ..........+... Res Shard : ........++.... Res Neth : ........+..... Res Nexus : ..+........... Res Chaos : .......+..+... Res Disen : ......+......+ Levitate : .............+ Lite : ..........+... See Invis : ....+..+..+... Regen : ..+.......+... Activate : ....+.++.++... Fly : ....+......... Orc.ESP : .......+...... TLord.ESP : ....+......... Skills (points left: 6) - Combat 46.260 [0.900] . Weaponmastery -00.300 [0.300] . Archery -00.200 [0.400] . Barehand-combat 47.200 [1.100] . Boulder-throwing 00.600 [0.600] - Sneakiness 20.670 [0.900] . Stealth 33.700 [0.900] . Disarming 01.500 [0.900] . Dodging 50.000 [0.700] - Magic 03.732 [0.600] . Magic-Device 50.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 41.600 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 07.600 [1.100] . Corpse-preservation 05.000 [0.500] . Possession 00.100 [0.100] . Symbiosis 25.200 [0.500] Abilities * Tree walking [Fates] You are fated to meet a Singing, happy drunk on level 1. You may find a Hard Leather Armour on level 1. You may find a Sabre on level 1. You are fated to find a Potion of Clumsiness on level 4. You are fated to meet a Newt on level 7. [Character Equipment] e) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Rare Jewelry Shop. f) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Rare Jewelry Shop. g) The Ring of Nimot (+2) It increases your strength, intelligence, wisdom, constitution and charisma by 2. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison, light, dark, blindness and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Heart of the Earth. h) a Ring of Speed (+8) i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. j) a Ring of Speed (+7) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. z) a Skull druj (1400 hp) {) (nothing) [Character Inventory] a) Gruumsh's Bottle of Death (charging) It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 72 of Erebor. b) a Parchment titled ''Famous Last Words'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadmaster on level 61 of Mordor. c) 2 Potions of *Healing* d) a Potion of *Enlightenment* e) a Golden Rod of Disarming (125/125) f) a Mithril Rod of Capacity of Healing (320/320) It can hold more mana. You found it in the remains of an Archlich on level 64 of Mordor. g) a Mithril Rod of Detection (160/160) h) an Adamantite Rod of Enlightenment (200/200) i) an Adamantite Rod of Recall (200/200) j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 32 of Mirkwood. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Benetar's Death Ray Experiment It can be activated for heal 700 hit points every 100 turns. b) 5 Sprigs of Athelas c) a Golden Rod of Capacity of Healing (250/250) d) a Mithril Rod of Quickness of Curing (55/160) e) The Ring of Power of Adunaphel the Quiet (+4) It increases your strength and constitution by 4. It makes you invisible. It provides resistance to acid, fire, blindness and shards . It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Dol Guldur. f) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your wisdom and stealth by 2. It makes you invisible. It provides resistance to acid. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring 'Vinathri' (+16 to accuracy) (+4) It increases your infravision by 4. It sustains your strength. It provides resistance to acid, fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Mordor. h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Double Chain Mail of Eldiryon (-2 to accuracy) [16,+8] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Large Leather Shield 'Nilmarad' [4,+9] It sustains your dexterity. It provides resistance to fire, poison, sound, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Broad Axe 'Vastilo' (2d6) (-5,+0) (-4) It can be wielded two-handed. It decreases your dexterity by 4. It does extra damage from acid. It is a great bane of dragons. It is especially deadly against orcs. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 35 of Moria. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Lucerne Hammer of Nirie (2d5) (+1,-4) It can be wielded two-handed. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 24 of Mirkwood. b) The Tome of Collected Weird Magic (charging) It can be activated for acquirement every 3000 turns. You found it lying on the floor of a special level. c) a Potion of Cure Critical Insanity d) a Potion of *Healing* e) a Potion of Life f) The Ring of Tumengil (+1% of critical hits) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your strength and ability to score critical hits by 1. It sustains your strength. It makes you completely fearless. It provides resistance to cold, light and sound. It allows you to see invisible monsters. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Ring of Power of Adunaphel the Quiet (+4% of critical hits) It increases your dexterity, stealth and ability to score critical hits by 4. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Angband. h) The Ring of Power of Ji Indur Dawndeath (+4 to stealth) It increases your dexterity, constitution, stealth and infravision by 4. It makes you invisible. It sustains your strength. It provides resistance to cold. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 64 of Mordor. i) The Ring of Power of Adunaphel the Quiet (+3% of critical hits) It increases your ability to score critical hits by 3. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to fire, cold and confusion. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Angband. j) The Ring of Power of Ren the Unclean (+2% of critical hits) It increases your intelligence and ability to score critical hits by 2 . It makes you invisible. It provides resistance to acid. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 59 of Mordor. k) The Ring of Power of Ren the Unclean (+2) It increases your strength by 2. It makes you invisible. It provides resistance to fire and dark. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 64 of Mordor. l) The Ring of Anolmen (+2) It increases your strength and ability to score critical hits by 2. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Angband. m) The Ring of Niend (+5) It increases your dexterity by 5. It sustains your constitution. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. n) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 72 of Angband. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of Mordor. p) The Pair of Soft Leather Boots of Tareg [2,+11] It sustains your strength, intelligence and dexterity. It provides resistance to life draining, fire and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) a Gnomish Shovel (+2) s) a Magical Pick of Digging (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Minas Anor ] a) The Tome of Verdeloth b) The Devil's Pentagram It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven warlock on level 72 of Erebor. c) The Eye of Vecna It can be activated for something weird every 5 turns. You found it in the remains of a Vampire lord on level 61 of Mordor. d) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. e) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your wisdom and speed by 3. It makes you invisible. It sustains your strength and wisdom. It provides resistance to sound and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Erebor. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 66 of Erebor. g) The Ring of Brimalch {cursed} It sustains your strength. It provides immunity to paralysis. It provides resistance to cold and shards. It allows you to fly. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Erebor. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 69 of Dol Guldur. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of Moria. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 69 of Dol Guldur. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Climbing Set [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) 8 Potions of Healing c) a Scroll of Genocide d) an Adamantite Rod of Simplicity of Nothing (200/200) e) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your infravision, attack speed and ability to score critical hits by 1. It makes you invisible. It makes you completely fearless. It provides resistance to acid, sound and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur. f) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching) It increases your dexterity and searching by 5. It makes you invisible. It sustains your strength and intelligence. It provides resistance to blindness. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol Guldur. g) a Ring of Speed (+7) h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 72 of Erebor. i) The Amulet 'Curufin' [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength and dexterity by 3. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to acid, cold, poison and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 68 of Dol Guldur. j) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 45 of Mordor. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . n) The Dragon Helm of Thrain [8,+10] It provides light (radius 2) forever. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Short Bow of Beredion (x4) (+9,+6) (+2) It increases your strength, wisdom, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Player corpse