[FuryBand 2.0.0t Character Sheet] Name : The Fury Eagle Age 17 STR: 40 Sex : Male Height 198 INT: 40 Race : Eagle Mutant Weight 266 Wis: 40 40 Class : Berserker Social Class 63 DEX: 40 Body : Player CON: 40 God : Nobody CHR: 40 + To Melee Hit 95 Level 50 Hit Points 1484/ 1484 + To Melee Damage 89 Experience 80782122 Spell Points 216/ 216 + To Ranged Hit 85 Max Exp 80782122 Sanity 273/ 930 + To Ranged Damage 19 Exp to Adv. ***** AC 48+93 Gold 1846057 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Very Bad Blows/Round: 18 Bows/Throw : Legendary[25]Searching : Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 162d9+1602 Stealth : Bad Magic Device: Bad Infra-Vision: 1310 feet Tactic: berserker Explor: running (Character Background) You are the one of the most known Eagles of Manwe. Your back and breast are dark brown, and you have very large wings. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 101 (5050') Your body is a Player. You are currently in the town of Bree. You have defeated 7349 enemies. You saved 98 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefklmnopstuxz{|@ Add Str : 33..3.....3*....3. Add Int : ..1........*...... Add Wis : 3.........3*...... Add Dex : .31....3...*...... Add Con : .3..3.....3*4...3. Add Chr : .3.........*...43. Mul Mana : +................. Mul SPower: +................. Add Stea. : ........3......... Add Sear. : ........3......... Add Infra : ..1........*...... Add Speed : 33....33..3..8.43+ Add Blows : 3................. Chaotic : ...............+.. Slay Evil : +................. Slay Maia : +................. Slay Drag.: +................. Kill Drag.: +................. Sharpness : +................. Elec Brand: +................. Fire Brand: +................. Cold Brand: +................. Sust Str : ...+.............+ Sust Int : ...+.............. Sust Wis : .................. Sust Dex : ........+........+ Sust Con : ..++........+....+ Sust Chr : ...+.............. Invisible : +................. Mul life : .................. Sens Fire : .................. Reflect : +................+ Free Act : .................+ Hold Life : ......+........... Res Acid : .......+...+.....+ Imm Elec : +..+....+.++.....* Imm Fire : ....*...+.++.....+ Res Cold : +.........+++....+ Res Pois : ........+..+.....+ Res Fear : +.+..............+ Res Light : ......+...++...... Res Dark : ......+....+...... Res Blind : ..........+....... Res Conf : ......++..++...... Res Sound : ..........+....... Res Shard : .......+.......... Res Neth : ...........+...... Res Nexus : ...+....+..+...... Res Chaos : ......++..+....... Res Disen : ..........+....... Aura Fire : ....+...+......... Aura Elec : +.......+......... Aura Acid : ................+. NoTeleport: .....+............ AntiMagic : ................+. Levitate : .................+ Lite : .+........++...... See Invis : ......+...++...... Digestion : +................. Regen : ..+.......+.+....+ Xtra Might: .+................ Activate : ..+...+...+.+...+. Teleport : +................. Blessed : +................. Cursed : ...........+....+. Hvy Curse : ...........+....+. Prm Curse : ...........+...... Fly : .................+ Sentient : +................. Troll.ESP : ......+........... Giant.ESP : .................+ Skills (points left: 132) - Combat 50.000 [1.100] - Weaponmastery 50.000 [1.150] . Hafted-mastery 50.000 [1.000] . Archery 01.000 [0.300] . Barehand-combat 02.000 [0.700] . Antimagic 50.000 [0.750] - Sneakiness 03.000 [0.000] . Stealth -15.000 [0.300] . Disarming 01.600 [0.300] . Backstab 01.300 [0.400] . Alchemy 03.200 [0.500] . Spirituality 01.000 [0.000] - Monster-lore 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] a) The Doublended Lightsaber of Narta (E:3679210, L:41) (9d9) (+30,+27) [15,+0](60 It increases your strength, wisdom, speed, attack speed and spell power by 3. It increases your mana capacity by 60%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It makes you completely fearless. It provides resistance to electricity and cold. It slows your metabolism. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 90 of Angband. d) The Light Mithril Crossbow 'Halimramo' (x6) (+20,+19) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. e) The Ring of Nardangor (+16 to accuracy) (+1) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your intelligence, dexterity and infravision by 1. It sustains your constitution. It makes you completely fearless. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Angband. f) The Ring 'Margondor' (+12 to damage) It sustains your strength, intelligence, constitution and charisma. It provides resistance to electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 74 of Angband. k) a Balrog Tooth of Melkor [10,+7] (+3) {100% off} l) an Amulet of Anti-Magic m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 91 of Angband. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+18] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Elven Cloak of Brindir [4,+6] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your dexterity. It provides resistance to electricity, fire, poison and nexus. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 54 of Angband. p) (nothing) s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Keeper of Secrets on level 48 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Speed [6,+6] (+8) It increases your speed by 8. You found it in the remains of The Physics Teacher on level 72 of Angband. z) (nothing) {) The Seeker Bolt 'Aririen' (4d5) (+13,+9) (+4 to speed) It does extra damage from pure magic. It increases your charisma and speed by 4. It does extra damage from light. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 82 of Angband. |) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 72 of Angband. [Character Inventory] a) 13 Rations of Cram b) 13 Potions of Healing c) a Potion of Restore Life Levels d) 4 Potions of Curing e) The Crumpled Scroll of Mass Resurrection f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. h) The Hard Leather Cap 'Glaude' [2,+14] It provides light (radius 1) forever. It sustains your dexterity. It provides resistance to life draining, acid, fire, poison, light, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. j) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" on level 86 of Angband. k) a Doublended Lightsaber (E:11792454, L:50) (9d9) (+41,+13) [15,+0](80%) (+4) l) a Light Doublended Lightsaber (E:500, L:10) (9d9) (+16,+13) [15,+0](20%) (+1) It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It does extra damage from light. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to light. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of Maeglin, the Traitor of Gondolin on level 86 of Angband. m) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. n) The Mighty Hammer 'Grond' (E:20985014, L:50) (11d11) (+47,+28) (+5) {.} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 5. It does extra damage from acid, electricity and frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Meng Huo, the King of Southerings on level 27 of Angband. o) The Long Bow 'Tarrath' (x6) (+12,+24) [-5,+0] (+3 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. p) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Wyrm on level 86 of Angband. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Indestructible Scrolls of Acquirement b) a Dazzling Ring of Speed (+9) c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 91 of Angband. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 67 of Angband. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 62 of Angband. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 54 of Angband. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns.It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 60 of Angband. i) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 78 of Angband. j) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 76 of Angband. k) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Angband. l) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 54 of Angband. o) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 96 of Angband. p) The Long Sword of Teliacir (3d4) (+8,-3) (-2) It decreases your wisdom by 2. It does extra damage from acid. It is a great bane of undead. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 69 of Angband. q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 50 of Angband. r) The Curved Lightsaber of Reldor (E:140, L:6) (6d6) (+14,+5) [10,+0] (-6 to spee It decreases your intelligence, speed and spell power by 6. It decreases your mana capacity by 120%. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It makes you completely fearless. It reflects bolts and arrows. It prevents teleportation. It drains experience. It has been blessed by the gods. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 70 of Angband. s) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 49 of Angband. t) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 67 of Angband. u) The Mage Staff of Urufin (1d4) (+0,+0) [+2] It can be wielded two-handed. It does extra damage from pure magic. It sustains your wisdom. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 86 of Angband.