[ToME 2.3.1 Character Sheet] Name : Oneraron Age 111 STR! 40 Sex : Male Height 76 INT! 40 Race : Elf Weight 68 WIS! 40 Class : Priest(Manwe) Social Class 54 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 143 Level 50 Hit Points 1109/ 1145 + To Melee Damage 94 Experience 45276100 Spell Points 243/ 426 + To Ranged Hit 112 Max Exp 45276100 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 165428 AC 55+149 Gold 5173590 Speed Fast (+56) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Bad Blows/Round: 22 Bows/Throw : Legendary[35]Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 132d7+2068 Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Sindarin Archer. You have light grey eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 98 (4900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 31 (1550') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are disguised as a Maia. You are currently on level 70 of Paths of the Dead. You have defeated 15775 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 35 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Quelle of the 2890th year of the third age. You have been adventuring for 60 days. abdefkmnopqsuvxz{|@ Add Str : .....*.....3.2...6. Add Int : .....*............. Add Wis : .....*.....3....3.. Add Dex : .4...*..4...4...... Add Con : 5....*.....3.23.... Add Chr : .....*............. Add Stea. : ........4.....3.... Add Sear. : .................6. Add Infra : .................6. Add Tun.. : .................6. Add Speed : 5.*.*.3....3..3...+ Add Blows : 54..............3.. Slay Anim.: ++................. Slay Evil : +.................. Slay Demon: +.................. Slay Orc : .+...............+. Slay Troll: .................+. Slay Giant: .................+. Slay Drag.: +................+. Kill Drag.: ................+.. Sharpness : .+................. Poison Brd: .+..............+.. Acid Brand: +................+. Elec Brand: +.................. Fire Brand: +.................. Cold Brand: +.................. Sust Str : .......+..+........ Sust Int : ..........+........ Sust Wis : .......+..+........ Sust Dex : ..........+........ Sust Con : ..........+........ Sust Chr : .......+..+........ Invisible : ........+.......... Mul life : ..................+ Sens Fire : ................... Reflect : .......+........... Free Act : .+......++..++....+ Hold Life : ......+....++...... Imm Acid : .......**++.+....+. Imm Elec : +......*..++....... Imm Fire : *.+......*++....... Imm Cold : +......*.+++....... Res Pois : .+.....+........... Res Fear : +.................. Res Light : ......++...+....... Res Dark : ......++.........+. Res Blind : ...........+....... Res Conf : +.....++...+....... Res Sound : ..........++....... Res Shard : ..+......+......... Res Neth : .......+...+....... Res Nexus : .......+........... Res Chaos : +.....+....+....... Res Disen : +......+.........+. Aura Fire : +.................. Auto Curse: .....+............. EvilCurse : +.................. Levitate : ..................+ Lite : +..........+....+.. See Invis : ......+.+..+....... Digestion : +.................. Regen : .........+.+....... Activate : ..+...++...++....+. Drain Exp : +.................. Teleport : +.................. Aggravate : +.................. Blessed : ................+.. Cursed : +....+............. Hvy Curse : +.................. Fly : .......+..........+ Sentient : +.................. Climb : ........+........+. Orc.ESP : .+....+..........+. Troll.ESP : +.................. Evil.ESP : ..........+........ Full ESP : ..................+ Skills (points left: 21) - Combat 27.200 [0.700] . Weaponmastery 50.000 [0.750] . Archery 01.500 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.400 [0.500] . Disarming 00.500 [0.900] - Magic 50.000 [0.900] . Magic-Device 01.600 [1.050] . Spell-power 00.000 [0.600] . Conveyance 01.000 [0.300] - Spirituality 12.100 [1.000] . Prayer 50.000 [1.500] . Mindcraft 50.000 [0.600] - Monster-lore 03.700 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 35.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You may find a Parchment - More Deep Thoughts on level 82. You are fated to meet an Aimless-looking merchant on level 1. You are fated to meet a Singing, happy drunk on level 13. You may meet an Insect swarm on level 1. You may find a Staff of Reveal Ways on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:9954768, L:48) (6d7) (+41,+18) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your constitution, speed and attack speed by 5. It does extra damage from acid, electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It allows you to sense the presence of trolls. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 92 of Angband. b) The Whip 'Lasher' (1d6) (+12,+15) (+4) It increases your dexterity and attack speed by 4. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. e) a Ring of Damage (+21) You found it in the remains of an Ancient black dragon on level 72 of Erebor. f) an Indestructible Ring of Speed (+11) {!*} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) an Amulet of Doom [+4] (+10) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying in a vault on level 51 of Illusory Castle. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. n) The White Dragon Scale Mail of Beond (-2 to accuracy) [30,+24] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your strength, wisdom and charisma. It provides immunity to acid, electricity and cold. It provides resistance to poison, light, dark, confusion, nether, nexus and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 94 of Angband. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Demonshield of Fuingwin [5,+10] It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, cold and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence , wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 51 of Illusory Castle. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Dol Guldur. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. z) a Skull druj (1400 hp) {) The Bolt 'Elmeg' (1d5) (+16,+12) (+3 attacks) It provides light (radius 1) forever. It increases your wisdom and attack speed by 3. It poisons your foes. It is a great bane of dragons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of Dol Guldur. [Character Inventory] a) a Tome of Translocation {!*} b) a Holy Tome of Manwe Sulimo {!*} c) 14 Rations of Food d) 4 Potions of Cure Critical Wounds {100% off} e) 15 Potions of Healing {100% off} f) 4 Potions of *Healing* {100% off} g) 16 Potions of Restore Mana {100% off} h) 38 Scrolls of *Identify* {100% off} i) 30 Scrolls of *Remove Curse* {100% off} j) 13 Scrolls of *Destruction* {100% off} k) 9 Scrolls of Genocide {100% off} l) 23 Scrolls of Mass Genocide {!*} m) a Mithril Rod of Quickness of Recall (160/160) It can cast spells faster. You bought it from the Black Market. n) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Robe of Great Luck [-30,-19] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. q) The Mage Staff of Thalion (1d4) (+2,+6)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield of Reflection [5,+14] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. b) 4 Sprigs of Athelas {25% off} c) 13 Potions of Cure Insanity d) 8 Potions of Restore Life Levels e) a Fireproof Scroll of Genocide {100% off} It cannot be harmed by fire. You stole it from the Black Market. f) a Golden Rod of Illumination (125/125) g) a Mithril Rod of Capacity of Nothing (320/320) h) an Adamantite Rod of Capacity of Nothing (400/400) i) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your wisdom and searching by 4. It makes you invisible. It sustains your constitution. It provides resistance to shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Ring of Accuracy (+21) {100% off} You stole it from the Black Market. k) an Amulet of the Serpents [+5] (+6) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You stole it from the Black Market. l) an Amulet of Weaponmastery (+4,+4) [+3] (+2) {!*} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Jewelry Shop. m) The Ring Mail 'Eorod' (-2 to accuracy) [12,+11] {!*} It sustains your intelligence and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to confusion, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Lothlorien . q) The Steel Helm 'Lebohaum' [20,+80] r) The Sabre 'Careth Asdriag' (2d7) (+7,+10) (+2 to speed) {!*} It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 32 of Moria. s) The Bolt 'Mirithath' (1d5) (+11,+12) (+1) It increases your strength, wisdom and constitution by 1. It does extra damage from electricity. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) 26 Mithril Shots of Slay Undead (3d4) (+12,+11) It strikes at undead with holy wrath. It cannot be harmed by acid. You found it in the remains of a Mature gold dragon on level 60 of Dol Guldur. u) a Dragon Horn (+2) {100% off} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Gondolin ] a) a Potion of Life b) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. c) a Scroll of Artifact Creation d) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your stealth, searching and attack speed by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to poison, confusion and shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Dol Guldur. e) The Ring of Barahir (+1) f) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. g) The Ring of Flare (+3) h) The Ring of Arwent [Disarm] (+2 attacks) It has a spell stored inside. It increases your attack speed by 2. It makes you invisible. It sustains your wisdom. It provides resistance to acid, poison and light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 68 of Dol Guldur. i) The Amulet of Carlammas (+2) j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. k) an Amulet of the Serpents [+6] (+5) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You stole it from the Black Market. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 72 of Angband. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. n) a Mithril Plate Mail of Immunity (-3 to accuracy) [35,+18] It provides immunity to cold. It cannot be harmed by acid. It cannot be harmed by cold. You found it in the remains of a Great Storm Wyrm on level 68 of Dol Guldur. o) an Elven Cloak of Air [4,+11] (+3 to stealth) It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. p) a Broad Sword (*Defender*) (2d5) (+10,+9) [+7] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) a Trifurcate Spear of Aman (2d9) (+13,+11) [+2] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You bought it from the Weaponsmith. s) 21 Bolts of Slay Evil (1d5) (+14,+15) t) 16 Silver Arrows of Slay Evil (3d4) (+16,+13) u) The Metal Boomerang of Beor (4d5) (+11,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. v) a Mage Staff of Power (1d4) (-14,+7) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it lying in a vault on level 72 of Angband. w) a Mage Staff of Wizardry (1d4) (+12,+11)(80%) (+4) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 61 of Dol Guldur. [Home Inventory - Minas Anor ] a) 68 Morphic Oils of Wolf {!*} b) 45 Potions of Healing {100% off} c) a Potion of Life {100% off} d) 47 Potions of Restore Mana {100% off} e) 29 Scrolls of *Remove Curse* {100% off} f) 33 Scrolls of *Destruction* {!*} g) 14 Scrolls of Genocide {!*} h) a Staff of Probability Travel[2|18] of Plenty (13 charges) i) a Staff of Mana[3|30] (5 charges) j) The Golden Horn of the Thunderlords (5 charges) {100% off} k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 69 of Angband. l) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. m) a Fur Cloak of Invisibility [3,+20] (+1) n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid . It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Heavy Crossbow of Mothil (x-1) (+15,+11) (-5 to speed) It provides light (radius 1) forever. It decreases your dexterity and speed by 5. It fires missiles with extra might. It drains experience. It induces random teleportation. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 69 of Angband. t) 27 Bolts of Slay Evil (1d5) (+15,+9) u) 21 Seeker Bolts of Slay Evil (4d5) (+15,+10) v) a Mage Staff of Mana (1d4) (-2,+11)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it lying in a vault on level 72 of Angband. [Home Inventory - Lothlorien ] a) 39 Morphic Oils of Wolf {!*} b) 16 Potions of Berserk Strength {100% off} c) 63 Potions of *Healing* {100% off} d) 6 Potions of Life {100% off} e) 7 Wands of Tidal Wave[1|20] (33 charges) f) The Wand of Digging of Thrain (108 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) The Ring of Power 'Narya' (+6,+6) (+1) h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. j) a Thunderlord Coat [9] {special} k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Dagger 'Dethanc' (E:11445123, L:50) (1d4) (+49,+27) (+3) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 3. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, cold and poison. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur. m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. o) a Climbing Set p) Eol, the Dark Elf's corpse q) The Mage Staff of Forochel (3d4) (+10,+10)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Patriarch on level 66 of Dol Guldur. b) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. d) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Erebor. e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Small Metal Shield of Oronele [3,+0] It provides immunity to paralysis. It provides resistance to poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Dragon Helm of Thrain [8,+10] It provides light (radius 4) forever. It makes you completely fearless. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. n) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 51 of Illusory Castle. o) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. q) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree .