[Angband 3.0.6 Character Dump] Name Geir Self RB CB EB Best Sex Male Age 19 STR! 18/100 +0 +2 +17 18/290 Race Human Height 75 INT! 18/100 +0 +1 +3 18/140 Class Rogue Weight 153 WIS! 18/100 +0 -2 +8 18/160 Title ***WINNER*** Status 1 DEX! 18/100 +0 +3 +4 18/170 HP 1045/1045 Maximize Y CON! 18/100 +0 +1 +11 18/220 SP 194/194 Preserve Y CHR! 18/100 +0 -1 +5 18/140 Level 50 Armor [42,+139] Saving Throw Heroic Cur Exp 13842873 Fight (+52,+46) Stealth Superb Max Exp 13842873 Melee (+74,+71) Fighting Legendary Adv Exp ******** Shoot (+72,+22) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Heroic Gold 1508433 Shots 2/turn Magic Device Heroic Burden 308.9 lbs Perception Good Speed +16 Infra 0 ft Searching Good You are one of several children of a Serf. You are the black sheep of the family. You have dark brown eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:...+.....+... Elec:......+...... Confu:......+..+... Fire:..*.+.+..+... Sound:......+.++... Cold:+..*..+..+... Shard:.......+..... Pois:....+........ Nexus:......+...... Fear:+.+.+...+.... Nethr:..+.......... Lite:+....+...+... Chaos:........++... Dark:.....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:+.+.......... Stea.:.+.........+. Feath:...+.......+. Sear.:............. PLite:+........+... Infra:............. Regen:+.++.....+... Tunn.:............. Telep:...+......... Speed:+++++....+.+. Invis:+.++.+...+... Blows:............. FrAct:+.++....+.... Shots:.+........... HLife:...+.+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+24] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) a Set of Cesti of Power (+4,+5) [5,+17] (+5) It increases your strength by 5. l) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+2) It increases your stealth and speed by 2. It makes you fall like a feather. It cannot be harmed by acid or fire. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] {!*} c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] {@m1} e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m3!d!k} It cannot be harmed by the elements. f) 3 Books of Magic Spells [Mordenkainen's Escapes] {!d!k} It cannot be harmed by the elements. g) 3 Books of Magic Spells [Tenser's Transformations] {@m2!d!k} It cannot be harmed by the elements. h) 2 Black Mushrooms of Restoring i) 11 Azure Potions of Healing j) a Red Potion of Restore Mana k) 2 Scrolls titled "riu condoe" of *Identify* l) 2 Scrolls titled "ing haflit" of Banishment m) 6 Gold Rods of Recall {@z0!*} It cannot be harmed by electricity. n) a Bronze Rod of Healing It cannot be harmed by electricity. o) 2 Ashen Staffs of Healing (0 charges) p) 2 Aspen Staffs of the Magi (3 charges) q) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) 10 Seeker Arrows of Slay Dragon (4d4) (+17,+13) {@f1} It slays dragons. [Home Inventory] a) a Metallic Purple Potion of Restore Life Levels b) an Indigo Potion of Enlightenment c) a Coagulated Crimson Potion of *Enlightenment* {!*} d) an Oak Staff of *Destruction* (3 charges) e) a Marble Ring of Speed (+17) It increases your speed by 17. f) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. g) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. h) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Cloak 'Colluin' [1,+13] (charging) It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. m) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. r) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Short Bow of Amras (x2) (+8,+11) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. t) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)