[NPPAngband 0.4.1 Character Dump] Name Groglar! Self RB CB EB Best Sex Male Age 22 STR! 18/100 +4 +5 +9 18/280 Race Half-Troll Height 107 INT! 18/100 -4 -2 +8 18/120 Class Warrior Weight 247 WIS! 18/100 -2 -2 +7 18/130 Title **WINNER** Status 4 DEX! 18/100 -4 +2 +10 18/180 HP 1209/1209 CON! 18/100 +3 +2 +9 18/240 SP 0/0 Level 50 CHR! 18/100 -6 -1 +10 18/130 GameTurn 2984331 Armor [57,+151] Saving Throw Superb Cur Exp 20321885 Fight (+57,+53) Stealth Bad Max Exp 20321885 Melee (+66,+83) Fighting Legendary Adv Exp ******** Shoot (+67,+14) Shooting Legendary MaxDepth 5000 ft Blows 6/turn Disarming Superb Gold 1302584 Shots 1/turn Magic Device Superb Burden 193 lbs Speed +29 Perception Good % Burden 64% Infra 80 ft Searching Very Good Your father was a Water-Troll Warrior. You have slime-green eyes, oily dark purple hair, and white leprous skin. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) +++++ +++ /}=="~[()]]] /}=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str: ..212...4.... Str: ...s........s Int: ..21.2...3... Int: ..s.......... Wis: ..2122....... Wis: ..ss......... Dex: ..21.....34.. Dex: ............. Con: ..21..2.4.... Con: ...s..s...... Chr: ..2122...3... Chr: ..ss......... abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:..+..+....... Elec:.......+..... Confu:.....++...... Fire:.+.*+..+.+... Sound:.....+..+.... Cold:..*...++..... Shard:.........+... Pois:....+..+..... Nexus:......+....+. Fear:+..++.+.+...+ Nethr:...+..+...... Lite:............. Chaos:......+.+.... Dark:......+...... Disen:.........+... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:..+.......... Sear.:.....+...+... PLite:............. Infra:.....+....... Regen:..++........+ Aggr.:............. Telep:..+..+....... Speed:.++++......+. Invis:..++......... Blows:............. FrAct:..++....+.+.. Shots:............. HLife:..+..++...... Might:............. abcdefghijkl@ abcdefghijkl@ /}=="~[()]]] /}=="~[()]]] [Character Equipment] a) The Glaive of Pain (9d6) (+9,+30) It provides resistance to fear. It cannot be harmed by the elements. It gives you 6 attacks per turn. b) The Heavy Crossbow 'Cubragol' (x4) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Gem of Amon Sul (+2,+2) [2,+10] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your searching and infravision by 2. It provides resistance to blindness, confusion, sound, and life draining. It lights the dungeon around you. It grants you the power of telepathy. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Sparkling Red Potions of Speed {25% off} b) 3 Yellow Potions of Healing c) 7 Scrolls titled "it rolyerg arg" of Phase Door d) 14 Scrolls titled "bu doewex" of Teleportation e) 6 Scrolls titled "engnis skiing" of Teleport Level f) 6 Scrolls titled "trolsat toxtab" of Satisfy Hunger g) 6 Scrolls titled "otox rogsta" of *Destruction* h) 2 Scrolls titled "fri srisef" of Banishment i) 4 Pewter Rods of Recall {40% off} It cannot be harmed by electricity. j) 4 Platinum Rods of Detection It cannot be harmed by electricity. k) 6 Copper Rods of Stone to Mud l) 4 Tin Rods of Teleport Other m) 3 Titanium Rods of Mass Identify It cannot be harmed by electricity. n) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis o) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and it is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) + ++ + + +++- --_===)~[[[[(((((()[]]]\ --_===)~[[[[(((((()[]]]\ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ...........4........*4.. Str: ..................s..... Int: .......2............*.5. Int: ........................ Wis: .......2...........5*.5. Wis: ...................s.... Dex: .............3..4...*4.. Dex: ..................ss.... Con: ....................*4.. Con: ..........s...s...s..... Chr: ..........44.3.....5*... Chr: ..........s........s.... abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Acid: ......+.+..+.+..*..+++.. Blind: .......+.+.............. Elec: ......+.+*++.......+++.. Confu: .........+....+.....+... Fire: ......+.+..+.+.*....++.. Sound: ..........+............. Cold: ......+.++++.++.....++.. Shard: .................+...... Pois: ......+.+...........+... Nexus: ............+.......+... Fear: ....................+++. Nethr: ..................+.+... Lite: ....................+... Chaos: .......+.++...+......... Dark: ...........+.......++... Disen: ..........++......++.... abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx S.Dig: ........................ Stea.: .........++.+..++....... Feath: ........................ Sear.: .......+..+...........+. PLite: ..........+........+++.. Infra: .......+......+.....+... Regen: ..........+...+......... Aggr.: ......................++ Telep: .......+............++.+ Speed: ....++......+........... Invis: .......+......+.+...++++ Blows: ........................ FrAct: .............++.+.....+. Shots: ........................ HLife: ..............+...+..... Might: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx --_===)~[[[[(((((()[]]]\ --_===)~[[[[(((((()[]]]\ [Home Inventory] a) a Tin-Plated Rod of Restoration It cannot be harmed by electricity. b) 3 Lead Rods of *Identify* It cannot be harmed by electricity. c) 18 Gnarled Staffs of *Destruction* (39 charges) d) a Granite Ring of Slaying (+15,+15) e) a Beryl Ring of Speed (+14) It increases your speed by 14. f) a Beryl Ring of Speed (+12) It increases your speed by 12. g) Dragon Scale Shield (Chromatic) [3,+27] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) and breathe multi-hued (75) every 56+d56 turns. It cannot be harmed by the elements. h) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. i) Dragon Scale Mail (Chromatic) (-1) [5,+32] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) and breathe multi-hued (150) every 112+d112 turns. It cannot be harmed by the elements. j) The Metal Lamellar Armour of Dilie (-3) [23,+18] (+1) It increases your stealth by 1. It provides immunity to lightning. It provides resistance to cold, blindness, confusion, and chaos. It cannot be harmed by the elements. k) The Full Plate Armour of Niendria (-3) [25,+32] (+4) It increases your charisma by 4. It increases your stealth and searching by 4. It provides resistance to lightning, cold, sound, chaos, and disenchantment. It sustains your constitution and charisma. It lights the dungeon around you and speeds your regeneration. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. n) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. o) The Shadow Cloak 'Maliond' [6,+26] (+1) It increases your infravision by 1. It provides resistance to cold, confusion, chaos, and life draining. It sustains your constitution. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) a Shadow Cloak of Aman [6,+37] (+1 to stealth) It increases your stealth by 1. It provides immunity to fire. It cannot be harmed by the elements. q) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) a Shadow Cloak of Protection [6,+20] It provides resistance to shards. It cannot be harmed by the elements. s) a Large Metal Shield of Preservation [5,+11] It provides resistance to nether, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. t) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. v) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. w) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. x) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. It gives you 5 attacks per turn. [Current Quest] To fulfill your task, you must kill 10 Great Balance Wyrms at a depth of 5100 feet. [Options] GAME PLAY OPTIONS: Auto-haggle in stores : yes (auto_haggle) Auto-scum for good levels : no (auto_scum) Allow the generation of themed levels : yes (allow_themed_levels) Expand the power of the look command : yes (expand_look) Expand the power of the list commands : yes (expand_list) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : no (view_torch_grids) Generate dungeons with aligned rooms : no (dungeon_align) Generate dungeons with connected stairs : yes (dungeon_stair) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : no (adult_take_notes) Adult: All levels generated small : no (adult_force_small_lev) Adult: Retain squelch settings : no (adult_retain_squelch) Adult: Disable quests : no (adult_no_quests) Adult: Disable player ghosts : no (adult_no_player ghosts) Adult: Disable store services : no (adult_no_store_services) Adult: Disable extra artifacts : no (adult_no_xtra_artifacts) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)