[ToME 2.3.2 Character Sheet] Name : Eowoewin Age 21 STR! 40 Sex : Male Height 32 INT! 26 Race : RohanKnight LostSoul Weight 79 WIS: 34 Class : Unbeliever Social Class 1 DEX! 40 Body : Player Con! 40 40 God : Nobody Chr! 29 37 + To Melee Hit 130 Level 50 Hit Points 1369/ 1369 + To Melee Damage 104 Experience 20858717 Spell Points 176/ 176 + To Ranged Hit 90 Max Exp 20858717 Sanity 655/ 655 + To Ranged Damage 11 Exp to Adv. ***** AC 34+98 Gold 12118320 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Fair Blows/Round: 11 Bows/Throw : Legendary[62]Searching : Fair Shots/Round: 2 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 66d7+1144 Stealth : Good Magic Device: Bad Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 38 (1900') Dol Guldur: Level 60 (3000') The Land Of Rhun: Level 35 (1750') Your body was a Player. You have defeated 18103 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved 89 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can cast magic missiles. You can use rohir powers. The Blood of Life flows through your veins. You aggravate monsters. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are surrounded by an anti-magic shell. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..2.4...4.....5. Add Int : .32....2.5...... Add Wis : .32.4..2.5...... Add Dex : .32.......4..... Add Con : .329....4....... Add Chr : ..2.4..2........ Add Stea. : ..2....2........ Add Sear. : ...9.....5...... Add Infra : ...9............ Add Tun.. : ..............5. Add Speed : 232943.2...*...+ Add Blows : 2............... Slay Anim.: .............+.. Slay Und. : .............+.. Slay Demon: +............++. Slay Orc : ..............+. Slay Troll: ..............+. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: ..............+. Elec Brand: .............+.. Fire Brand: +............... Cold Brand: +............... Sust Str : ......+.......+. Sust Int : ..+...+......... Sust Wis : +.+............. Sust Dex : ......+......... Sust Con : ................ Sust Chr : ..+............. Invisible : +......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+.....+++..... Hold Life : ..+..+.......... Imm Acid : ......*+*++..... Imm Elec : ......*......... Imm Fire : *...+.*+.+...... Imm Cold : +.*....+.*...... Res Pois : ...++....+...... Res Fear : +...+....+.....+ Res Light : .....+........+. Res Dark : +..+.+........+. Res Blind : ..+............. Res Conf : +....++.+.....+. Res Sound : ........+....... Res Shard : ........+....... Res Neth : .......+........ Res Nexus : ......+......... Res Chaos : +....+..+.....+. Res Disen : +...+.+..+...... Aura Fire : +............... AntiMagic : .........+...... EvilCurse : +........+...... Levitate : +.........+..... Lite : ++............+. See Invis : ..++.+...+.....+ Digestion : +..+............ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+.++.+.++...+. Drain Exp : +............... Teleport : .........+...... Aggravate : +............... Cursed : +........+...... Hvy Curse : +........+...... Sentient : +............... Climb : ..............+. Orc.ESP : .....+..+....... Good.ESP : +............... Full ESP : ..+............. Skills (points left: 0) - Combat 45.920 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 48.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 50.000 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 06.500 [0.900] . Stealth -01.600 [0.500] . Disarming 02.000 [0.900] . Thaumaturgy 00.000 [0.300] - Monster-lore 04.500 [0.500] . Mimicry 01.300 [0.400] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to never to die by the hand of a mortal being. You are fated to find The Dagger 'Nimthanc' on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:1452297, L:37) (6d7) (+1,+0) [-20] (+2 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It sustains your wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, dark, chaos and disenchantment. It allows you to levitate. It allows you to sense the presence of good beings. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling 'Beren' (x5) (+9,+11) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 56 of Mordor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 99 of Mount Doom. f) The Ring 'Duiacil' (+9) {chest dl38} It increases your constitution, searching, infravision and speed by 9. It provides resistance to poison and dark . It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 58 of Mordor. n) The Metal Scale Mail of Ladornen (-2 to accuracy) [13,+9] It sustains your strength, intelligence and dexterity. It provides immunity to acid, electricity and fire. It provides resistance to confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 42 of Moria. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 41 of Mordor. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Speed [2,+8] (+10) {!k} It increases your speed by 10. You bought it from the Footwear Shop. z) (nothing) {) 10 Iron Shots of Imach (1d4) (+20,+11) {90% off} It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [Character Inventory] a) 6 Potions of Cure Critical Insanity b) 8 Potions of Cure Critical Wounds c) 10 Potions of *Healing* d) a Potion of Enlightenment e) 23 Potions of *Enlightenment* f) 11 Scrolls of Phase Door g) 9 Scrolls of Teleportation h) 19 Scrolls of Teleport Level {!r} i) 8 Scrolls of Word of Recall j) 34 Scrolls of Satisfy Hunger k) 12 Scrolls of *Destruction* l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. n) The Long Sword 'Anduril' (3d5) (+0,+0) (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 92 of Mount Doom. q) 68 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) The Ring of Ecthaduin (+3) It increases your intelligence, dexterity, constitution, speed and attack speed by 3. It sustains your intelligence. It provides resistance to fire and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 31 of Moria. b) The Ring called 'Niweowoe' (+14) It increases your speed by 14. It provides immunity to paralysis. It provides resistance to light, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Jewelry Shop. d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 85 of Angband. h) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+30] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Mordor. i) The Ring Mail 'Dandimrad' (-2 to accuracy) [12,+13] It sustains your wisdom. It provides immunity to acid and electricity . It provides resistance to cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. j) The Large Leather Shield of Amdarien [4,+10] It sustains your strength, constitution and charisma. It provides immunity to acid and electricity. It provides resistance to dark, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Large Leather Shield 'Ellathiru' [4,+11] It sustains your dexterity and constitution. It provides immunity to acid, fire and cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 79 of Angband. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 35 of Mordor. p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Pair of Metal Shod Boots 'Turuin' [6,+10] It sustains your strength. It makes you completely fearless. It provides resistance to electricity, fire, poison and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger 'Narthanc' (E:3962483, L:42) (1d4) (+32,+15) (+5) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 5. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity, fire, poison and nether. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) t) The Long Sword of the Dawn (E:77248, L:27) (3d5) (+41,+29) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light, dark and blindness. It slows your metabolism. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hardened warrior on level 41 of Mordor. u) The Dark Sword 'Glivrion' (3d7) (+13,+9) (+4) It generates an antimagic field. It increases your constitution by 4. It does extra damage from fire. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 51 of Mordor. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Seeker Arrow of Bard (8d4) (+20,+15)