[ToME 2.3.2 Character Sheet] Name : Niralin Age 28 STR! 40 Sex : Female Height 33 INT! 38 Race : Vampire Hobbit Weight 52 WIS! 38 Class : Sorceror Social Class 6 DEX! 37 Body : Player CON! 40 God : Eru Iluvatar CHR! 39 + To Melee Hit -25 Level 50 Hit Points 716/ 716 + To Melee Damage -41 Experience 29300672 Spell Points 1954/ 1984 + To Ranged Hit -17 Max Exp 29300672 Sanity 880/ 880 + To Ranged Damage 12 Exp to Adv. ***** Piety 207246 AC 26+118 Gold 11362837 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4-164 Stealth : Heroic Magic Device: Superb Infra-Vision: 160 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Hobbit Bum. You are a credit to the family. You have brown eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 36 (1800') Your body was a Player. You have defeated 10937 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 94 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Quelle of the 2890th year of the third age. Your adventure lasted 62 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Minas Anor. You can drain life from a foe. You can switch locations with another being. You can create food. You can restore lost life forces. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..32....4.....6. Add Int : ...223...3...... Add Wis : ...223.........+ Add Dex : .4.2.....3...... Add Con : ..32....4..6.... Add Chr : ..32.3...3...... Mul Mana : +...+..........+ Mul SPower: +........+...... Add Stea. : ...2............ Add Sear. : ..3......3....6. Add Infra : ...........6..6. Add Tun.. : ..............6. Add Speed : .4.2............ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ......++........ Sust Int : ...++........... Sust Wis : +..++........... Sust Dex : ...............+ Sust Con : ......+...+..... Sust Chr : ...+............ Invisible : .....+......+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : +..+....+.+..... Hold Life : ...++..........+ Imm Acid : .+......*+....+. Imm Elec : .+.....*........ Imm Fire : .+*...+..+...... Imm Cold : .+.*...........+ Res Pois : ...............+ Res Fear : ................ Res Light : ..........+..... Res Dark : ......+....+..++ Res Blind : ...+.+..+....... Res Conf : ......+.+....... Res Sound : ......+++....... Res Shard : ......+..+...... Res Neth : ...............+ Res Nexus : .......+........ Res Chaos : ........+....... Res Disen : ......+..+....+. Aura Elec : .......+........ Auto Curse: ....+........... Lite : +...+.....+....+ See Invis : ..++............ Digestion : ....+........... Regen : ....+........... Activate : ..++.....++...+. Hvy Curse : ....+........... Fly : +.+............. Climb : ..............+. Orc.ESP : ........+.....+. Evil.ESP : ....+........... TLord.ESP : ..+............. Good.ESP : ....+........... Full ESP : ...+............ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 11.245 [0.900] . Stealth 21.900 [0.500] . Disarming 02.500 [0.300] - Magic 50.000 [1.000] . Magic-Device 16.800 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 06.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 10.800 [0.900] - Spirituality 35.300 [0.550] . Prayer 00.000 [0.500] - Monster-lore 02.500 [0.500] . Symbiosis 31.200 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff 'Gabina' [Fireflash] (1d4) (+0,+9) [+2](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your wisdom. It provides immunity to paralysis. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 48 of The Sacred Land Of Mountains. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of The Sacred Land Of Mountains. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. k) The Blue Stone 'Toris Mejistos' [Essence of Speed](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Ring Mail of Belegor (-44,-53) [12,+10](40%) It increases your hit points by 40%. It sustains your strength and constitution. It provides resistance to fire, dark, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. o) The Wolf Pelt of Huden [1,+14] It sustains your strength. It provides immunity to electricity. It provides resistance to sound and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of The Land Of Rhun. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 82 of Angband. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You found it lying on the ground on level 20 of The Old Forest. z) a Master quylthulg (3500 hp) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Tome of Magical Energy b) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. c) a Tome of the Everrunning Wave d) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Black Market. e) a Tome of the Tree f) a Tome of Knowledge g) 15 Potions of *Healing* {!*} h) 14 Potions of Restore Mana {!*} i) 5 Scrolls of Teleportation j) a Scroll of Genocide {!*} k) a Mithril Rod of Capacity of Home Summoning (320/320) {@z0!*} It can hold more mana. You found it in the remains of a Dracolich on level 56 of Mordor. l) a Fur Cloak of Air [3,+9] {!*} It allows you to breathe without air. It was given to you as a reward. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Blowing Wind It cannot be harmed by electricity. b) a Tome of the Mind c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 67 of The Sacred Land Of Mountains. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. e) The Metal Scale Mail of Curumir (-2 to accuracy) [13,+15] It sustains your strength. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to life draining , dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 80 of Angband. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 81 of Angband. h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 97 of Angband. i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 62 of Mordor. j) The Heavy Crossbow of Sherie (x5) (+12,+13) (+1) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution and charisma by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 84 of Angband. [Home Inventory - Gondolin ] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) The Gem of Ghosts {insanity} It can be activated for cure insanity every 200 turns. You bought it from the Magic shop. c) a Potion of Cure Critical Insanity d) 20 Potions of Healing {!*} e) The Ring of Hargilmin It sustains your intelligence. It provides resistance to light, dark, confusion, sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Angband. h) The Ring 'Eriach' (+3 to speed) It increases your wisdom, infravision and speed by 3. It provides resistance to fire, poison, confusion and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Moria. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) a Cloak of the Magi (-4,-3) [1,+15] (+2) It can be used to store a spell. It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying on the ground on level 72 of Erebor. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 60 of Erebor. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Angband. u) a Mage Staff of Power (1d4) (-10,-17) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. You found it in the remains of Durin's Bane on level 50 of Moria. v) a Mage Staff of Wizardry [Identify] (1d4) (-10,-8)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 20 of Mirkwood. [Home Inventory - Minas Anor ] a) a Tome of Meta Spells It cannot be harmed by fire. b) a Sprig of Athelas c) 39 Potions of Cure Insanity d) 20 Potions of *Healing* {!*} e) 2 Potions of Life {!*} f) 15 Potions of Restore Mana {!*} g) a Silver Rod of the Istari of Nothing (200/200) h) an Adamantite Rod of Capacity of Nothing (400/400) i) 2 Rod Tips of Healing (120 Mana to cast) j) a Staff of Genocide[1|15] (3 charges) k) 2 Staffs of Genocide[1|11] (4 charges) l) a Staff of Genocide[1|12] (3 charges) m) a Staff of Genocide[1|10] (4 charges) n) an Indestructible Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 71 of Erebor. o) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Angband. p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. q) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. r) The Splint Mail 'Minde' (-2 to accuracy) [19,+15] It provides immunity to cold. It provides resistance to electricity, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Mount Doom. s) The Partial Plate Armour of Nevrion (-3 to accuracy) [22,+11] It sustains your dexterity and constitution. It provides immunity to cold. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 83 of Angband. t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 88 of Mount Doom. u) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. v) The Robe 'Erchir' [2,+4] It sustains your intelligence and wisdom. It provides immunity to acid and electricity. It provides resistance to life draining, fire and poison . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 54 of Mordor. b) The Crumpled Scroll of Mass Resurrection c) The Ring 'Arrain' (+5) It increases your dexterity and constitution by 5. It provides resistance to dark, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Angband. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 65 of The Sacred Land Of Mountains. f) The Metal Scale Mail of Rethaurth (-43,-43) [13,+11](20%) It increases your hit points by 20%. It sustains your charisma. It makes you completely fearless. It provides resistance to cold, poison, dark, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 65 of The Sacred Land Of Mountains. g) The Metal Scale Mail 'Niend' (-5,-66) [13,+13](20%) It increases your hit points by 20%. It sustains your wisdom, constitution and charisma. It provides resistance to fire, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Bar Chain Mail of Idron (-2 to accuracy) [18,+8] It sustains your strength. It makes you completely fearless. It provides resistance to life draining, dark, confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 70 of Dol Guldur. i) The Bar Chain Mail of Antel (-2 to accuracy) [18,+12] {imm acid cold} It provides immunity to acid and cold. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. j) The Metal Brigandine Armour of Talarth (-3 to accuracy) [19,+10] {imm acid fi} It sustains your strength. It provides immunity to acid and fire. It provides resistance to cold, light, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 63 of Mordor. k) The Hard Leather Armour of Searath (-1 to accuracy) [6,+14] It sustains your strength, intelligence, wisdom, dexterity and charisma. It provides immunity to fire. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Angband. l) The Hard Studded Leather of Ilpel (-47,-68) [7,+11](20%) It increases your hit points by 20%. It sustains your wisdom, constitution and charisma. It provides resistance to acid, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 47 of The Sacred Land Of Mountains. m) The Rhino Hide Armour 'Gatar' (-21,-38) [8,+15](20%) It increases your hit points by 20%. It sustains your strength and constitution. It provides immunity to electricity. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 84 of Angband. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Golden Crown of Vareda [0,+8] It provides immunity to paralysis. It provides resistance to acid, cold, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 72 of Erebor. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Jewel Encrusted Crown 'Homendi' [0,+14] It sustains your strength, intelligence, wisdom and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, poison, light, dark, confusion, shards, nether, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. r) The Steel Helm of Ndenering [6,+9] It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, dark , confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. s) The Steel Helm 'Airenor' [6,+12] {water breathe} It sustains your dexterity and charisma. It provides resistance to acid, electricity, light, blindness, shards and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of Mordor. t) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 65 of The Sacred Land Of Mountains. u) The Set of Cesti 'Nolanduin' [5,+13] It sustains your wisdom and charisma. It provides resistance to confusion, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 89 of Angband. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 65 of The Sacred Land Of Mountains. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Seeker Bolt of Nennalith (4d5) (+21,+18) (+5) It increases your dexterity by 5. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.