[Angband 3.0.0 Character Dump] Name Tusra Self RB CB EB Best Sex Male Age 13 STR! 18/100 +2 +2 +14 18/280 Race Half-Orc Height 66 Int! 18/100 -1 +1 +3 18/130 18/125 Class Rogue Weight 148 WIS! 18/100 +0 -2 +5 18/130 Title ***WINNER*** Status 1 Dex! 18/100 +0 +3 +5 18/180 18/175 HP 1077/1077 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 121/224 Preserve Y CHR! 18/100 -4 -1 +7 18/120 Level 50 Armor [49,+183] Saving Throw Heroic Cur Exp 11243016 Fight (+83,+43) Stealth Excellent Max Exp 11243016 Melee (+93,+63) Fighting Legendary Adv Exp ******** Shoot (+93,+14) Shooting Legendary Blows 5/turn Disarming Heroic Gold 12962250 Shots 1/turn Magic Device Heroic Perception Good Burden 294.4 lbs Infra 30 ft Searching Good Your father was an Orc, and it is acknowledged. You are the adopted child of a Serf. You are the black sheep of the family. You have brown eyes, wavy black hair, and an average complexion. [Last Messages] > On the ground: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}. > You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (p). > You see a Metal Cap of Beauty [3,+15] (+3). > You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]. > You have a Metal Cap of Beauty [3,+15] (+3) (q). > You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (r). > You destroy a Metal Cap of Beauty [3,+15] (+3). > You have no more Metal Caps of Beauty [3,+15] (+3) (q). > You see a Short Bow of Extra Shots (x2) (+20,+21) (+1). > You see a Two-Handed Flail of Extra Attacks (3d6) (+19,+14) (+1). > Examining The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]... > You failed to get the spell off! > You sense the presence of monsters! > You see a Short Bow of Extra Shots (x2) (+20,+21) (+1). > You see a Two-Handed Flail of Extra Attacks (3d6) (+19,+14) (+1). [Character Equipment] a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It does extra damage from acid. It does extra damage from fire. It provides resistance to acid. It provides resistance to fire. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to chaos. It provides immunity to paralysis. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It affects your speed. It provides resistance to fire. c) an Alexandrite Ring of Speed (+14) d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It can be activated for heal (500) every 200 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. f) The Arkenstone of Thrain It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. h) The Cloak 'Colannon' [1,+15] (+3) It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. i) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) a Pair of Hard Leather Boots of Speed [3,+11] (+9) {!k!d!v} [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] {25% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!d!v} f) a Book of Magic Spells [Mordenkainen's Escapes] {!k!d!v} g) a Book of Magic Spells [Tenser's Transformations] {!k!d!v} h) 24 Light Blue Mushrooms of Restoring {!*, 25% off} i) 27 Red Speckled Potions of Restore Mana j) 20 Scrolls titled "ion eepsta see" of *Destruction* k) 2 Scrolls titled "plutab binaks" of Genocide l) a Cast Iron Rod of Enlightenment m) 4 Lead Rods of Detection {!k!d!v=g} n) a Tungsten Rod of Healing (charging) {!k!d!v} o) 9 Pewter Rods of Teleport Other {!k!d!v=g} p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It is a great bane of demons. It is a great bane of the undead. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. s) 19 Seeker Bolts of Flame (4d5) (+17,+13) t) 20 Seeker Bolts of Frost (4d5) (+13,+12) {=g} u) 26 Seeker Bolts of Frost (4d5) (+9,+8) {=g} [Home Inventory] a) 6 Scrolls titled "reta sname" of *Identify* {25% off} b) a Copper-Plated Rod of Acid Balls c) a Marble Ring of Damage (+15) d) The Ring of Barahir (+1) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. It provides resistance to dark. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to fear. f) The Necklace of the Dwarves (+3) It affects your strength. It affects your constitution. It affects your infravision. It provides resistance to fear. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. g) The Jewel 'Evenstar' It can be activated for restore life levels every 150 turns if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. h) The Palantir of Westernesse (+2) It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. j) The Full Plate Armour of Isildur [25,+25] (+1) It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!d!v} It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It affects your speed. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!k!d!v} It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It provides resistance to acid. It provides resistance to fire. It provides resistance to shards. It provides resistance to disenchantment. o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It affects your dexterity. It sustains your constitution. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It provides immunity to paralysis. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to fear. q) The Glaive of Pain (9d6) (+9,+30) It provides resistance to fear. r) The Mace 'Taratol' (3d4) (+12,+12) It can be activated for haste self (20+d20 turns) every 100+d100 turns if it is being worn. It is a great bane of dragons. It does extra damage from electricity. It provides immunity to electricity. s) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from acid. It sustains your strength. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It provides permanent light. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)