[ToME 2.3.2 Character Sheet] Name : Santosa II Age 18 STR: 14 Sex : Male Height 71 Int: 28 29 Race : Human Weight 158 WIS: 16 Class : Warper Social Class 43 DEX: 28 Body : Player CON: 32 God : Manwe Sulimo CHR: 29 + To Melee Hit 53 Level 33 Hit Points -11/ 407 + To Melee Damage 27 Experience 264965 Spell Points 111/ 304 + To Ranged Hit 31 Max Exp 282281 Sanity 186/ 186 + To Ranged Damage 5 Exp to Adv. 357500 Piety 22899 AC 29+58 Gold 791264 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 2 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 2d4+54 Stealth : Bad Magic Device: Excellent Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 35 (1750') The Land Of Rhun: Level 40 (2000') A lost temple: Level 1 (50') Your body was a Player. You have defeated 6175 enemies. You saved 32 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Vampire lord on level 35 of Moria. You can breathe underwater. You levitate just over the ground. You have free action. Your appetite is small. You are lucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. Your wisdom is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your weapon burns your foes. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Str : ..............1. Add Int : .2............1. Add Wis : .2............1. Add Dex : .2..3.........1. Add Con : ...4.........61. Add Chr : .2............1. Add Stea. : ...........2.... Add Tun.. : ..............1. Add Speed : ...............+ Chaotic : .............+.. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : +............... Slay Demon: +............... Slay Orc : .............+.. Acid Brand: .............+.. Fire Brand: +............... Cold Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : .........+...... Sust Dex : ................ Sust Con : ...+..+...+..... Sust Chr : ................ Invisible : ...+........+... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .........++....+ Hold Life : ................ Imm Acid : ......*......... Imm Elec : ...+..*......... Res Fire : +............... Imm Cold : ......*.+....... Res Pois : +...+.+..+...... Res Fear : ................ Res Light : ..........+..... Res Dark : ......+......... Res Blind : ................ Res Conf : ...+..+......... Res Sound : ...+............ Res Shard : ......++........ Res Neth : ................ Res Nexus : ................ Res Chaos : ...+..+......... Res Disen : ................ Aura Fire : +............... Levitate : ...+...........+ Lite : ++........+...+. Digestion : +............... Xtra Might: .+.............. Activate : +...+.....+..... Cursed : ++.+............ Hvy Curse : ...+............ Fly : ...............+ Sentient : +............... Skills (points left: 35) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] . Disarming 01.000 [0.300] - Magic 38.197 [0.900] . Magic-Device 13.600 [1.050] . Spell-power 37.400 [0.700] . Mana 01.000 [0.700] . Fire 01.600 [0.800] . Water 37.600 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 07.200 [1.200] . Divination 28.800 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 04.200 [0.700] - Spirituality 04.300 [0.550] . Prayer 02.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Perfect casting [Fates] You may find a Potion of Cure Light Insanity on level 14. You are fated to meet a Black orc on level 23. [Character Equipment] a) The Dagger 'Narthanc' (E:16951, L:21) (1d4) (+25,+15) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It provides resistance to fire and poison. It slows your metabolism. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Long Bow of Arsil (x5) (+3,+5) (+2) {cursed} It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and charisma by 2. It fires missiles with extra might. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 16 of Orc Cave. e) a Ring of Accuracy (+16) {cursed} f) The Ring 'Manthros' [+14] (+4) {cursed} It increases your constitution by 4. It makes you invisible. It sustains your constitution. It provides resistance to electricity, sound and chaos. It allows you to levitate. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of Mirkwood. k) an Indestructible Amulet of the Serpents [+3] (+3) {cursed} m) (nothing) n) The Metal Scale Mail of Rostar (-2 to accuracy) [13,+7] It sustains your constitution. It provides immunity to acid, electricity and cold. It provides resistance to poison, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) a Fur Cloak of Protection [3,+14] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resist Cold [3,+10] s) The Metal Cap 'Airieleg' [3,+10] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 13 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,+9] (+2 to stealth) z) a Draconic quylthulg (468 hp) {) The Bolt of Ilosgaron (1d5) (+1,+9) (+6) It increases your constitution by 6. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 16 of Orc Cave. |) The Gnomish Shovel of Nentir (+1) {abcdef.} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. [Character Inventory] a) a Fireproof Book of Beginner Cantrips {!d!k!v!k!k} It cannot be harmed by fire. You bought it from the Book Store. b) a Spellbook of Tidal Wave {!d!k!v!k!k} c) a Spellbook of Vision {!d!k!v!k!k} d) a Spellbook of Identify {!d!k!v!k!k} e) a Spellbook of Disarm {!d!k!v!k!k} f) a Spellbook of Vapor {!d!k!v!k!k} g) Mordenkainen's Mysterious Mind-Masher {teleport@100 !!} It can be activated for teleport (range 100) every 100 turns. You bought it from the Magic shop. h) 8 Potions of Cure Critical Wounds {75% off} i) a Potion of Restore Mana j) 4 Scrolls of Word of Recall {!*} k) 4 Scrolls of *Identify* {25% off} l) a Scroll of Protection from Evil m) The Wand of Digging of Thrain (80 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips {!d!k!v!k!k} b) a Spellbook of Identify {!d!k!v!k!k} c) a Spellbook of Disarm {!d!k!v!k!k} d) a Spellbook of Vapor e) The Gem of Wisdom {cure insanity@200 !!} It can be activated for cure insanity every 200 turns. You found it in the remains of a Random Number Generator on level 13 of Orc Cave. f) The Skull of Ancient Wisdom {restore stats & life at 200} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 33 of Mirkwood. g) a Lesser Mimic (62 hp) h) 4 Potions of Cure Critical Wounds {75% off} i) 4 Potions of Healing j) a Potion of *Healing* k) 3 Potions of Restore Mana l) 2 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. m) 2 Scrolls of Word of Recall {!*} n) 14 Scrolls of *Identify* o) 2 Scrolls of Remove Curse p) a Scroll of *Remove Curse* q) a Scroll of *Enchant Weapon* r) 2 Scrolls of Reset Recall s) a Rod Tip of Disarming (50 Mana to cast) t) a Wand of Teleport Away[5|25] (5 charges) u) a Staff of Remove Curses[1|15] (9 charges) v) a Mage Staff of Power (1d4) (-18,-16) (+12) [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a Holy Tome of Manwe Sulimo {!d!k!v!k!k} c) a Spellbook of Disarm {!d!k!v!k!k} d) The Tome of Elven Household Magic {teleport@100} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 14 of Mirkwood. e) The Scroll of Eldunien It cannot be harmed by acid, cold, lightning or fire. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. i) The Cleaver of Drastirda (2d4) (+7,+7) (+6) It provides light (radius 1) forever. It increases your constitution by 6. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 16 of Orc Cave. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) [The Mathom-house Inventory - Bree ] a) The Amulet 'Caras' (-8 to stealth) {cursed} It decreases your stealth by 8. It sustains your wisdom. It provides resistance to electricity. It allows you to see invisible monsters. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 13 of Orc Cave. b) The Hard Studded Leather 'Belydhel' (-3 to accuracy) [7,+1] {cursed} It sustains your intelligence. It makes you completely fearless. It provides resistance to shards. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave.