[ToME 2.3.2 Character Sheet] Name : Santosa Age 18 STR: 13 Sex : Male Height 71 INT: 25 Race : Human Weight 158 WIS: 18 Class : Warper Social Class 43 DEX: 21 Body : Player CON: 16 God : Manwe Sulimo CHR: 18 + To Melee Hit 11 Level 28 Hit Points 176/ 176 + To Melee Damage 7 Experience 59218 Spell Points 250/ 250 + To Ranged Hit 2 Max Exp 59218 Sanity 187/ 187 + To Ranged Damage 0 Exp to Adv. 65000 Piety 10138 AC 21+78 Gold 520966 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Poor Perception : Bad Blows/Round: 1 Bows/Throw : Bad Searching : Bad Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 1d6+7 Stealth : Bad Magic Device: Good Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 18 (900') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body is a Player. You are currently in the town of Bree. You have defeated 4120 enemies. You saved 17 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Add Int : ....4........... Add Wis : ....4....3...... Add Dex : ......3......... Add Chr : .1.......3...... Add Stea. : 2............... Add Sear. : .....4.......... Add Tun.. : ..............6. Add Speed : ......3........+ Sust Str : ................ Sust Int : ................ Sust Wis : ........+....... Sust Dex : ................ Sust Con : ........+.+..... Sust Chr : ++.............. Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +......+..+....+ Hold Life : ................ Res Acid : ++....+++....... Res Elec : ++.............. Imm Fire : ++......*....... Res Cold : ++......+....... Res Pois : ................ Res Fear : .......++....... Res Light : ..........+..... Res Dark : ................ Res Blind : +............... Res Conf : .+....+..+...... Res Sound : ................ Res Shard : ......+......... Res Neth : ........+....... Res Nexus : ........+....... Res Chaos : ................ Res Disen : ................ Levitate : +..............+ Lite : ....+.....+..... See Invis : ++.....+........ Regen : +............... Activate : .....+....+..... Cursed : +..+............ Skills (points left: 24) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] - Magic 32.797 [0.900] . Magic-Device 10.450 [1.050] . Spell-power 31.800 [0.700] . Mana 01.000 [0.700] . Fire 01.600 [0.800] . Water 31.200 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 03.600 [1.200] . Divination 30.000 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 02.650 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Village idiot on level 1. [Character Equipment] a) a Small Sword (Defender) (1d6) (+9,+7) [+1] (+2 to stealth) {cursed} It increases your stealth by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. d) a Harp of Power (+1) It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. e) (nothing) f) a Ring of Invisibility {cursed} It makes you invisible. It is cursed. You found it in the remains of Smeagol on level 10 of Barrow-Downs. k) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Black Market. m) The Phial of Galadriel (+4) {white harpy corpse} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Lossar [3,+9] It sustains your wisdom and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, cold, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+9] {25% off} z) (nothing) {) (nothing) |) a Shovel of Digging (+6) {ab..e..} It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Book of Beginner Cantrips {!d!k!v!k!k} It cannot be harmed by fire. You bought it from the Book Store. b) a Spellbook of Tidal Wave {!d!k!v!k!k} c) a Spellbook of Vision {!d!k!v!k!k} d) a Fireproof Spellbook of Identify {!d!k!v!k!k} It cannot be harmed by fire. You bought it from the Book Store. e) a Spellbook of Disarm {!d!k!v!k!k} f) a Spellbook of Vapor {!d!k!v!k!k} g) 11 Potions of Cure Critical Wounds h) 5 Scrolls of Word of Recall {!*} i) 2 Scrolls of *Identify* j) The Wand of Digging of Thrain (99 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Stone Prison b) a Spellbook of Tidal Wave {!d!k!v!k!k} c) a Spellbook of Vision {!d!k!v!k!k} d) 2 Spellbooks of Identify {!d!k!v!k!k} e) a Spellbook of Disarm {!d!k!v!k!k} f) 2 Spellbooks of Vapor {!d!k!v!k!k} g) Benetar's Death Ray Experiment {curing@110} It can be activated for curing every 110 turns. You found it in the remains of a Novice paladin on level 12 of Orc Cave. h) The Crystal Ball of Godly Sights {restore stats & exp@200} It can be activated for restore stats and life levels every 200 turns. You bought it from the Magic shop. i) 2 Potions of Cure Light Insanity j) 9 Potions of Cure Serious Insanity k) a Potion of Cure Critical Insanity l) 9 Potions of Speed m) 13 Potions of Cure Critical Wounds n) a Potion of Healing o) a Potion of *Healing* p) 12 Scrolls of Word of Recall {!*} q) 21 Scrolls of *Identify* {75% off} r) 2 Scrolls of Reset Recall s) a Golden Rod of Simplicity of Nothing (125/125) t) a Staff of Remove Curses[2|17] (4 charges) u) a Staff of Teleportation[10|21] (9 charges) v) a Green Dragon Scale Mail (-2 to accuracy) [30,+16] w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Long Sword of Gondolin (2d5) (+10,+10) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward.